PDA

View Full Version : Fantasy setting : Nightfall (WIP)



Ilanthar
09-03-2013, 12:53 PM
Here's my last production... Sadly, it's at 80% of its original size, but impossible to upload otherwise...

It's unfinished (legend and labels mainly) but I wondered if something could be better done, so, don't hesitate to comment and propose !
That is my first map with my own drawn elements (mountains, forests, etc...).
57452

A little world about the background : the sun has a different move in the sky, from NNE to NEE and its course is a little as seen in the pole.
As a result, the more you are close from the NE, the more the day lasts and the night is short. And just the opposite in the SO.

Quite an important thing as magic is working at night only, and advanced technology at daylight.

- Max -
09-03-2013, 01:30 PM
Pretty nice job Ilanthar! Though I would mute some green colors you used on some forests (that pop up too much on the map for now) and work on the textures you used for some terrains desert, steppes and such), they clash a bit with the hand-drawn elements imho.

Ilanthar
09-03-2013, 01:51 PM
Thanks a lot for the feedback Max!

I suppose you are talking about the northern forests? That's quite true, I'll do another test about that.
I agree with you : the textures are clashing a bit with the drawn elements... But I don't have much idea to improve it (and I have already worked on it...). Do you have ideas about it?

- Max -
09-03-2013, 02:09 PM
No problem :)
Yes the northern ones but also the ones around Tharsimm and Samara and the Jungles de Meriss ones. As for the terrains, why not using some brushes instead textures to give the hand drawn feel?

arsheesh
09-03-2013, 05:18 PM
Have to agree with Max here, but otherwise looking very nice.

Cheers,
-Arsheesh

aquarits
09-03-2013, 06:25 PM
you got about the forests :D
just one thing that i saw, honestly dunno if it cares, but for my eyes in other maps not looks great. Your background paper have some irregularities in the border ( ofc coz ia a old Paper) but the drawed map dont have. i believe that when you draw in a cropped paper, the lines will get some curves coz of the irregularities of the paper. That is why i am still not prepared to use this types of borders. Check some " vorropohaiah" maps, he have some with this types of borders fitting very nice.

jfrazierjr
09-03-2013, 06:29 PM
Personal preference... But if you are going to the trouble to color the trees, why not add some color to the mountains to help balance the entire map out?

Ilanthar
09-04-2013, 09:26 AM
Ok, a new version with less strong colors for forests. I don't see how to "draw" deserts in order to replace the textures, except with dunes, but most of the deserts here, are rocky ones. I'm thinking that a coloring may be enough? What do you think of it?

57457

@ aquarits : I am not sure of what you mean exactly, but I'll surely take another look at the vorropohaiah maps.

@ jfrazierjr : interesting remark... In fact, I'm used to do mountains in black or dark colours. But a brown color maybe... I'll give it a try.

Thanks for sharing your views anyway !

Ilanthar
09-05-2013, 04:35 PM
A test with only coloring for deserts and steppes. Not convinced by my tests on coloring mountains so far, I'll keep trying though.

57465

- Max -
09-05-2013, 05:17 PM
Looks better and more natural :) Btw what's the font used for the labels?

Viking
09-05-2013, 09:27 PM
Nice improvement so far. I really like the idea behind this world with regards to how magic works and the sun's movement!

Tyjah
09-06-2013, 02:35 AM
Nice, I really like it. Is this place from something?

vorropohaiah
09-06-2013, 02:44 AM
i love he overall feel and look of this map. nice colours and border/neatline too

Ilanthar
09-06-2013, 07:50 AM
Thanks a lot guys!

@ -Max- : the fonts used are "Francisco Lucas Briosa" for the seas and oceans and "Onciale PhF" for the rest

@ Tyjah : I am not sure to understand correctly your question. It's a setting for a rpg and I took inspiration from paleo earth (as I often do) for the coastlines.

Ilanthar
09-06-2013, 12:23 PM
Well, to pursue the idea of jfrazierjr, I finally made this kind of coloring for the mountains.
With all these improvements, I just have no time for labelling :D

57495

I found it quite hard to add the color without clashing with the rest... And I'm still not sure of my feelings about the result.

So don't hesitate to comment !

jfrazierjr
09-06-2013, 01:36 PM
For the most part, that's perfectly acceptable. There are a few spots where the mountain/hills color has stark cut of that you would need to blend in, but you get the idea. Depending upon your software you use, you can modify your brushes(or perhaps make copies and modify those) to pre-color your brushes(GIMP, perhaps others but not Photoshop since it does not do colored brushes). Note, you would still have to do some manual blending after placement in MOST cases, unless you have very muted colors overall. Personally, i MUCH prefer using the smudge tool(vs the Blur tool) as you get much more control over the blending and you can make it much more natural looks(IMHO).... If you ever want to build your own brushes by hand, you really should get used to the smudge tool anyway(see sig link for poor examples.)

Ilanthar
09-06-2013, 02:02 PM
Well, I think that I am a rare Paint Shop Pro 7 user... At first read, your comment was a bit technical for me, but I think I get the idea.
I did the mountains/forests by hand actually (except a few things, see my recent post http://www.cartographersguild.com/mapping-elements/24572-nightfall-set.html), and I didn't use the smudge tool to soften the drawings.

Here, I just add a layer with the mountains color and blend it with an effect & transparency. I didn't thought to rework the mountains, but why not. Anyhow, it seems to be a good advice and I'm likely to use it on this map or the next ones !

Good to keep learning, thanks!

jfrazierjr
09-06-2013, 03:42 PM
Here, I just add a layer with the mountains color and blend it with an effect & transparency. Though it's not terrible using that approach, I would suggest an approach which though takes longer, provides a much better end result, namely the smudge tool. As noted, this works far better/faster if you color the individual brushes, followed up with some touch up work once the brushes are all applied, but again.. that depends upon your software capabilities as noted several times... You CAN do it all manually, but it's a lot of work, but IMHO, the results are well worth the work if you can't go the colored brush route from the start.


I didn't thought to rework the mountains, but why not. Anyhow, it seems to be a good advice and I'm likely to use it on this map or the next ones !
Well.. that suggestion really depends on if your going to use those same "icons" again in the future and if your program supports brushes with color(as noted, Photoshop does not, but GIMP does... not sure about PSP though).

Ilanthar
09-08-2013, 10:07 AM
By reading your answer, it appears to me that I didn't catch your idea actually...

I use GIMP, but just for a few things that I cannot do easily (or do at all) on PSP7. So, I'm afraid that I'm not familiar with this smudge tool and the possibilities it has in GIMP.
In addition, I did not use a "brush". Since I have drawn the mountains/forests by myself, I "copy/past" each. In fact, I have no idea of how it can be turned into a brush... And I've never used a brush for that.

I'm pretty sure you're right about the fact it would look better, but I lack a lot of knowledge/skills in the matters! I've improved a lot thanks to cartographer's guild, but I'm still a beginner I'm afraid.

jfrazierjr
09-09-2013, 09:42 AM
By reading your answer, it appears to me that I didn't catch your idea actually...

I use GIMP, but just for a few things that I cannot do easily (or do at all) on PSP7. So, I'm afraid that I'm not familiar with this smudge tool and the possibilities it has in GIMP.
In addition, I did not use a "brush". Since I have drawn the mountains/forests by myself, I "copy/past" each. In fact, I have no idea of how it can be turned into a brush... And I've never used a brush for that.

I'm pretty sure you're right about the fact it would look better, but I lack a lot of knowledge/skills in the matters! I've improved a lot thanks to cartographer's guild, but I'm still a beginner I'm afraid.

Ah... with the number and variety of the mountains, I assumed you had created a brush for each one and then laid them down, but instead you "cloned" them one by one. From what I can tell searching the internet, PSP does have the smudge tool, but does not have full colored brushes.