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Patrakis
07-11-2008, 02:16 PM
I'm trying my hand a making a topological map of the planet of Toril, which supports the Forgotten Realms.

I thought to share it here to gather some comments and pointers. I'm still at the stage of making the contour lines but at the detail i'm doing it...it's taking a long time:)

Here is the link.

http://patoumonde.com/maps/Toril_progress_5.pdf

Pat

töff
07-11-2008, 02:40 PM
Very nice!

I suspect your elevation shadings could do without the outlines.

landorl
07-11-2008, 03:31 PM
I think you might be able to keep the outlines, but I would do it in a lighter shade. Maybe gray instead of black.

I think that it is looking pretty good. What are you using to do the mapping?

su_liam
07-11-2008, 03:54 PM
Neat. Looks like a poo-load of work.

If I was forced to criticize, I'd mention that cluster of island south of the central continent. Way too precisely constrained to a square. Or is that some sort of magical artifact.

"The Great Square Continent created by Magus was badly cracked and nearly destroyed during the Sorcerous Wars of '46. The Great Duck Plague of '67 damaged it further."

Dogzilla
07-11-2008, 05:27 PM
If I was forced to criticize, I'd mention that cluster of island south of the central continent. Way too precisely constrained to a square. Or is that some sort of magical artifact.

It's always bothered me too, but that's how the cartographer fro TSR/WoTC designed it.

Patrakis
07-11-2008, 05:35 PM
Neat. Looks like a poo-load of work.

If I was forced to criticize, I'd mention that cluster of island south of the central continent. Way too precisely constrained to a square. Or is that some sort of magical artifact.

"The Great Square Continent created by Magus was badly cracked and nearly destroyed during the Sorcerous Wars of '46. The Great Duck Plague of '67 damaged it further."

Yes, i agree but i'm trying to stay true to the canon information about the realms. It's not very pleasing to the eye :)

Patrakis
07-11-2008, 05:40 PM
I think you might be able to keep the outlines, but I would do it in a lighter shade. Maybe gray instead of black.

I think that it is looking pretty good. What are you using to do the mapping?

I am still at the stage of drawing the outlines for elevations and no treatment has been made for colors and color tones and choices. I'm taking notes though. Thank you.

This is all done in Illustrator so far. I plan to import those elevation lines in ArcGIS and play with the 3d analysis plug when the times comes for relief effects. Utlimately, i'd kind of like to make a globe of the planet with globe plug in.

I've got tons of ideas in my head but so little time :)

waldronate
07-12-2008, 01:00 AM
Ah yes, Toril. It and I had a love / hate affair some years back as part of the Forgotten Realms Interactive Atlas Globe project. I think I still have the original TSR maps kicking around somewhere in the archives but I'm pretty sure that I'm not allowed to release them. Too bad, really, as that stuff needs to be revisited.

The map looks good so far! Doing that sort of stuff is a royal PITA, though. I keep meaning to put together the wavelet-based terrain stitcher for Wilbur to create worlds out of bits and pieces of Earth topography but I don't ever seem to get around to it.

su_liam
07-12-2008, 02:57 AM
Oh do, please! I'll steal a PC somewhere to run it on. I'll steal two and give you one. Hmm... I seem to be channeling my old halfling thief character. "Back in the bag, Dildo!"

Redrobes
07-12-2008, 08:06 AM
I thought I have mantioned this one already but the real terrain stitching has been done extremely well by howard zhou. It's written as a plugin for world machine.

http://www.howardzzh.com/research/terrain/

ravells
07-12-2008, 08:52 PM
Now that's what I'd call a labour of love.

Ascension
07-12-2008, 11:06 PM
Totally. And I thought I was a micro-manager of detail, hah, this blows me away. Kudos to you for the time and effort as well as producing a map to make me envious.

Patrakis
07-24-2008, 05:41 PM
Hello all,

I've pretty much finished the contour lines of the main continent. Here are the results: http://patoumonde.com/maps/Toril_progress_6.pdf

I'm far from done but it gives an idea of the final result i'm hoping to get. The relief effect will enhance it immensely i hope. I'm still analyzing some of the contour lines. Somehow, something is not right and i can't put my finger on the problem just yet. I've tried to make a TIN file in Arc GIS with those contour lines but it made me realise that TIN files, to be effective, need A LOT of contour lines and i have few for a world map. I don't think TIN files were made for world maps. I will have to find another way to achieve the effect i want. Sketchup has the Sandbox extensions and i'm thinking VUE 6 maybe. I think i'm in a slump after making so many contour lines hehe.

Any suggestions you guyz might think of would be greatly appreciated.

I'll keep in touch anyway, for those that follow the adventure :)

Pat

Redrobes
07-24-2008, 06:00 PM
The chap who I believe knows more about this than anyone is 'monks' who is a member on this site. I don't know exactly what process he uses but I know its on Global Mapper. Maybe SeerBlue might be able to add a little on that too. You could PM both of them and see what they think.

Sigurd
07-24-2008, 07:39 PM
"One Wilbur for the Dark Lord on his dark throne.

One wavelet-based terrain stitcher to find them
And in the Wilbur Bind them......"


Please, more love for Wilbur, Please!

Patrakis
07-29-2008, 01:02 AM
Well, there's been great development on my part. I finally found a way to incorporate my map in FTPRO and i'm begining the learn this software.

I thought to share these new images of my latest work.

I played with the spin tools of FT and made the first spin planet of Toril since FR Atlas :) I think.

So here it is.

Till later.

Pat

Steel General
07-29-2008, 08:25 AM
Cool, I always liked those spinning globe images of peoples created world's. :D

landorl
07-29-2008, 02:48 PM
That looks great. The spinning globe also appears to let you see what the elevations look like. That is a great bonus!

SeerBlue
07-29-2008, 03:18 PM
Looks real nice, I don't know much about Toril, or anything really, but I do have a little knowledge concerning makeing a heightfield from contours.
A quick look at your map shows 8 different elevation ranges, but my eyes aren't so good so I could be wrong. And I see you did it in Illustrator from your post, so if you wanted a quick and dirty way to generate more countours I would suggest going greyscale.
What I mean is, and I am not good at explaining, take your map as it is now, convert each color to a greyscale range, ie lowest is black highest is lighter,.
The fun part is figuring out the elevation average for each of those colors so you can decide how many "contours" you want when done.
So, for example, if your not doing the seafloor set your water as 0,0,0 and fill a layer matching your ocean water coverage.
Now is where you need to know the elevation of the next contours, and how many you want, as each successive layer has to be set a a color that kind of closely matches the ratio between each contour.....
I said I was not good at explaining did I not.... say you want 16 contours on your map, so divide 255 by 16 and you get about 15....so if sea level was set at 0,0,0 the next contour would be 15,15,15, select and fill,,,,and so on. You don't have to use 0,0,0 to 255,255,255, as long as the ratio between colors matches the ratio between contours,,,,and I usually set each contour as its min height, so I can add deail with a brush using a shade that is less than the min height of the next contour up in elevation, if that makes sense

The reason for going in greyscale is once all the layers are filled you can do some blurring to average it out, dodge and burn for detail adding, use different brushes to add noise/clouds/plasma suitable for the local, and so on and then once you are happy with your black to lighter image you can import it into Wilbur and set the elevation span and extents if you want to make a terrain for export.
If you look at a dem file you will see it only uses a limited range of greyscale, not black to white, so the transitions are smoother, no stepping.. the important thing is to know your min height, your max height, and then set a specific increment to follow when filling your layers.

SeerBlue

Patrakis
07-29-2008, 06:02 PM
Seer blue,

That is exactly what i done...using Grayscale i mean. But don't know illustrator or photoshop enough to do what you tried to explain. That being said, it was my next step. Figuring out a way to smooth things out so i get nice transition between shades of gray. As of now, i traced by hand 9 coutour lines in Illustrator. In painstaking high detail. I'm dreaming of a way to accelerate the process. :)

As always, i'll keep you all posted here on my progress.

Thanks

PAt

What you explain will greatly help that process.

Patrakis
08-01-2008, 03:58 PM
Seerblue,

I'm trying to figure out how to transform a greyscale color to a greyscale range so that the lightest color of the lower polygon ends where the darkest color of upper polygon begins in Illustrator. You see, all i did for contour lines is to draw smaller and smaller polygons on top of each other. The lower polygon doesn't stop where the upper one begins, it's just below the upper one. If i fill my polygons woth greyscale range, the lighter colors will just be below the other. It will not end at their frontier. I don't know how to make it end at their frontier.

As you can see, i'm also really bad at explaining. English not being my native tongue.

Can you make something of what i just said?

Pat

HandsomeRob
08-01-2008, 08:19 PM
Try selecting all of your polygons, opening up the pathfinder palette, and selecting "divide". This will cut the overlapping areas into individual polys, that you can then delete, keeping only the part you need.

-Rob

Patrakis
08-02-2008, 12:52 AM
For a reason i can't explain, my polygons wont behave like polygons. I'm trying to merge, to make compound path, croping mask, i've tried your pathfinder tip Rob and nothing works. Maybe my polygons have to many hanchor points or something.

If i draw a simple square within a square and use these technics...everything works fine...my polies... no go.

Feeling a bit depressed right now :(

Pat

Patrakis
09-01-2008, 09:32 PM
It's been a while but here is another progression of my map. Well, it's not a progression as more of a complete makeover. I've redone all contour lines with a lot less detail but adding more layers. From 9 levels, i went up to 16.

I'll be able to do a grayscale version of it with a nicer gradation and i will be able to smooth the transition between contours so it looks better in FT pro.

Anyway, here's the new version.

http://patoumonde.com/maps/Toril_progress_7.pdf

Pat

Patrakis
07-10-2009, 11:48 PM
Hello all,

It's been a while since i posted progression of my work. Since the last post, i had to drop my website and i also had to stop mapping because of a shoulder injury.

I will bring back my website shortly and i'm back at mapping. The map of Toril is advancing nicely and i hope to show some updates shortly.

I know nobody are sitting at the edge of their seats waiting for this but i thought to give some news for those who care.

Will post shortly.

Thanks

Pat

Eilathen
07-11-2009, 07:21 AM
First off, all the best for you. Hopefully this injury will soon be healed and nothing but a bad memory.

I am looking forward to your next map of Toril. I've had a lot of good rp-ing in Faerun and even if it is not the most realistic of worlds, i still like it alot. So keep it coming :)

Steel General
07-11-2009, 10:00 AM
Welcome Back!

I haven't had shoulder surgery, but mine does give me fits every once in awhile and limits what I can do.

Definitely interested in seeing any/all progress you've made.

Gandwarf
07-11-2009, 02:53 PM
Welcome back Patrakis. I hope your shoulder is better now. I always enjoy looking at your maps, so let's see some stuff soon :D

Patrakis
07-11-2009, 11:24 PM
Thanks guys,

I appreciate the support and i will sumit more stuff soon.

Jykke
07-13-2009, 01:34 AM
I just get an error when trying to download the file.

Patrakis
07-21-2009, 01:45 AM
Hi folks,

I finally managed to almost finish the topo map of Faerun i started almost 2 years ago i think :)

The result i present here is still a WIP, evidently, but for the Forgotten Realms fan, this is a first. A complete topological map of Toril, with all the continents.

I still don't know how to do links with this site but here it is:

http://patoumonde.com/picturepro//albums/userpics/10001/Toril_Topo_3.pdf

Pat

Steel General
07-21-2009, 07:12 AM
Holy Large Maps Batman! :D

Looks pretty good to me, more dedication and perseverance than I would ever have to finish something on this scale.

Gandwarf
07-21-2009, 07:29 AM
Awesome work Patrakis. Have some rep.

Patrakis
12-19-2010, 10:04 PM
Hi guyz,


Just updated the link to my map.

Hopefully, it will stay there a while

Pat

jtougas
12-19-2010, 11:25 PM
Great Job.. Repped !! :)