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Xorne
10-15-2013, 08:34 AM
EDIT:
Since I'm just going through the maps for each encounter in Reavers of Harkenwold (adventure from 4EE DM's Kit), I'm just going to consolidate them all into one thread.

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Made with DD3; I was fiddling around with the Jon Robert's Annual pack and decided to just make a whole map using only stuff from the pack (except for the cart, that's from CSUAC). The crapper is actually a pit trap shrunken down. :P Exported it out at 100px/5ft, 80% JPG, so it should work for anyone's VTT. Enjoy!

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Bogie
10-15-2013, 09:24 AM
Well done, very nice work with the shadows.

foremost
10-15-2013, 10:54 AM
Battlemap mapping is not normally my thing, but I have to admit this is very well done. The calm colors go excellently with each other. :)

Xorne
10-18-2013, 10:17 PM
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Tavern Map for a tavern brawl...

Xorne
10-18-2013, 10:20 PM
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A wilderness trail next to a stonehenge circle, with a cart the party will be ambushing. (I might make the map without the cart and just use a token for it.)

Xorne
10-18-2013, 10:22 PM
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Farmstead where the party will ambush brigands that are raiding Harkenwold.

Bogie
10-19-2013, 02:03 AM
Excellent work again Xorne! My only complaint is the tracks in the road are to straight and the turns are to angled.

Jacktannery
10-19-2013, 06:36 AM
Bogie I assume those are railway tracks (?). There seems to be a train wagon in the stone-circles map. Steampunk genre?

I agree with foremost your colouring is excellent and I particularly like the abstract representation of the stone circle. The last map is signficantly better than the first one - notably the shadows on the vegetable patch and the scale of the floorboards. I dislike the bevelled effect on the wooden frame - it looks cheap and plastic; perhaps reduce the thickness of the bevel by half or try something else; & you might also consider heavily reducing the saturation value of that wooden border to make it look less plastic.

Xorne
10-19-2013, 07:11 AM
That's a good idea, I'll use a much thinner wood line and just put a glow on it instead of a bevel.

I'm not terribly happy with the wagon tracks (which is what those are supposed to be). I haven't drawn many parabolic lines with CC3; I need practice--plus I haven't figured out how to draw an offset line, as opposed to just copying a line. Ideally there should be a split in the tracks at turns, as the back wheels won't follow the same path as the front.

EDIT: Oh yeah, I never noticed how big the boards on the first map were; I scaled down the boards this time (I'll be making those little corrections to the other maps later).