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View Full Version : [Region 1][Map 15] - Jaiyat Highlands



octopod
07-18-2008, 07:02 PM
OK, Area 15 comprises the following features:

(north) Kulukh Mountains
(west) Eastern Tawaren Basin
(center) Jaiyat Highlands
(east) Upper Hawksfoot River Valley

I've updated the wiki page for the Tawaren Basin and created one for the Jaiyat Highlands. I also will write the wiki page for the Kulukh Mountains.

If the people who adopted section 10 (Qashya Mal Central Steppe) and section 16 (unnamed) would like to cooperate with me on the articles for the Spice Road and the Hawksfoot River Valley, respectively, I'd appreciate it. The latter may be a little unclear until I finally get a map scanned, which should happen on Monday.

Redrobes
07-18-2008, 07:53 PM
Your Height maps and contours sir...

(A quick thanks to Neon for spot checking the height for me too).

octopod
07-18-2008, 08:00 PM
Brilliant, thanks! ::prints out and gets to work::

Er...am I to assume that the lakes are at sea level?

Redrobes
07-18-2008, 08:12 PM
You can put lakes anywhere you think you want them / they ought to be. The color image from the other thread with the green-blue was showing where sea level was tho. The contours show that there are many basins in the native data. You don't even have to follow them rigorously as that might lead to lots of little lakes. At this later stage in Ansium, not a great deal matters apart from some modest level of continuity to your neighbors.

Here is the tile with native data in 3D if that helps. You might decide to munge it about a bit first. The creator of FT recommends to do it and I did it on my tile. Its up to you tho. Nobody is making any attempt to be strictly continuous with neighbors in 3D or small detail height.

Gamerprinter
07-18-2008, 10:13 PM
Hello, Octopod. I'm the "people" for all of Qashya Mal. Just PM me for whatever your needs are. I preconceived the idea of rich spice empires to the south and east, well beyond Region 1 of the larger continental mass. Both the Silk Road and Spice Route give purpose to the vast Steppe that dominates the north central regions. Section 10, and both blocks east and west of it comprise the Khanate of Qashya Mal.

Calishem may be the largest city in the world, at least the largest in Region 1, with a population over 96,000 people. It is the western terminus of both the Spice Route and the Silk Road.

One thing to consider is neither the Silk Road, nor the Spice Route is actually a single road, rather within a 50 to 100 mile north-south swathe crossing the entire steppe from origins beyond Region 1, this is the general path traveled for the their respective commodities trading.

Like the Hochimen Trail wasn't a single trail through the jungle, rather hundreds of roads and pathways that ran parallel down Cambodia bringing supplies from China/North Viet Nam to South Viet Nam during the Viet Nam War. This is the same as what the Spice Route really is.

However certain isolated towns are found along the Spice Route have become resupply stations, thus many of the paths converge at these locations.

I would think that few if any paths do not end at Calishem. Thus regions like yours, Octopod, trade with merchants in Calishem, not off the Spice Route directly.

Within the confines of the Steppe, both the Silk Road and the Spice Route are jealously controlled by the cavalry horde of the Topaz Khan, forcing all western bound trade traffic to his western capital at Calishem.

I've placed a Slavic race of humans in the mountains and vales in the northern portions of Qashya Mal, no doubt their cultural range extends into your block. Also, no big deal, the Slavs here have named the mountain range that border our two squares as the Vahlvoska Mountains. There are many instances where major geographic locations have been given different names by different nearby cultures. Eventually one culture dominates and its name sticks...

GP

octopod
07-20-2008, 01:43 PM
Thanks. PM'd you.
Edit: No I didn't. My PM abilities have been mysteriously curtailed -- not sure what's going on there -- so I'll put the discussion in this thread instead.

OK, so. Silk Road and Spice Route. Are these two trade routes operating by roughly the same route (getting to the Central Sea by way of the large river in map 28), or does the Silk Road go through 27 instead?

There seem to be two obvious mountain passes crossing the Vahlvoska/Kulukh Mountains. (Perhaps we can use the name "Vahlvoska" for the side of that mountain range to the west of the Jaiyat ridge, and "Kulukh" for that to the east? If not, your solution works too, or I could simply transfer the name "Kulukh" to the southern mountains in my map. Nothing's been inked yet.) Although, as you mentioned, the Spice Route is not a single road, I figured that the trade route to Calishem would tend to predominantly pass through the larger one to the west. So I situated a house of worship for the goddess of commerce there, tentatively called the Opulent Monastery, on the basis that her clerics might choose to run a sort of way-station to facilitate the mountain crossing. Past that point, I have the route heading relatively straight for a reasonably large tributary of the big river in 28 and thence, presumably, to the Central Sea. Is this OK?

Gamerprinter
07-20-2008, 01:58 PM
Perhaps its due to the recent SPAM attack (I was a recepient of SPAM here, yesterday) I did not receive your PM. Wait a day or two and submit the PM again, until the system is SPAM free again. PMing might be disabled for now.

GP

octopod
07-20-2008, 02:02 PM
Oh, got it re: the PM thing. I was wondering if I'd accidentally stepped on a mod's toes or something...

Gamerprinter
07-20-2008, 02:25 PM
Up to the time of the East Groam Plague, the Spice Route is north of that river, while the Silk Road is south of that river. Due to the plague, the Silk Road is temporarily (?) following the same route as the Spice route north of that river, south of Calishem.

When the route reaches the Qashya Mal Central Steppe, the routes diverge. The Silk Road starts heading southeast here, while the Spice Route continues east into my yet to be mapped Eastern Steppe of Qashya Mal and may fork as Spice Routes from different regions both south east and east enter that block.

GP

PS: I'll have to look at the surrounding regions to get a better idea how to answer the rest of your question...

octopod
07-20-2008, 03:44 PM
I thought I might be able to confine the plague to the Tawaren Basin simply because the Jai hillfolk are not susceptible to it. (explained here (http://cwbp.cartographersguild.com/index.php?title=Jaiyat_Highlands#The_Plague)) Do you think that is reasonable?

Midgardsormr
07-20-2008, 05:53 PM
Run that by Delgondahntelius, probably. I'm not sure how much influence he's planned for the plague to have on Khossus (http://www.cartographersguild.com/showthread.php?t=2399)

octopod
07-21-2008, 04:33 PM
OK, placeholder version...rivers and some settlements marked. The coloured layer is just to make it not be white for now.

Redrobes
07-23-2008, 06:33 PM
That map is a great and I added it to my view of the world. Its a nice hole to fill in on the tiled array. Theres some discontinuities with neighbors tho. I don't think its your fault or anyones in particular but if you are able to shift a few bits at your early stages then it might look a bit better overall.

http://www.viewing.ltd.uk/Temp/CG/ThinkBig/Region/MappedTiles_TN.png (http://www.viewing.ltd.uk/Temp/CG/ThinkBig/Region/MappedTiles.png)

octopod
07-24-2008, 01:27 PM
Damn! I wonder how that happened?

I'll try to get it fixed this week.

ETA: Even stranger, you seem to have stretched the square and clipped off the top of it. What happened to the bit that says "Qashya Steppe" at the top? That makes it fit substantially better -- though not perfectly, but I don't want to fix that until I know what's going on with the tiling.

Redrobes
07-24-2008, 02:29 PM
you seem to have stretched the square and clipped off the top of it. What happened to the bit that says "Qashya Steppe" at the top? That makes it fit substantially better -- though not perfectly, but I don't want to fix that until I know what's going on with the tiling.

Mega whoops on my part and apologies. When I saved the image and cut it slightly the image scrolled off the top when I thought I was looking at the whole thing. It looks much better now.

octopod
07-24-2008, 02:31 PM
Phew. You had me worried there. Thanks. I just fixed the little remaining mismatches.

Airith
07-24-2008, 04:16 PM
Hey there, since I'm right below your tile, I was wondering if you had any ideas on our border. You matched the river perfectly, but I noticed that there's some mountains (the white part) on the southern end of yours. I'm thinking I made a mistake when making my mountains, and was wondering if you'd like me to edit mein? That might also semi-seclude my northern part, so that I can keep it dead and stuff. :D Really I can do whatever you'd like, I didn't really 'use' that place in my thinking, mapping, or I guess at all...

octopod
07-24-2008, 07:27 PM
Yeah, I think you missed a mountain ridge where that white stuff is. I suspect that's what the brown part on your northern border is supposed to be.

It's your call whether to put it in -- I'd kinda like to have you seclude the part labeled "Plaguelands" on your map, just because that's what I wrote my description for, but I guess I can always change my mountains if you'd rather keep it as is. It doesn't seem that we're sticking too closely to the original height map anyhow.

Also, did you already have a name for that river? 'Cause I named it already, plus populated it with lizardfolk, but it's easy for me to change it if you like.

Thanks very much!

Airith
07-24-2008, 11:00 PM
Ya I'm just going to add in those mountains, hopefully during the weekend. It'd probably be better to seclude that area anyways, makes for a good 'adventuring' zone, and easily covered up by that they were very susceptible to the plague, and died or left the area. Don't have a name for that particular river, no one in my region even remembers it if there was one, so I'll just use yours instead :)

octopod
07-25-2008, 07:31 PM
OK, here's the latest version. One has the contour lines, the other doesn't -- which one do you like better?

Next: 3D effects! Maybe.

Airith, that's awesome, thanks. Hope this map is helpful for your mountain placement.

Midgardsormr
07-25-2008, 09:07 PM
I like the version with contour lines better, although I'm not sure if I like the fuzziness of the color transitions in tandem with the lines.

Steel General
07-25-2008, 09:28 PM
The contour lines tend to make my eyes hurt, but to me there is something 'missing' from the one without them. Just not quite sure what it is.

Ascension
07-25-2008, 10:15 PM
The one with no lines feels like it needs to be blurred to blend everything together but since this map has sort of a graphiti (how do you spell that darn word? forget it, I'll just say tagger) look, then maybe paint splotches or brush strokes instead of blur. Cool concept though, you get a gold star for originality.

Redrobes
07-26-2008, 07:22 AM
OK, here's the latest version. One has the contour lines, the other doesn't -- which one do you like better?I like without much better. I hope you didn't spent too long making them. To make the contour lines I program my shader to pop in black at zero, white between 0 and 250ft, black from 250 - 500ft etc all the way up and then do an edge detection. I could have just changed the black and white bands to those shades of green and auto-generated that for you. Its all progressing nicely tho - keep it going !

Edit -- if your thinking of going shaded relief then I had better drop you the light map

RobA
07-26-2008, 11:51 AM
I prefer the contour lines, but think they need to follow the colour bands exactly to work. here the colour changes and the contour lines don't line up.

But- if going with a shaded relief look, don't bother with contour lines.

-Rob A>

industrygothica
01-22-2009, 05:55 AM
Is there going to be any more work done on this map? There's all sorts of information about this area in the wiki, but there's no map. This one seems to have come way too far to be abandoned, so I hope we get a final version!


-IG

octopod
11-17-2011, 02:45 PM
Oh crap you guys I'm back. Sorry for ditching suddenly like that.

Now to see if I've got the maps saved anywhere...40030

Midgardsormr
11-18-2011, 11:50 AM
He lives! Welcome back!

octopod
12-12-2011, 02:20 PM
Well, it really does look like I've lost all my layers on those maps. Tonight I'll make one more archaeological expedition into the hard drive I was using in 2007, but I'm not terribly hopeful.

So what should I be working on now? Sub-maps? I'm still pretty happy with what I put down in the wiki in terms of development. This place seems a bit dead at the moment.

ravells
12-12-2011, 05:14 PM
It does, doesn't it? I wonder whether it needs a reboot or something. Yours is the first post here for a few months at least.

octopod
12-12-2011, 05:35 PM
I don't know, it looks to me like people surf through pretty regularly but then leave because all the base large-scale maps are done and they don't know what else to do...the main forum is pretty live though, so I'm a bit surprised.

mearrin69
12-12-2011, 05:56 PM
It's a little hard to find a place to start. Maybe people don't feel as if they should take ownership of something that's a part of what somebody else has already done? I've done a small town map, at someone's request because they were running adventure there, and have a mostly done city map that I need to finish (lessee, I'm on year two!). Haven't gone beyond that. Maybe there's a way to revive the CWBP...the mods start up a program to get some detail areas done. Maybe it could be done as a series of (perhaps not consecutive) mapping challenges to grab a piece and work it up a bit. Starting with small towns might be good? I'd certainly *try* to pitch in. Just an idea.
M

Midgardsormr
12-14-2011, 02:28 AM
We've had pretty good success getting some maps coming in as a result of challenges in the past. It may be time to do that again.

octopod
12-15-2011, 12:53 AM
Remade my map today because I'd lost all the previous versions (no river names yet as that'll require messing about in Illustrator). Also worked on a smaller scale map of one region where I'd already put two features; any good ideas for further expansions on that one?
4064240643

Redrobes
12-15-2011, 09:34 PM
I put the new items on my main map like this. If you have any high res images of the temple then do post and I can keep adding them all in.

octopod
12-16-2011, 11:38 AM
Ouch. Oh man do I have some mismatch issues there. o_O Try this instead:
40681

Edited to add: I suck at structure maps, so a detailed map of the temple is not likely forthcoming from me. In fact, anyone else is welcome to deal with it; it's a temple to Yranna on the top of the hill in the grove of alder trees on the peninsula there. Think golden yellow and bright green.

For that matter, about 15 miles away is the town of Motherhallow on the same map, which I was thinking was probably of population between 10,000-20,000. It accommodates the east-west trade that comes down the valley of the Vai River (probably mule train, as it's a steep rivercourse) and across the Blackwater to the town of the same name in area 14, as well as the pilgrim traffic to the Alder Temple.

Redrobes
12-17-2011, 07:07 AM
Yeah that looks really cool.

RobA
12-17-2011, 11:10 PM
We've had pretty good success getting some maps coming in as a result of challenges in the past. It may be time to do that again.

We've been tossing that idea around the CL forum...


-Rob A>

octopod
01-05-2012, 03:13 PM
Just for fun, I reshaped it so that one N-S mile is equal(-ish) to one E-W mile, and look how different it is! Not useful to the overall map but instructive nonetheless.
41017

Redrobes
01-05-2012, 03:20 PM
A closer approx is a trapezoid but then actually its a curved segment thing. Neon Knight had the original tiles mapped out on one of the opening threads to the project. Since the map is a Mercator style then all of the tiles are square but in reality the space is curved on the globe. Its just that most people didn't want to map curved spaces and the software for handling them is a bit of a problem. I think the top of Ansium tiles are like 350miles across and the bottom is something like 800 so we went with 600 mile square as a rough guide.

You got any plans to map more of the towns in this tile region ?

octopod
01-05-2012, 03:26 PM
Yeah, trapezoidal seemed like a pain in the butt so I didn't do that. The distances in the above image were based on this image (http://www.cartographersguild.com/attachment.php?attachmentid=4161&d=1212738312) in the original thread; if this is wrong please let me know which one has the correct measurements as it's pretty important to making the smaller scale maps make any sense!

I think I'll be mapping some subsegments of this, but I've never done a town map before and haven't got much idea of how to do so. I may do more subregion maps in different styles, as the first one was fun. Maybe Riverwatch would be a good first target for a town map, hmm.

Is anyone else still working on this project? If so, is the complete set of content posted anywhere that I can take a look and make sure I'm staying sort of in the same idea?