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Asdrubael
11-25-2013, 07:12 PM
Hi there. I'm posting my first world map WIP here. I've been lurking for a very very long time. I've been working on a map for my headworld of Aldraste. Currently I'm working on the Post Lunar Fall version of the map, as that is the version that my story takes place. I've tried for years to come up with landmasses that I actually like, and now that I have a more detailed story for the map to go cohesively with, I can say that I'm pretty happy. I've started out in a mockup of an equirectangular projection (I tend to get hung up on projections but there comes a point where I just need to say it's good enough and move on) The left continent is where the story will focus on mainly, as that is the known world. The rest of it will probably be artistically shrouded in mist at some point, or less detailed in design. I think I will end up throwing this into some sort of azimuthal projection, more for aesthetics than anything else. Eventually I'll do some more large scale maps. I recently saw Gumboot's map of Terra Patria, and I think I want to end up doing some sort of topographical political map based loosely on that style. His map is gorgeous by the way.

Anyway, some backstory on the map, as I know some of the landmass shapes are unnatural. The reason they're like this is because of an event called the Lunar Fall, which happened when an ancient human civilization tried to reach for too much power by grabbing energies from the moon. The way they did it caused massive instability in the moons energies and it shattered, with large chunks of the moon falling down to Aldraste. This caused the large craters in the continents. I may not be completely happy with how the right continent looks right now, and I'm sure it will change as I do this map, but for now it's okay and not nearly as important as the right continent. We'll see how this goes. I guess I'll get started on a height map.

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Domino44
11-25-2013, 08:47 PM
That is a very cool idea for a backstory and I like your landmasses a lot!

Failtality
11-25-2013, 10:35 PM
Love the backstory as well! I really like the shape of the landmasses as well, save the ones in the middle-ish section. The shapes are interesting, but don't flow into the others quite as well. Still lovely overall, and that is just more of a nitpick type of thing.

Asdrubael
11-25-2013, 10:49 PM
Thanks guys. Some of the middle ones could be drawn better, for sure. The bottom one has a special place in my heart though, since I was trying to go for a kind of ripple land effect and that would be the area in which the ripples kind of collided.

Also, while playing with heightmap stuff in photoshop (sort of following arsheesh's Eriond tutorial) I was playing with some layer modes on the difference clouds and discovered a really cool way to do mountains. Took a sample from what I was doing and ran it through Wilbur to get some neat erosion and I think I like how it turned out quite a bit. The left is the original heightmap the right is the eroded version.

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Asdrubael
11-26-2013, 03:19 AM
Finished a sort of height map, but I'm none too happy with it actually. I'm gonna have to figure out a different way to make a height map. It's rather frustrating. If only I could generate a height map within the bounds of my outline. That would make it so much easier.

waldronate
11-26-2013, 03:31 AM
It can be done:

http://www.cartographersguild.com/mapping-challenge-archive/18120-march-april-2012-lite-challenge-entry-csu-johnsondales-new-found-lands.html
Fun With Wilbur Volume 4 (http://www.ridgenet.net/~jslayton/FunWithWilburVol4/index.html)
http://www.cartographersguild.com/regional-world-mapping/18336-outline-world-via-ft-wilbur.html

Asdrubael
11-26-2013, 03:48 AM
Thanks, I'll definitely give that a try. Certainly hope it turns out well!

EDIT: Oh, I suppose it's worth asking, but does it matter how you make the mountain masks? Or can they basically just be blobs in the general location where I'd like my mountains?

Asdrubael
11-26-2013, 05:28 AM
I think in the name of progress, I'll be doing a hand drawn style map for the world. Maybe someday I will end up commissioning for a relief map, but I seem to have lost the patience for it at the moment. I will post some more updates tomorrow.

waldronate
11-26-2013, 03:57 PM
Thanks, I'll definitely give that a try. Certainly hope it turns out well!

EDIT: Oh, I suppose it's worth asking, but does it matter how you make the mountain masks? Or can they basically just be blobs in the general location where I'd like my mountains?


Blobs in the places where you'd generally like mountains. Make the edges noisy (not smooth) for best effect.

Asdrubael
11-26-2013, 04:54 PM
Blobs in the places where you'd generally like mountains. Make the edges noisy (not smooth) for best effect.

Alright. I'll definitely have to try that. I'm also giving the height map sculpting another attempt, to see how that works , otherwise off to generating mountains it goes.

Asdrubael
11-26-2013, 06:44 PM
Okay so I'm messing with the height map and I'm liking where it's going, but I'm not quite sure on the scale of the mountains and how to achieve what I'm going for. This is a small scale map and the main continent is larger than asia, so I'm wondering how I can achieve the sense of scale with the mountains? Critiques and suggestions are very welcome.

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Asdrubael
11-26-2013, 09:45 PM
Okay, so what I ended up doing was taking heightmap of the world and piecing together parts of it. It's turning out far better than I expected, but still a work in progress.

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arsheesh
11-26-2013, 10:12 PM
This is a fine looking height map! Looking forward to watching it develop.

Cheers,
-Arsheesh

Asdrubael
11-26-2013, 11:27 PM
Thanks! I now have the height map done entirely, and I've now run it through wilbur. I'm loving the results. Now I know I've read somewhere that you're able to resize to a larger size in wilbur with the resample function, but I don't quite remember where I saw it. I'll have to look it up.

At this point, I'm sort of unsure on how to continue. I'd like to get a bump map from this but I don't know how.

Here's the new map.

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arsheesh
11-28-2013, 03:29 PM
Unfortunately I'm not all that familiar with Photoshop but I did a quick Google search and found this (http://tv.adobe.com/watch/learn-photoshop-cc/using-a-bump-map-to-give-an-object-texture-2/) tutorial for using bump map in PS. Hope it helps.

Cheers,
-Arsheesh

Asdrubael
11-28-2013, 04:19 PM
Unfortunately I'm not all that familiar with Photoshop but I did a quick Google search and found this (http://tv.adobe.com/watch/learn-photoshop-cc/using-a-bump-map-to-give-an-object-texture-2/) tutorial for using bump map in PS. Hope it helps.

Cheers,
-Arsheesh

Thank you thank you thank you thankyou! I'm curious now to see if this will work for a map. c:

waldronate
11-29-2013, 04:49 AM
Those PNGs that you are posting ARE bump maps! A bump map is an intensity map use to modulate the surface normal.

If you'd like a lighted grayscale image that you can use to modulate your color maps rather than your surface normals (usually by multiply on a color layer), you can generate images like that directly in Wilbur. Use Texture>>Gray Maps>>Light Map and enter the angle to get the basic image. If you'd like a littel more control over the image, use Texture>>Wilbur Shader and then Texture>>Shader Setup to bring up the Lighting Settings property sheet. Click Altitude to show the Altitude page, then Color List on the Land side. Hold down Shift and click Remove to clear the list. Add white entry, then click OK. Do the same thing for the Color List on the Sea side. Also set Opacity on the Sea side to 1 for best effect. Now you'll get a lighted image that can be used to modulate your color maps and that you can directly control the intensity of the shading by using the Intensity tab on Texture>>Shader Setup.