View Full Version : Battletech board game oriented hex map

12-03-2013, 06:17 PM
Hello guys! Some time has passed since I posted my sketches here, and I was away from my hobby for a while. Need to finish the idea I had in mind, and fortunatelly make a worthy game map for me and others to use. I will introduce you a bit in Battletech terminology and scale, so we'll understand each other better :)
Various Battletech terrain is represented on a hex grid board, called a map sheet. One hex is roughly 30 m in diameter, this is called a map sheet scale (there is another scale for miniatures, being 6 mm or 1:300). I made a huge map as a commission 2 years ago, with lots of head ache and details, but looking at it now I understand it could be done better.
You can judge my work from those pics:
http://img138.imageshack.us/img138/7963/epsn7204.jpg (http://imageshack.us/photo/my-images/138/epsn7204.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img837.imageshack.us/img837/511/epsn7202.jpg (http://imageshack.us/photo/my-images/837/epsn7202.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img9.imageshack.us/img9/212/epsn7203.jpg (http://imageshack.us/photo/my-images/9/epsn7203.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

http://img16.imageshack.us/img16/5354/epsn7201.jpg (http://imageshack.us/photo/my-images/16/epsn7201.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

The map is large, had 6 sheets with free configuration, you can make several layout variants. In fact, a nice piece, but now I don't like the look of mountains, trees, and overal texture..
The map I do now is completelly different, it allows a player to customize a game every in setting, adding new elements which come in form of templates. To read all project discussion you can go here: Terrain Hex Pack in progress - Download archive added (http://bg.battletech.com/forums/index.php/topic,35057.0.html)

This is the component view

http://i925.photobucket.com/albums/ad93/whitarmusic/Untitled-1_zpsc7abefd5.jpg (http://s925.photobucket.com/user/whitarmusic/media/Untitled-1_zpsc7abefd5.jpg.html)

And latest terrain sketches

http://i925.photobucket.com/albums/ad93/whitarmusic/Untitled-1copy_zps8715b8c2.jpg (http://s925.photobucket.com/user/whitarmusic/media/Untitled-1copy_zps8715b8c2.jpg.html)

I have no trouble with templates and counters, they come out as I'd like them to be, but I still can't figure out how to picture the hills and mountains, maintaining the realistic look and level of detail.
I use Photoshop for texturing and Bryce for sculpting. Maybe I should give up 3d work and draw them completelly in Photoshop?
I greatly appreciate any hints and ideas to get this project moving

12-14-2013, 03:32 PM
Impressive map. Sadly as I'm a CC3 user and hopeless at creating my own art I can't offer any tips on the hills. They convey the height information well I think.

10-19-2014, 07:57 AM
Just joined the site and came across your Battletech maps - awesome!

Did you ever release them? online anywhere for download?



10-25-2014, 06:28 PM
Sorry for late reply! Actually, I put those for free download on the BT forum, but it was long not updated. I plan to prototype everything on good cardstock and vinyl.
I have much done now, please look to the link I gave in first post: I have rivers, more buildings and tiles.
I'd post the pictures here, but I'm away from my computer since winter..