View Full Version : Medival Manor
12-07-2013, 04:11 PM
Ok, I was had a snow day off school (I'm a teacher) and spent some time throwing together the first floor of a manor house. The second floor is still not started. I borrowed map objects from mapshare / dundjinni. There is still an empty room that I couldn't come up with a reason fro being :( It is based on the floor plan of an actual manor. Comments and ideas are welcome. I did a with and without grid version.
12-13-2013, 12:58 PM
I have started to work on the second floor now. No furnishings yet, but the basic floor plan is done. I just need to decide what to put into each room and visit the friendly neighborhood mapshare.com for objects.:) As always, comments and suggestions are welcome.
12-14-2013, 10:41 AM
I like your floor plan a lot. I love the courtyard space in the middle! Fist and second floors are looking good, and as for the extra room, broom cabinet? or it could just be a storage room. Is there going to be a basement as well?
12-17-2013, 08:09 AM
Here is the second floor with map objects included (against thanks to mapshare.com). There is a basement that I may map out too. The stairs down from the kitchen / servants quarters go to the basement.
12-17-2013, 08:35 AM
The maps are looking good Meek75, looking forward to the basement.
12-17-2013, 01:33 PM
Here is my first shot at a basement. There is a main area used for storage and a secret area with a secret entrance behind the barrels. In the hidden area there are some prison cells and a wizards summoning / lab area.
12-23-2013, 12:20 AM
Very good start.
12-27-2013, 06:06 PM
Great layout you got looks cool
01-01-2014, 10:45 PM
I am not familiar with tabletop/battlemapping, but these are some really intriguing plans regardless. I could not help noticing, however, that there was no kitchen in the house itself (cannot tell if room north of the chapel is a kitchen or another dining area?). I am not sure what place/time these plans are set in, but I do know there are some places/times where kitchens were kept in separate buildings due to smells/noises.
Also, your small room under the main stair might work as a trophy room or small museum.
01-02-2014, 04:38 PM
The small area of the upper right hand room is the kitchen. It is connected to the servants quarters and the basement stairway. I think it needs to be bigger than it currently is and it should be closer to the servants quarters. I like the trophy room idea. If I ever update the map I will try to include that idea.
01-08-2014, 03:27 AM
I tried sending this to meek75 in a private message about a week ago, but I guess I did something wrong and it did not go through, so he suggested I post it here.
This is a reworking of the first floor plan. I did not get a chance to explore the impact this would have on the other floors, but in the end I added quite a bit of area to the plan. My goal was to expand the kitchen area, move the main stair closer to the entry and move the chapel to another part of the house. I certainly ended with something bigger, but not necessarily better. Taking another look after a week away, it appears that I may have lost some of the charm of the original.
Please forgive the lack of graphics! :P
01-09-2014, 08:01 AM
I like your layout. As you mentioned in your message, having the dining room and kitchen closer together makes sense and the main stair being more centrally located in also a good thing. My placement of the stairs had more to do with fixing a mistake than logic :) Thanks for sharing.
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