View Full Version : December 2013 Entry - Temere Temple (PnP)
12-09-2013, 10:10 PM
Hey there guys! After seeing that Lukc might enter this challenge I almost gave up! But then I had the perfect idea.
Temer Temple is a PnP (Print and Play) game, that will use the room mechanics from the Challenge. My final Wip will be an image of the final product, that is, all the rooms in a simulated gameplay.
Temere Temple will be a simple game, something that you could play within 20 minutes, and all you will need is some dices, some markers, and the boards of the game.
Temer is a latin words that means ŽŽRandomŽŽ, which pretty much explain the mechanics of my boardgame. The player is an adventurer that just found Temere Temple, looking for some loot and fame. The player must pass through 5 rooms, with different challenges, all using dices and markers as mechanics.
There are 5 types of rooms, all numbered from 1 to 5, and the first room the player enters is 1, and if he wins the challenge he goes to the room number 2, and so on.
For each room thereŽll be 3-4 different types of encounters, that means a possible output of over 1024 different playthroughs.
The rules are not ready yet, so IŽll be updating it with the development of the rooms.
Final Map and Product:
Since this is CARTOGRAPHERS GUILD, its obvious that I must have a final demonstration of a 5 room complex of my game. My last WIP will be a simulation of an ongoing playthrough with all the rooms of that play, and the unused ones too.
Along with that IŽll be uploading all the Boards, and some markers that the player need to play the game, and off course the rules.
Hope I was clear, sorry for any grammar mistakes! Also a little sneak peek of 2 dungeons, the Spear Room and The Sirens.
12-09-2013, 10:21 PM
12-10-2013, 08:55 PM
Hey quick update. My first idea was to make the borders separate from the rules. But then I decided to make them all together, the room and the room mechanics.
I do feel there is something confusing about the instructions on the Sirens page (3rd room).
It says number of dices = 0 for the player. And 2 for the "Spears." I think you meant "Sirens," rather than spears?
Also, player can move anywhere, but can the player move one disc per turn only (as he/she has no dices)? It is not clear . . .
12-11-2013, 01:54 PM
Hey gpig! Those are not final cards, only testing the feel of it, and the main problem is the my poor grammar xD. I`ll rewrite everything correct later, but when I mean anywhere, I wrote it wrong, it means in any direction, vert, hor and diag.
12-11-2013, 03:10 PM
I really like this Idea Carbus. Great entry so far.
12-12-2013, 07:39 PM
I really like your idea Carbus, you break out of the mould and I really apreciate it. Good work :)
12-12-2013, 10:43 PM
Very interesting ideas!
12-14-2013, 11:14 AM
Hey guys! Another update, finally decided the format for my board/cards. I think it works best the vertical way. Ten to go!
12-17-2013, 07:11 PM
12-24-2013, 02:04 PM
3 More! 5 to go!
12-24-2013, 03:19 PM
Don't forget, when you are all done attach all the maps together into 1 single map file and put the correct thumbnail picker thing ### Latest WIT ### in front of it. Note I deliberately misspelled WIP.
Your entry is looking good!
12-26-2013, 09:37 AM
Thanks Bogie! Also another thanks for the RPG elements you put in Dundjinni, IŽve been using them a lot!
Here is the board, and how my piece will be finished with the rooms.
### Latest WIT ###
12-26-2013, 11:05 AM
That looks good.
You need to change WIT to WIP, I had misspelled it on purpose in my previous post so that it wouldn't affect your postings.
12-26-2013, 08:17 PM
I think these are looking great Carbus, though I personally prefer the presentation of the pages/cards than the actual "maps" themselves. Definitely an interesting game and I love the details, with the quotes of previous heroes, etc. However, other than there being 5 potential rooms, I think it has strayed a little from the actual challenge if we're going off the descriptions of a "5 Room Dungeon" that Arsheesh linked to (ie. a Guardian room - Puzzle Room - Red Herring - Boss Room - Revelation Room). Aside from that, really good work with these and I enjoy every new room you add :)
12-26-2013, 08:34 PM
Thanks for the feedback Ospeck! I choose to simulate a game board, to represent how I imagined the game to be on the "real world".
However, other than there being 5 potential rooms, I think it has strayed a little from the actual challenge if we're going off the descriptions of a "5 Room Dungeon" that Arsheesh linked to (ie. a Guardian room - Puzzle Room - Red Herring - Boss Room - Revelation Room)
Humm I think its a bit late now xD But I did follow the instructions for each Room Number.
The Rooms with the number 1, have guardians (ie. The Thorn Tree, The Sphinx and The Sirens).
The Rooms with the number 2, use Puzzle Elements (ie. The Spear Room, Aboshan Statue and Quiro, The Mage).
The Rooms with the number 3, I used two of them as Red Herring, the Mirror Room and the Crystal Lake, use puzzle elements, and doesnst have an actual door to exit.
The Rooms with the number 4, have bosses (ie. The Minotaur, The White Bull and The Medusa).
The Rooms with the number 5, I struggled a bit to give something different, the Alchemy Lab reveals a deadly trap where the hero has to craft an antidote, and the Revival Room, brings the boss from the previous room back to life and stronger.
I could be wrong, what do you think?
12-26-2013, 09:11 PM
Yeh I can see where you're going with it. I'm a traditionalist when it comes to dungeon mapping (I pretty much exclusively design dungeon maps) so I guess I went a little tunnel vision when looking at yours and my impulse was "This doesn't really seem to follow the challenge brief". However, I take back what I said, I actually think you've taken it and gone a different route whilst at least sticking with the spirit of the challenge. A challenge would be boring if everyone did the same kind of thing, so kudos to you for taking it in a different direction and trying something different :)
12-26-2013, 09:23 PM
One thing I would suggest is that where you have the inside areas and the stone/temple type archways, you've obviously used the same image and just changed location. However, given the perspective you've used on your walls, I'd recommend using the transform > skew tool to make the vertical flow of the doors match the walls (the duplicated door is fine for a doorway in the center, but at the edges looks a bit weird):
12-27-2013, 01:30 PM
I had a great time working on this Challenge, I could finally do the two things I love the most, mapping and game design. Unfortunately I couldnt finish all the rooms (still one missing), but I managed to deliver the final piece I wanted to do, a presentation of how the game works. The next step is preparing all the files for the player to play it, but today Im travelling so I wonŽt be able to deliver this files. When I return, IŽll organize everything so that everyone can play and enjoy! But as for the challenge, I think I managed to create something that fills in, 5 rooms, with distinct rules, each one following the guides for arsheesh.
Big thanks for Yospeck (I correct the doorways, thanks for the tips) and Bogie, for the tips, and also for the RPG elements I picked from Dundjinni.
Good luck to everyone and happy new year!
### Latest WIP ###
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