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View Full Version : WIP - Dungeon by the Sea?



rkmase
07-21-2008, 07:35 PM
In a cave overlooking the sea a band of savage sea <fill in your creature of choice> thrive, protecting their treasure and their secrets.

Anyways - played with this one this afternoon. Any comments, suggestions?

Bonus points if you know where some of the textures from the crashing waves came from.

Ghalev
07-21-2008, 08:16 PM
Oooh, I want bonus points. Hokusai?

rkmase
07-21-2008, 08:59 PM
Oooh, I want bonus points. Hokusai?

Ding! 10 units of generic bonus points for you, sir!

ravells
07-22-2008, 08:48 AM
Lol, beaten to the punch, Hokusai and Hiroshige are among my favourite artists. Not too many comments and suggestions - the rocks in the sea are coloured differently to your ground texture in the dungeon - I wonder if they should be the same?

I really do like the texture you've used for the undergrowth. I'm intrigued by the large orange rectangle top left, what is it meant to be?

To give the impression that the cave is elevated high above the sea you might want to draw a cliff face? (not sure how high the cave is meant to be).

Lovely map.

torstan
07-22-2008, 09:00 AM
Yep, pretty map. I actually have one of those wave pictures on the wall of the room I'm working in at the moment!

I like the clour scheme and the overall feel of the map a lot. The objects (dunjinni?) jar a little with the otherwise quite hand-drawn look of the map. Don't know how easy that would be to change.

rkmase
07-22-2008, 09:27 AM
I like the clour scheme and the overall feel of the map a lot. The objects (dunjinni?) jar a little with the otherwise quite hand-drawn look of the map. Don't know how easy that would be to change.

Was kind of worried about that - Producing hand drawn objects wouldn't be so much of an issue if I had a tablet, I think. But yes - I think they may be a bit too "clean". Thanks!

rkmase
07-22-2008, 09:46 AM
I really do like the texture you've used for the undergrowth. I'm intrigued by the large orange rectangle top left, what is it meant to be?

A lava pit, of course ;) Perhaps I need to research lava pits a bit more


To give the impression that the cave is elevated high above the sea you might want to draw a cliff face? (not sure how high the cave is meant to be).

Yeah, I struggled with this - since it's top down, you wouldn't see a cliff face unless the base of the cliff is broader than the top. Maybe I should revisit that...

Thanks!

ravells
07-22-2008, 12:21 PM
You could 'cheat' and just use a drop shadow to imply height...what software are you using to draw your map?

rkmase
07-22-2008, 01:51 PM
You could 'cheat' and just use a drop shadow to imply height...what software are you using to draw your map?

re: drop shadow - that's what I had originally done, but I guess it wasn't dark enough if you didn't notice it? Mebbe I'll try darkening it up a bit. Thanks again!

Only software I'm currently using is Photoshop.

NeonKnight
07-22-2008, 02:01 PM
Very pretty map. Good job sir!

ravells
07-22-2008, 02:58 PM
Ah now you mention it, I can see it now. But try it with a very high opacity and a very low blur...that's how I make fake verticals on city walls, not sure if it will work with cliffs as they are not uniform but maybe worth a try?