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View Full Version : Grey Map in Photoshop to Wilbur for Heightmap, Problem with Rivers and Mountains



Gothard
12-12-2013, 08:28 AM
HI!, im German so hopefully my English is enough to discribe my problem.

I paintet a Greyscale Map in Photoshop with some landmasses and islands on it. after i finished, i added some simple mountains and hills. i thought that i could export it as a *.png file to import it in wilbur, to add/filter the desired high qually mountains with foothills and rivers. I tried some tutorials but i wasnt able to get the results i wanted. :(

Here is what i did in Photoshop
59673

i wanted it to look more like

59674

i hope u can tell me what i did wrong :(

Starlord
12-12-2013, 02:09 PM
I Still like it.

Gothard
12-12-2013, 04:19 PM
i still need help :( it the hills schould look like this 59711

Azelor
12-12-2013, 05:20 PM
I'm not sure what your problem is since your 2 first pictures don't match and the other one does not appear. This happen when the file is too big or because you got logged off before posting.

Or maybe the problem is that height level is higher than expected.

Gothard
12-14-2013, 10:42 AM
The Photo didnt match because its a different island and i didnt made that... i want it to look like it, not exactly like it but alike ^^

what i wanted it a way to ... "smooth" the mountains, now there only exist plateaus. but i want goog looking mountains :D

Azelor
12-14-2013, 11:08 AM
To smooth things up you could select just the land and use the blur filter.
Or you could try using Wilbur: Current Wilbur Version (http://www.ridgenet.net/~jslayton/wilbur.html)

Gothard
12-14-2013, 02:18 PM
i allready tried it with wilbur but i got nasty results :(
i cant even recognize the land in 3D preview ;(

waldronate
12-15-2013, 05:16 AM
Turning a height map like you have directly into a pretty one in Wilbur is unlikely to be particularly successful. The images below show the raw height field in Wilbur's 3D preview and what happens with the basic noise/basin fill/incise flow/precipiton erosion filters. The raw height map has some feature that don't process well, including high first contour and flat-topped mountain ranges. The process described above gives much better results with more complex contour boundaries.

59752 59753

Gothard
12-15-2013, 06:58 AM
wow that looks mutch better, now i see why my 3d preview looked so bad -.-! the vertical scale was way too heigh. thx. i think i can get on now :D