View Full Version : Westri – commission
01-02-2014, 04:25 AM
Here's my latest map, a private commission for a roleplay setting. Hugest amount of labels I've ever done – at the end, PS took about 7 minutes every time I wanted to save… hehe. Anyway, I don't know a lot about this world, actually nothing more than what can be seen on the map, so I'll just leave it here :)
Pencil and watercolor, and PS for labeling and placing the icons.
There is something about this map that bugs me. I don't know what it is, but it's in the colors, or the contrast, or something…
01-02-2014, 07:19 AM
Oh wow! This is all kinds of cool. Very well done, Lingon. If i can, i'll rep. you. And a "like" is guaranteed.
This really screams "use me as a rpg background, PLEASE!!!" :D I hope the comissioner will also let you do the worldmap that belongs to this piece *Eilathen, being curious as ever* ;)
- Max -
01-02-2014, 10:39 AM
Nice work Lingon though I have to agree with you, the combination of pale colors and light contrast doesn't gives it the look it would deserve. Also title and some labels are a bit too stucvked in corners and edges to my tastes.
01-02-2014, 02:57 PM
I agree, very useful game map.
Hope you don't mind, but I tried a modification in Photoshop. On a small portion of the map I decreased the brightness -25 and increased the contrast +25.
I'm not one of the photo shop experts, but it seems to catch the eye's attention more.
01-02-2014, 04:22 PM
Another fine map Lingon!
A pretty looking map. Some of the place names are amusing - I may have been to meadache once or twice this christmas. =P
01-03-2014, 01:32 PM
A nice map, but a bit of contrast would make it great. The experiment of Bogie is already better imo. Your excellent forests and cities deserves it :)
01-03-2014, 03:47 PM
01-03-2014, 04:41 PM
Eilathen: Actually, we did talk a little about more maps. He wasn't going to need them soon, so I don't know when it'll be, but he's happy with this one so I guess I might get to paint the world map too, sometime :)
Max: Yeah, you're right, on both points! I would have preferred to put the title a little further from the edge, but there was a couple of labels that had to be there, and I wanted the title to be pretty big compared to the labels, because I wasn't doing a cartouche around it so it had to stand out in some other way… Trying to say that it could probably have been done in some better way, but this was the best I came up with :/
Bogie: Wow, that's much better really. Thanks for testing that! I'll show it to the client and ask what he thinks!
01-03-2014, 07:27 PM
A pretty map, but the sea and the rivers disturb me just a bit. But that is the source material I reckon.
01-06-2014, 01:59 PM
Thanks Veldehar. If you don't mind, how do you mean they disturb? I was given a very detailed sketch to stick to, and a color scheme, so yeah, it might be that, but i'd still be interested in knowing what you mean if it's anything I can improve on :)
01-10-2014, 06:03 PM
01-15-2014, 12:29 AM
I know, it's anal... but first, is it really a sea? But of course, any large body of water could be called a sea, there is no hard law, but generally naming convention follows a pattern: Ocean, Sea, Gulf, Bay, and Seas by most standards are salt water. This looks more like a fresh water lake.
Second, calculating the flows of the water by the map is a tad on the peculiar side. River behavior just doesn't quite jibe to the eye.
A river seems to split around Shavenoar, a trait rivers don't really exhibit. And rivers seem to do something similar by Haven and Mistwood. There are also a few nearly "square hits" of merging rivers, with some nicked to avoid a 90 degrees, but close.
But that just my eye on an otherwise very pretty map, LOL. Source material is what it is, and it might have its reasoning, so who's to argue?
01-15-2014, 02:08 AM
@ Veldehar: "Sea" can be used pretty loosely I think. The Sea of Galilee for instance is a tiny lake up in the mountains, and is fresh water, but for some reason in English it is referred to as sea. Seems comparable to this. That said, I agree with you that technically it doesn't really sit right. Although now I'm also looking at the two major rivers attached to it trying to figure out which way they flow, but they kinda both look like outflow to me for some reason.
I like the softness of these hand painted style maps of yours Lingon. I can sort of notice what is bothering you though, to me it appears to be a clash between the crispness of the labeling and icons and the rest of the map.
01-15-2014, 09:56 AM
Haha, yeah, I guess it would technically be a lake… But as Falconius says, the borders between all the different names for bodies of water are pretty blurry. The client didn't explain why it's called a sea, but it does have an outlet to the real sea (it's just south of this map), so I guess it's one of those imperfections in naming conventions that make a world feel more authentic :)
The splitting rivers are actually canals, I tried to show that by making the curves sharper, but maybe that wasn't enough? I'll keep it in mind if I need to do canals again. In Mistwood it's a delta though.
01-15-2014, 02:32 PM
From a scientific point of view (at least, in my opinion), a sea is a body of salted water. A lake is made of fresh water.
It's the main reason and not the size. Therefore, some lakes (lake Michigan for example) are largely bigger than seas (the little dead sea, for example). But, the salt concentration is quite different from one sea/ocean to another, so... sometimes difficult to say, I guess! :)
01-19-2014, 04:09 AM
Yeah, the salinity is the deciding factor as far as I'm aware too. Sometimes though, natural features where named before a scientific definition was known to the namers, which is what I meant by "one of those imperfections in naming conventions that make a world feel more authentic". Looking at the map, we can see it's a freshwater lake, but the settlers who first came there might only have heard of the sea as a very large body of water, which the Rainbow Sea is. That's how I explain it to myself anyway, I don't actually know what the thought behind it was :)
Powered by vBulletin® Version 4.2.2 Copyright © 2014 vBulletin Solutions, Inc. All rights reserved.