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Ascension
07-25-2008, 10:50 PM
So here is the finished main city. I was going to do up a version with a key but once I got to 75 in numbers for locations my map was becoming obscured and I still had another 50 to go, so if you use it then you can key it however you please :) I had to bump the quality down from 12 to 11 to make the file size so I don't know how much it will be affected.

Sigurd
07-25-2008, 11:32 PM
Congratulations, it turned out very well. Has a stately feeling to it.

Good job


Sigurd

NeonKnight
07-26-2008, 03:14 AM
Looks really cool.

Steel General
07-26-2008, 10:51 AM
Very nice, can't wait to see the other maps that go with it.

Torq
07-26-2008, 03:20 PM
Beautiful work Ascension. Dark and rich palette gives it a very polished and classical feel.

Torq

Redstar
07-31-2008, 01:56 PM
Hey great job Ascension!

I was wondering - did you emboss the fill on the buildings to make the roofs or did you create them in something besides photoshop/gimp?

Also, your textures are killer! Where'd you get them from?

someguy
07-31-2008, 02:25 PM
So here is the finished main city. I was going to do up a version with a key but once I got to 75 in numbers for locations my map was becoming obscured and I still had another 50 to go, so if you use it then you can key it however you please :) I had to bump the quality down from 12 to 11 to make the file size so I don't know how much it will be affected.

I love It, Top Notch!

Tancread
07-31-2008, 03:56 PM
Very nice. I like the wild look of the hills around the edges. Town is neat but a bit prettier than most viking settlements are depicted commonly.

Redstar
07-31-2008, 04:22 PM
Very nice. I like the wild look of the hills around the edges. Town is neat but a bit prettier than most viking settlements are depicted commonly.

Maybe they're vikings with style. :)

Ascension
07-31-2008, 05:26 PM
I totally agree with the pretty and uber-civilized thing, when I first started the map it was nothing but huts and since that doesn't really lend itself to anything very striking from a visual point I started decorating instead of designing. Once I started throwing in bells and whistles I couldn't stop and my Nordic fjord evolved into something more like a Mediterranean bay. I even spent 4 nights researching medieval occupations (I have a super huge list now) so that I could put in as many different things as possible and once each occupation had it's own building I had forgot to put in housing so I went back and ripped out a bunch of stuff...live and learn. Guess I need to get myself a copy of the DM guide so it can tell me exactly how many cobblers and weavers that a city of X size needs instead of just using my experience with city-building games and my intuition.

Redstar, the buildings are all just various layer styles: pattern overlays, color overlays, bevel/emboss, etc. I'll be posting these styles for all of the Photoshop users to use, probably later tonight once I get em all labeled correctly, as well as the brushes I've created for the buildings and stuff. That's what I was doing last night instead of mapping. These will be over in the mapping elements subforum.

Midgardsormr
07-31-2008, 07:29 PM
Medieval Demographics Made Easy (http://www.io.com/~sjohn/demog.htm)

Be sure to check out the Calculators and Spreadsheets bit at the very bottom of the page.

Tancread
07-31-2008, 07:39 PM
Medieval Demographics Made Easy (http://www.io.com/~sjohn/demog.htm)

Be sure to check out the Calculators and Spreadsheets bit at the very bottom of the page.

That's a very useful site. Sets good baselines to use anyways. One problem with fantasy is of course it could completely screw everything up. Lets say there is common magic that doubles the crop yield per acre or some such. That sort of thing plus constant monsters in an area is bound to cause changes to the demographics in pretty unpredictable ways.

Midgardsormr
07-31-2008, 09:29 PM
Quite true. Unfortunately, though, I have yet to run across credible census data from a magical realm!

It should also be noted that these guidelines represent England at a particular time (11th century, if I recall correctly). It should be adjusted if the society being modeled has better or worse technology (or equivalent magic).

Redstar
08-01-2008, 10:24 AM
Medieval Demographics Made Easy (http://www.io.com/~sjohn/demog.htm)

Be sure to check out the Calculators and Spreadsheets bit at the very bottom of the page.

http://www.wizards.com/default.asp?x=dnd/we/20030719a

This is also fairly useful, even if not entirely accurate. The web enhancement goes over most population sizes, etc, including magical classes by level.

At some point in fantasy games, you have to let the economics go. I once tried to think about the forces necessary to induce an industrial revolution in a fantasy world. They found several days latter in my room, mumbling in the corner something about create food/water. :)

EDIT: I'm really looking forward to the examples Ascension!

RPMiller
08-01-2008, 10:35 AM
Wow!! That is a beaut! It has a TON of character, and an subversive feel that makes me want to wander the landscape. Repped and thread rated. :)

Pablo Diablo
08-01-2008, 12:45 PM
A beautiful map (if, as mentioned, not as traditionally rough-and-tumble as one might expect from Vikings - but breaking expectations is always interesting)!

I absolutely adore your water - you've really nailed a great feeling of translucency... Any hints on how you accomplished it?

Rep'd!
PD

Ascension
08-01-2008, 04:31 PM
I've got some friends in town tonight since our 20 year high school reunion is tomorrow. I'll see what I can do about writing up a lil tutorial. It's fairly simple but it has many layers, 8, I think. If I get the time I'll do it up as soon as possible, Sunday night at the latest.