View Full Version : Semi-random tile world generator I'm working on

02-03-2014, 11:48 AM

I've been fumbling around with making my own random map generator for some time, and I thought it'd be nice to show off some of the results. I don't really have lots of time to invest into the tool right now, but if there's updates I'll post them here. I'll also try to come by at least weekly to answer questions, if any arise. Cheers.

The first part is the geograhic world builder. Currently it distinguishes between 3 height levels: plains, hills and mountains. The terrain is very cheaply generated, by drawing randomised mountain-ranges in lines, then growing somewhat randomly around those. The resulting terrains are decent simple continents, altho they do look a bit dick-ish. Here's an example screenshot of a map:

Here's the tool as it is now, i removed some dummy buttons (that do nothing) but it's still very "internal use" and probably no one but me can understands what all the things do, and more importantly, how they interact with each other:

And finally, some example outputs, created with the save button.

02-08-2014, 09:58 PM
Nice example. It is a great start. I gave up programing a long time ago. I understand what it can take to write something like this.

Well done.


02-18-2014, 05:21 AM
Thank you Tracker. The goal in the end is creating a whole world with cities and possibly hook it into a simulation or strategy game. Currently I'm mostly concerned about how slow the editing by hand is, because the Programming language that I use is very inefficient in displaying anything on screen.