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View Full Version : WIP inked style Dungeon map



madcowchef
02-10-2014, 03:40 PM
Thought I would take a break from higher detail maps to do something more nostalgic in the form of an older ink style dungeon map. Don't have all the interior elements in yet but have the basic outline and my initial ideas for the style. I know I need to play with the relative opacity of the different layers, and I made my own crosshatching pattern that I'm not all together pleased with. Are any of the current elements too incongruent or jarring and aside from the interior elements (fountains etc.) is missing?

61257

madcowchef
02-11-2014, 02:37 PM
OK so here's the next level of filling:
61295

Not sure about the north south arrow at the bottom. Seems likes its just floating there compositionally, but I almost like it and I disliked the big blank space that was there. Not sure if I need to add any more details, like crease lines, or just call it good as is.

DarrelMorris
02-11-2014, 03:57 PM
It looks great as is. I do agree that the North South arrow needs something, but I'm not sure what to suggest.

SJS
02-11-2014, 04:11 PM
I really like the crosshatching you've got to accentuate the walls.

Raiko
02-13-2014, 08:09 AM
I really like this map too.

You should enter this into the Lite Challenge, I think your compass symbol allows it to meet the entry requirements.

madcowchef
02-13-2014, 12:17 PM
I'm still mainlining tutorials. I want to make my challenge maps specifically for the challenge at hand, though I am hoping to enter one soon. I made and tiled the crosshatching myself for the last one. I couldn't find anything quite like I wanted at a good enough resolution a bit time consuming for something so simple but our brains love to catch on the details. I should post it for anyone who wants it at some point, but it still needs some touch up in places.

SJS
02-13-2014, 02:20 PM
I made and tiled the crosshatching myself for the last one.

Now I like it even better! I can compliment you not only for your compositional choice, but your creative abilities as well.

mthomas768
02-15-2014, 02:27 AM
Really nice-looking. I think the squiddly statues are a great touch.

Have you tried playing with the compass position relative to the grid. Aligned as it is, it doesn't really stand out.

Maybe use a subtle brushed steel type pattern running along the long axis to differentiate it from the rest of the map?

Green-Pilgrim
02-28-2014, 05:37 PM
Where did you find the tutorials for the cross-hatching fill around your cave walls?

Looks great - love the elevation lines!.
-GP

madcowchef
02-28-2014, 07:22 PM
Hmm I didn't have any tutorials I just saw the style of cross hatching and emulated it myself. My relatively quick version has some imperfections though. Its about like making any other seamless texture, set the pattern, use the offset tool if you are using Photoshop and then clean up the edges.

Green-Pilgrim
02-28-2014, 11:12 PM
Hmm I didn't have any tutorials I just saw the style of cross hatching and emulated it myself. My relatively quick version has some imperfections though. Its about like making any other seamless texture, set the pattern, use the offset tool if you are using Photoshop and then clean up the edges.

Anyone know a tutorial for making cross hatching or have a link for usable images as layers?

Thanks.
-GP

ravells
03-01-2014, 05:23 PM
There are cross hatch tiling textures in the Mapping Elements section. RobA made one which looks like the one madcow is using.

Green-Pilgrim
03-01-2014, 07:28 PM
a link would be appreciated. I'm not finding it.

Thanks!
-Gp

Raiko
03-01-2014, 08:52 PM
Here's a link to a tutorial by Dyson Logos on how he does his crosshatching by hand:
https://rpgcharacters.wordpress.com/2013/09/28/advanced-dyson-dungeons/

And here's another:
https://rpgcharacters.wordpress.com/2013/09/25/dysonize-your-dungeon/?relatedposts_exclude=5387

ravells
03-01-2014, 09:35 PM
Here's the texture. Enjoy!

Green-Pilgrim
03-01-2014, 10:47 PM
awesome!

Thanks!

-GP

madcowchef
03-02-2014, 02:18 AM
Yay, useful links! Now I can read up on how to do it right. The problem with using other peoples crosshatching is it may not fit the line size or detail of your own maps, as well as the satisfaction of using your own elements. Wonderful to have tutorials on how to do it yourself.