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View Full Version : Golf hole map (overhead view)



SJS
02-14-2014, 09:02 PM
Well, this may be something new for the forum (though I don't know, I'm a noob).

I've been loving this place since I signed up last week, and I produced my first map thanks to the wonderful Saderan tutorial (http://www.cartographersguild.com/tutorials-how/8086-%5Baward-winner%5D-saderan-%96-tutorial-17.html#post237272). (Link is to my effort).

I was really following that one step by step, so I was trying to come up with a project that would test what I'd learned in a way that offered new problems. I decided to combine my love of mapping with my love of golf. (Way back when I was designing golf courses with Tiger Woods Golf from EA sports that, at least back then, came with a Course Architect program.) This was just on a lark; I'm mainly learning these skills to apply to D&D.

Here's what I came up with:

61412

Overall, I'm pretty happy with it (but it's a WIP at this point). I like the way the bushes came out. Not sure if the water is quite what I want, but it has some nice features to it. I want to do more work with the elevations of the rough and I'm not sure the color of the fairway edging is quite right. It might be fun to add some dirt or dirty grass around the bushes, and maybe give the bunkers a bit more depth.

Any suggestions welcome. I know this is an odd topic for the forum, and maybe just a one-off for me, but the point is to learn some techniques.

Thanks for any interest.

madcowchef
02-14-2014, 09:46 PM
Totally fun. You just need to combine your love of golf and D&D for the most twisted adventure ever, involving dropping alchemical bombs down the right holes from a distance to destroy infernal gophers. I like both the dirt and the bunkers ideas, as for the water you should check around there are several really good tips somewhere here on the forums about water, I'd put some sand around and under it to help with appearances also (you can use a technique similar to the one you learned in the tutorial for adding hills but with a sandier texture). My only knowledge of golf is the miniature kind, though a deadly battle on a giant's mini-golf course has potential too (the windmill is of course and actual windmill).

SJS
02-14-2014, 10:12 PM
Totally fun. You just need to combine your love of golf and D&D for the most twisted adventure ever, involving dropping alchemical bombs down the right holes from a distance to destroy infernal gophers. I like both the dirt and the bunkers ideas, as for the water you should check around there are several really good tips somewhere here on the forums about water, I'd put some sand around and under it to help with appearances also (you can use a technique similar to the one you learned in the tutorial for adding hills but with a sandier texture). My only knowledge of golf is the miniature kind, though a deadly battle on a giant's mini-golf course has potential too (the windmill is of course and actual windmill).

Good suggestion on the water. I'll noodle with that.

As for the other suggestions, I'll overlay a hex grid and put together a wandering monster table. We'll need bogey-men, giant eagles, and of course, a few Scottish berzerkers wielding a Sand Wedge +2.

;)

Larb
02-14-2014, 10:24 PM
Well I'm afraid I have some heavy criticism. No windmill or bumpy hills? =P

Jalyha
02-14-2014, 10:53 PM
Harsh, Larb :(


Besides, that's mini-golf :P

I think this is one of the most fun ideas ever!