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View Full Version : Tell me what this Battlemap is.



eRaz0r
03-07-2014, 01:56 PM
So I put together this map, and I know what it's supposed to represent.. I'm interested in your thoughts about what you think it is.

Hopefully, they'll match :D

62110

Azelor
03-07-2014, 02:03 PM
Does it come from a game ?

flocko
03-07-2014, 04:06 PM
Uh... an ice tree?

Coyotemax
03-07-2014, 05:40 PM
looks like a spiral ramp to me

Larb
03-07-2014, 05:48 PM
Yeah, a spiral ramp going down inside of an icy cavern is what I see.

eRaz0r
03-07-2014, 05:54 PM
Ok... Great. well it's supposed to look like it's going _up_.. But spiral ramp is right.

Anyone got any suggestions on how to make it look like it's going into the ceiling :D


Does it come from a game ?
Yes it is. I made it for a D&D game I'm running.

madcowchef
03-07-2014, 06:30 PM
Progressively longer shadows on the backside of the spiral would make it look like its going higher above the floor.

Corbad
03-07-2014, 06:50 PM
Consider doing it with slight perspective asymmetry; at least, just the spiral. It may be too difficult to render in full top-down perspective. Otherwise, I would suggest going from darker near the bottom to lighter near the top (darkness infers depth, I think).

It may help the definition of your spiral to blur the line (which is really clear at present) between the bottom of the spiral and the floor of the cave--I imagine the surface is the same, but at the moment the spiral seems to be floating on top of the floor instead of growing out of it. Does that make sense?

The textures you used are well chosen.

eRaz0r
03-07-2014, 06:57 PM
What do you think of this revision?

flocko
03-07-2014, 07:12 PM
Ah! Your revision makes more sense to me. However, may I suggest blurring/concealing/removing the border between the floor of the spiral and the outer floor? Unless of course there is no such place, or it's underneath the parts that are already show.

eRaz0r
03-07-2014, 09:45 PM
Ah! Your revision makes more sense to me. However, may I suggest blurring/concealing/removing the border between the floor of the spiral and the outer floor? Unless of course there is no such place, or it's underneath the parts that are already show.

I am hoping that this delineation will indicate that the spiral continues to curve around over that area above the point of view of the map.. oh and it also is supposed to evoke a feeling of a thin slippery layer of ice over the rest of the rougher ice floor.

@Corbad -- I agree that the line between the spiral bottom and the floor is too sharp. I'll work on that

eRaz0r
03-08-2014, 12:19 PM
Ok - I've tried to get some depth with a conical layer mask, although i wonder if it's too subtle. I blended the ramp-to-floor join, and also changed the blur on the ramp to be more gradual. I'm pretty happy with it, given how little time I spent on it in general.


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madcowchef
03-08-2014, 12:33 PM
Definitely an improvement. For a more polished look you could give a slight shadow or highlight to the edge of the stairs as right now they look like a crisp edged piece of paper spiraling upward, but your map already displays the information you are looking for so that might just be added fuss.

eRaz0r
03-08-2014, 12:55 PM
Definitely an improvement. For a more polished look you could give a slight shadow or highlight to the edge of the stairs as right now they look like a crisp edged piece of paper spiraling upward, but your map already displays the information you are looking for so that might just be added fuss.

Thanks. Heh, no time left for that -- I'm GMing today, so I'm off to put some tokens on the map :D

Thanks again for all the constructive guidance. This is always a great forum for that!

flocko
03-08-2014, 01:37 PM
This definitely looks clearer. Good luck with your game!