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NedS298
04-28-2014, 04:11 AM
I decided to have some fun and make a map of Valyria (using http://www.cartographersguild.com/finished-maps/26030-melkos-fantasy-map-commission.html as a sort of source). I'm trying to get more of a 3d look on my mountains. I need to know what everyone thinks of the mountains before I do them because they take so much time and I just need to know I'm going the right way with them.

63563

Azelor
04-28-2014, 12:06 PM
I like them but you might consider squeezing them if your going to do a mountains range. For the light/shadow layer, I prefer when there is a smoother transition.

Pineapple
04-30-2014, 10:22 PM
The contrast between the highlights and shadows is pretty sharp. If you are going for that general light side/dark side look without small details I wouldn't make the highlighted side quite so bright.

If you want to keep the bright highlights I would consider using them more sparingly, only highlighting ridges that directly catch the sun, leaving some medium tones on the light side.

NedS298
05-04-2014, 07:01 AM
63752

How about this?

Lingon
05-06-2014, 11:02 AM
I like both versions, though my personal taste is more towards the first actually. Bold contrast and shapes there :) I think they are far too tall and skinny to read as mountains though, they rather come across as rock spires to me.

NedS298
05-06-2014, 05:14 PM
I've found myself thinking that a lot too; the shape of the mountains was informed by a slightly exaggerated style but perhaps it was so exaggerated that the mountains ended up not looking like mountains haha

- Max -
05-06-2014, 06:14 PM
I tend to prefer the first ones for the shapes though maybe a main ridge would emphasis better the contrast between lights and shadows.