View Full Version : Castaway's home on a deserted isle...

05-03-2014, 03:30 AM
Just for the sake of doing it, as well as adding a map illustration for the second tutorial guide book, I'm working on a map of the edge of an isle where a castaway is trying to get by in survival. Apparently he's been here awhile, he's built a staircase to make it a safer ascent to the rocky cliff sided outcropping by the beach. I plan to make a small fortified hut at the top next that signal bonfire at the top of the outcropping. I included a fish pond, which is a closed pool of sea water where caught fish can be kept for easy retrieval later - I saw these in ancient Hawaiian archaeological sites.

I opted to use some of my undersea objects to populate the waters by the shore.

Progress so far...



05-03-2014, 06:53 AM
Looks great Gamerprinter, the colours are amazing. Is the blurring in the middle-left and middle-foreground supposed to represent altitude in some way? I'm not sure it really works quite yet.

05-03-2014, 07:01 AM
Looks great Gamerprinter, the colours are amazing. Is the blurring in the middle-left and middle-foreground supposed to represent altitude in some way? I'm not sure it really works quite yet.

No, but I'll see what I can do to get some better resolution on those textures. Some of that blurring is heavy use of edge feathering so the rock seems to rise from the ground rather than sitting on it.

Next update, added a rather fancy, raised, single room hut, with timbers from his ship wreck. Obviously the castaway is a carpenter of some skill. Moving right along...



05-03-2014, 09:07 AM
The colors and the layout are great.

05-03-2014, 10:39 AM
Yes, the colours are really vibrant. I think it needs some fed-ex packages washed up on the beach though. =P

05-03-2014, 03:31 PM

05-03-2014, 05:37 PM
Added a 3D stockade with shadow around the hut on the rock, and a partially built raft by the shore. I plan to create a 3D watch tower and shadow, and a mostly sunken merchant sailing ship in the bay, then I'll be done.



05-03-2014, 08:21 PM
wonderfull colors and the elements shadow are great! Are you using photoshop to create the 3D elements?

05-03-2014, 08:47 PM
The stockade shadows are excellent.

05-03-2014, 09:15 PM
I've never gone to the trouble of building a sailing ship in quite a bit of detail from scratch, especially one that is supposed to have a good amount of timbers scavenged from it to use by the castaway's construction projects. I've 3D modeled a basic main framework of a sloop (I chose a sloop, since there's a lot a less detail requirements than say any bigger ship...) I plan to make the rest of the ship with the framework hidden (so unnecessary to create) by the remaining ship structure. I do plan to place partial planks of flooring, some side planking, as well as masts, so not all the front of the sloop has been scavenged. Its been about an hour to create this in Nendo, my subdivisional surface modeler. I have at least another hour to complete this model... I think.

Rendered version of the framework sloop, so far...



05-03-2014, 09:29 PM
wonderfull colors and the elements shadow are great! Are you using photoshop to create the 3D elements?

I have some old 3D software apps that are over 10 years old from my past days when I played with 3D a lot more. So I've never upgraded and some of the software nolonger exists, but still works fine for my needs. I use Nichimen Nendo, an easy to use subdivisional suface modeler to create the 3D elements, including all those fish in the water, which I export to .3DS format, import to Raydream Studio 5, add basic grey color, lighting, shadow variances, sometimes I place a ground level to show shadows, set the rendering parameters and render a JPG image. I trace the 'outline' of the 3D models in a vector program to cut it out, color and place into my maps. Map work done in vector app, Xara Designer Pro 9.

05-04-2014, 03:38 AM
More done on the 3D sunken and scavenged sloop. I thought I wasn't going to continue to build the frame, but it made sense to be able to get the hull shape, floor shape and the rest of the structure towards housed levels under the poop deck correctly proportioned, including the captain's quarters at the rear of the ship. So continue I did. I got most of the deck constructed, stopping where the wood has been confiscated. So the deck is done. Now I need to build the hull in a similar fashion, but that's more work for tomorrow. Getting close to the end with the modeling!

Since the deck is a separate piece (I combined the rest as a single object), I can always delete this incomplete deck, then do a complete deck, so I could build this into a top down, complete sloop deck plan, and make available as its own map. I could make each deck and provide all necessary positions and chambers - galley, captain's quarters, doctor's office, and a few officer quarters, pantry beneath, etc.


05-04-2014, 06:30 AM
OK, for sure going to bed now... I had to do some more. Just so you know, I'm rather proud of myself at this point. I've never gotten a 3D ship to look this good before. Just got the hull to do, and a few fiddly details. Almost done! Yay! (The background blue color is so you can see the detail better.)



05-04-2014, 09:44 AM
Really great looking and with the whole thing modeled you can break it up and use it in all sorts of interesting ways as well as whole, seems like the gift that will keep giving.

05-04-2014, 11:59 PM
I am finally done with both the 3D model ship, and the Castaway Isle map! I am proud of the way the ship turned out, but it took too long to do. Note the part of the ship sticking out of the water. I also posted the final version of the sloop 3D model - boy that was work!



05-05-2014, 03:32 AM
I really like it.
One arm of the Kraken seems to be transparent. (the one over/under the ship).
The part of the ship that sticks out of the water looks a little buggy to me.

05-05-2014, 04:14 AM
Superb Gameprinter. Just watch the linear wood texture you've applied to your ship on the map - its not working visually which is why Epsom sees a bug. Maybe just a simple monochrome brown like the mast would be better.

05-05-2014, 10:33 AM
When I created the water, this was just a terrain and water plane rendering in 3D. Had I done the water as I normally would, it would be layers of transparent blue over the sandy bottom, and getting the clarity and lack of over transparency would have been better to look at and less problematic to work with. As always, this was just an experiment.

05-28-2014, 11:10 AM
I love the rock texture. Did you make that or find that somewhere?