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eViLe_eAgLe
05-07-2014, 02:03 PM
I've started to get into modelling a-lot recently, thanks to my game design class.
They have been mostly sci-fi things lately. As soon as I get around to installing Maya on my computer at home; i'll start making myself some of my own objects for battle-maps.

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Domino44
05-07-2014, 05:12 PM
Cool! The first ship reminds me of Serenity from firefly! Love it!

eViLe_eAgLe
05-16-2014, 01:30 PM
I likely already uploaded some of these, but oh well.
I did some more.

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eViLe_eAgLe
05-20-2014, 01:55 PM
An update on one of them, finally started giving textures.
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eViLe_eAgLe
05-21-2014, 02:17 PM
Was working on some regular medieval objects, it took only a little bit, and if I have time from my regular stuff, i'll finish it and post the top down render.
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eViLe_eAgLe
05-22-2014, 02:09 PM
I finished them, textured them and so here they are; Top down and side views as well, for anyone that wants to use them.
They're completely free, you can use them for anything.

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If you want a higher resolution, or a different shot, just tell me.

madcowchef
05-22-2014, 02:37 PM
These are fun, thanks for sharing.

eViLe_eAgLe
05-29-2014, 02:19 PM
Not a 3D model, but this is the game me and two other people are working on.
Everything art-wise you see was done by me, except the two planets in the background; those were done by the other artist.
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The explosions I've made also look pretty.
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jtougas
05-29-2014, 10:16 PM
WOW... This is great. repped :)

Jorasha
06-02-2014, 11:34 AM
Nice work man

RedKettle
06-17-2014, 04:08 AM
Pretty neat spaceships! Do any have interiors? Also, about how long do these take, if you don't mind me asking?

eViLe_eAgLe
06-17-2014, 08:57 PM
Pretty neat spaceships! Do any have interiors? Also, about how long do these take, if you don't mind me asking?
No interiors sadly, probably no interiors until I eventually start the rogue traders game i've been planning.
As for how long it they took, for just the basic model and lighting, it didn't take that long, what I initially did was make about ten basic parts that could be used in conjunction and used that to make most of the models. Then I put them together and after that it was really just an hour of thinking about what would look better, and making new parts so that it looked more unique. I haven't really done a whole lot of textures for them, so I can't comment on that.

eViLe_eAgLe
10-17-2014, 03:09 AM
A late update of some recent stuff i've been doing.


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jkat718
10-17-2014, 10:20 AM
Wow, Evile, those are fantastic! I have two questions: 1.) What program are you using for your models? and 2.) Will these models get colored?

Also... *BONK*

EDIT:
Never mind about the rep, I've already given you some. :D Have a like instead.

eViLe_eAgLe
10-17-2014, 01:56 PM
Wow, Evile, those are fantastic! I have two questions: 1.) What program are you using for your models? and 2.) Will these models get colored?

Also... *BONK*

EDIT:
Never mind about the rep, I've already given you some. :D Have a like instead.

To answer your questions, I use Maya and only a small amount of them will get colored for my game that i'm making in my spare time, the ones that will probably get colored are the low poly one that is the very first, although i'll probably end up redoing it again, as it seems too cartoonish for the game.

Oh, and thank you for the like.
Next week i'll post some of the sci-fi stuff I've been working on, I just don't have it around at the moment.

jkat718
10-17-2014, 03:13 PM
Oh, and thank you for the like.
Next week i'll post some of the sci-fi stuff I've been working on, I just don't have it around at the moment.

No problem. :) And I'm looking forward to the sci-fi update!

eViLe_eAgLe
10-23-2014, 01:42 PM
And so here it is, a space station.
I had others, but they're really not that good and I made them quite quick so i'd rather not show them.

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Katto
10-23-2014, 07:16 PM
Add more details e_e, it will take more time , but it is worth it.
The classic way is to bake a high poly to a low poly mesh, but with the space station in your last post you could directly paint on a normal map or use preset height maps from zbrush or other resources and convert them to a normal map.
Hey, and have a look at the scale :)

eViLe_eAgLe
10-24-2014, 02:14 AM
Add more details e_e, it will take more time , but it is worth it.
The classic way is to bake a high poly to a low poly mesh, but with the space station in your last post you could directly paint on a normal map or use preset height maps from zbrush or other resources and convert them to a normal map.
Hey, and have a look at the scale :)

Normally I would do it, but that one was for a class project I was doing so I had to finish it quickly. The space station that is, the others are merely for modelling practice, i'll eventually get around to texturing them, but I want to practice modelling first some more.

I use maya if you were wondering, and i'm still somewhat new to mapping UV's, so textures scare me ever so slightly :o

Edit: I was looking at your posts and saw the modo post - do you use it? Would you consider it better than maya? I've been looking at it for a little while and it seems like modo is quite popular for modelling and game asset creation.

Katto
10-24-2014, 06:22 AM
I use modo and I am very happy with it.
I've tried a lot of modelers/renderers that are available and were affordable for a hobbyist, except 3DS Max, Cinema 4D and Maya because of the price, so I can`t tell anything about the 3 programs.

With modo you get a full CG package, which has a few weaknesses (sculpting, animation), but a strong modeler and renderer. Since it is a "young" program it improves every year and you are not forced to update to every new version.
Have a look at many free training videos here (http://community.thefoundry.co.uk/tv/training/) and for modeling here (http://www.youtube.com/user/stammpe2?feature=watch).

Laying out UV's is a pain and there are many pits you can run into, so my advice is to learn it at an early stage where the models are quite simple.

eViLe_eAgLe
11-14-2014, 11:06 PM
My brother challenged me to see who makes the best log cabin / house, needless to say I accepted.
This also includes the surrounding areas - just haven't gotten to them yet; the deadline is sunday, and as with all my fully done objects, this one will be completed and rendered in top down for people who wish to use it.



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jkat718
11-18-2014, 12:04 PM
Nice, Evile! Looks cozy. :)

eViLe_eAgLe
11-19-2014, 04:38 PM
Here's the topdown textured version like I said, there will probably be another one with snow, but until then, here.

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If you want it in a higher resolution, just ask.
I've also been working on an axe that's finished, i'll post it later though.