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View Full Version : May 2014 Entry - The Sahuagin point of view



Francissimo
05-19-2014, 03:50 PM
Hello there. I was playing with an archipelago map when the idea to use it for may challenge comes to me;) the idea is to try to map an archipelago with the point of view of an underwater race, So i'll try to make the map with the point of view of sahuagins, an underwater race from the forgotten realms. I first heard of that monster race by playing baldur's gate 2 and the interesting point is that they look like a kinda evolved race, acording to the architecture of their city, an important point to make a sahuagin mapper realise a quite "complex" map.
I only have the basis right now and i think placing elements in the ocean will be a tough challenge but i'll give that a try!
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Pixie
05-19-2014, 07:39 PM
From an out-of-water perspective, we normally fill land with more than one color, using separate colors to identify forest/plain/mountain. And then we simply use shades of blue to suggest not everything is equal under the sea surface.
Don't know how this would work, but at such a starting point of your project, why not trying the opposite thing: one color in different shades for land, a variety of colors for sea (sandy sea plains, deep sea, coralian areas, i don't know).

Lingon
05-20-2014, 04:28 PM
I had the exact same idea! Looking forward to seeing your progress :)

Francissimo
05-20-2014, 07:05 PM
Thanks for the advices pixie, using less colors on lands and more on the ocean seems a good idea i'll try that to represent various land use underwater.
That's funny Lingon how sometimes ideas are just in the air and we only catch them, i guess two cartographers are receptive to the same ideas;)
About the map i have reworked quite a bit underwater relief to give them a more central place on the map, as it is suposed to be the point of view of an underwater creature. I have done on purpose a strong relief effect on oceans to focus the attention on it, maybe it is a bit too strong?
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- Max -
05-20-2014, 07:34 PM
A bit too strong to my tastes but for a Sahuagin? Who knows... :D

Bogie
05-20-2014, 07:40 PM
The close up has great details!

Francissimo
05-20-2014, 07:53 PM
The close up has great details!
Wiblur is really a powerfull tool for that kind of stuff, i use a lot the precipitation based filter.

Francissimo
05-21-2014, 08:20 AM
I followed your advice max and soften a bit the relief colors. I also start to add buildings underwater
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- Max -
05-21-2014, 08:34 AM
Yup, that looks great :)

Lingon
05-21-2014, 02:00 PM
Yeah, really nice! I like the cities!

Francissimo
05-21-2014, 06:05 PM
Yeah, really nice! I like the cities!
Thanks! i have reworked on that point a bit. I also add some waves, sea weed and try to represent oceanic curents instead of roads.
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Francissimo
05-22-2014, 07:47 PM
I reworked a bit building shapes and start labeling and add a border. Pictures on the border are from Sahuagin - Eberron Wiki (http://eberron.wikia.com/wiki/Sahuagin)
Do you think it is ok to use those pictures i didn't create for my borders?
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Twonineone
05-22-2014, 08:40 PM
The idea is wonderful and I love how you have decided to work to, but at first glance seems that the sea overwhelms the land. Seems like the isles are hollows, like depressions in the sea...I don't know if you see what I mean

Francissimo
05-23-2014, 04:26 AM
Yep i see what you mean, a friend of mine had the same perception about islands. My problem is that i don't want those islands to become central, they are like the sea on usual maps, so effects musn't be too strong. I think of reworking a bit the shadows, maybe the waves effect, a white line all around the land is part responsible for the depression effect.

Ilanthar
05-23-2014, 05:18 AM
Nice work Francissimo! Curiously, I'm not fond of it at small size, but it become very good when zoomed at real size.


By Francissimo
a white line all around the land is part responsible for the depression effect.

That's exactly what I'm thinking. I think this is making the islands pop up, although I don't see it as depressions.

Twonineone
05-23-2014, 07:10 AM
Yep i see what you mean, a friend of mine had the same perception about islands. My problem is that i don't want those islands to become central, they are like the sea on usual maps, so effects musn't be too strong. I think of reworking a bit the shadows, maybe the waves effect, a white line all around the land is part responsible for the depression effect.

I don't know if the problem is the white line, I'm just a newbie, so I look your map as not expert. If this perception belong only to me and your friend, we are probably wrong (unless your friend is a map maker :P), so just ignore me :P

EDIT: the problem will be probably solved with a little shadow outside the isles edges. Do you think it could work?

Francissimo
05-23-2014, 07:32 AM
The first instinctive feeling you have when you look at a map is something very usefull for a map maker, you completly loose this feeling when it's your own map you've been working on for hours so your comment wasn't useless and that's why feedbacks are so important;)
ps: i have try adding some shadows on the lower parts of islands and it looks kinda better to me so that was a usefull remark thx!

Twonineone
05-24-2014, 06:12 AM
The first instinctive feeling you have when you look at a map is something very usefull for a map maker, you completly loose this feeling when it's your own map you've been working on for hours so your comment wasn't useless and that's why feedbacks are so important;)
ps: i have try adding some shadows on the lower parts of islands and it looks kinda better to me so that was a usefull remark thx!

Oh nice, I'm really happy to be useful ^^

Meshon
05-26-2014, 12:15 PM
I love the ocean currents. I just recently came across these Marshall Islands stick charts (http://en.wikipedia.org/wiki/Marshall_Islands_stick_chart) which are much less about representing precise geography, and all about representing movement. It makes perfect sense that the Sahuagin would want to know that sort of thing.

Also the underwater topography looks great, it's very detailed and much like what I would expect the very intelligent Sahuagin to produce.

cheers,
Meshon

Francissimo
05-26-2014, 07:45 PM
I love the ocean currents. I just recently came across these Marshall Islands stick charts (http://en.wikipedia.org/wiki/Marshall_Islands_stick_chart) which are much less about representing precise geography, and all about representing movement. It makes perfect sense that the Sahuagin would want to know that sort of thing.

Also the underwater topography looks great, it's very detailed and much like what I would expect the very intelligent Sahuagin to produce.

cheers,
Meshon

Thanks Meshon! The fact sahuagins are very intelligent was an important factor for the theme of the map, as it allows me to make a detailed map credible for such an evolved civilisation. the idea to represent oceanic curent came to me because the map was badly empty without roads;)
I've add a subtle wave effect on oceans, a north trident and a scale bar. Not sure but that's probably the final version
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Working with a map where noticable elements are all supposed to be underwater was quite challenging and fun. I needed to work only with shade of blue, and the texture work to represent the water had to be subtle, i did my best to find the balance between a texture on ocean that suggest water and waves and at the same time don't reduce too much the visibility of buildings, sea weed and oceanic curent.