View Full Version : Kalasir - The Continent of Light (WIP
06-01-2014, 05:53 PM
Hello fellow cartographers.
I was working on a map for my fantasy setting when I discovered the Saderan tutorial:
Unfortunately, since I was on a different version of Photoshop, I found out I had less commands and more complications. So I decided to just do the ocean part of the tutorial.
However, once I was done with the ocean, I made the discovery that the way I made the rugged shelf on the ocean, could be applied on land to make mountains.
I ended up with a result that I think is amazing, and an awesome ocean to go along with it!
I'l also post the tutorial for the mountains, just in case anyone is curious :)
imgur: the simple image sharer (http://imgur.com/UODBeqX)
And the work in discussion, my map, Kalasir, the Continent of Light
EDIT: I removed the old version and remade the mountains, added textures and a slight bump map to the overall thing.
Any criticism would be appreciated greatly ;)
06-03-2014, 06:21 PM
EDIT 2: Made some more terrain using some grass textures I found online.
I'm not very sure about it because, it looks good from afar, but up close it's kinda... funky. You guys let me know
06-03-2014, 07:14 PM
The mountains look great, better than the first version even. I wasn't totally sold to the result before, but now, seeing how well it blends with other textures, it's excellent.
As for the grass, I think your problem will be solved patching it with a number of different textures as it is too repetitive. Try darker green textures for close-to-river and dense forest, lighter to yellowish ones for farmed land, and so forth.
On a side note, that river flowing from the small range in the isthmus connecting south and north... you might want to keep it out of sight from the river police ;)
06-04-2014, 01:11 PM
Thanks :) That river is gonna connect to the snowy river in the top (eventually)
But now I'm focusing on redoing the grassy textures, trying to find some cool looking textures online.
06-05-2014, 03:03 PM
EDIT 3: Made a ton of texturing (All of it is textured, sorta)
Now i'm planning to white-ize the whole map to label it properly
Large file incoming I suppose.
06-05-2014, 03:18 PM
Wonderful over all, but the visible strands of moss on one of your green textures is very distracting for me. I'd considering rescaling the texture, adding noise to mask its origin, or otherwise modifying it. I really like the shape of your landmass, seems to invite political and military interest.
- Max -
06-05-2014, 03:24 PM
Indeed there's some texture scaling issues. Also you might want to check your rivers to avois some usual rules violations ;) Nice landshape btw.
06-05-2014, 04:01 PM
Well that'l take me a while, but I'l try. Seing as theres no single texture, it's all one big layer. I'l get right on it
06-05-2014, 05:25 PM
Redid around 90% of the grassy textures, into a slightly more saturated version. I'm going to shade the shorelines tomorrow, today i'm too sleepy to continue working.
06-12-2014, 02:03 PM
Gonna shade the shorelines and start labeling. I've taken up another map for my novel and this one kinda sat there for a while looking at me with cute eyes. Worked too hard on this one to let it slip. I'l call it finished after labeling is done and get to work on more pressing stuff :)
06-18-2014, 08:04 AM
So I'm calling it quits. I did most of the labeling on the terrain, but I didn't do any cities or towns. I'm giving the map as a freebie to anyone who wants it.
On to the finished maps section
06-18-2014, 08:56 AM
The mountains are great, but some of the rivers are misbehaving. Even that southern one would not plausibly split on its way to the sea: one sees minor divisions that rejoin or extensive networks of channels in a delta or swamp, but hardly ever what you depict, where water decides to go two different ways. That's doubly true for the major river system in the middle - a river just won't split and part head for one coast, part for another. Take a look at the excellent thread on How To Get Your Rivers In The Right Place, stickied near the top of the CG tutorials.
The basic principle is at any one point on a slope there's only one direction 'most down'.
Your overall look is great- thanks for the how-to!
06-18-2014, 01:46 PM
No problem, since I found out how to make mountains like that I though, why not share ;)
About the rivers, I had something like this in mind when I made them like that:
In every "Bifurcation" there is a settlement that did that on purpose to irrigate more terrain or something like that. And the southern river is a large delta (or atleast that's what I wanted it to be).
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