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View Full Version : Dungeon Tiles - Not random and not for the Challenge



The Cartographist
08-14-2008, 04:17 PM
So the August challenge is in full swing with Gamerprinter plowing through (and several others nipping at his heals). Even before the challenge was announced, I was working on dungeon tiles of the non-random variety.

Attached is a PDF of one portion of a project I am working on. I'm going for ease of printing and simplicity in this map and tile set. Some might choose to call them "old-school". The map is at 400dpi and the tiles are at 80dpi.

Comments & constructive criticisms are, as always, strongly requested.

almighty
04-09-2010, 05:45 PM
Not that much for constructive criticism, but this was just what i need for my DnD dwarven players and the gargoyle ambush. Thanks for putting it here.

angramainyu
04-22-2010, 03:52 PM
Very cool, and I expect very useful -- they may soon be in use in one of my games as well.

As a thought, you could make the set a bit more modular by have a some variations of some of the tiles -- some with exits, some without, or some with, say a pit or a temple or a pool or whatever -- then the DM could mix-and-match the tiles for some different uses.