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RobA
08-19-2008, 05:47 PM
I think my script is more or less working, so I figured I jump in. I don't know if I'll be able to set them up with tokens and such in time, but the blank tiles here might be useful...

There are at 128ppi, 8"x8". Every room has the same three Entries. I'll be providing a wall token, as well as an opening token for overlaying (I hope). I am at 128ppi as that is what all my Dungeonforge art is at, which is what will populate most of the maps, assuming that the tokens don't have to all be personal effort.

All of these were generated using the gimp script I referred to in the other thread...

-Rob A>

RobA
08-19-2008, 05:52 PM
And the next five...

RobA
08-19-2008, 05:59 PM
And the last set for now...

### Latest WIP ###

Steel General
08-19-2008, 06:11 PM
Cool stuff Rob...Great Job!

Was gonna 'rep' ya, but need to spread some more around first.

ravells
08-19-2008, 06:35 PM
Very nice indeed! And all scripted too!

Gamerprinter
08-19-2008, 06:44 PM
Nooo! A script to do the job of a cartographer, what will us human mappers do, its an anaethma to us all. (Just kidding, sort of...) :arrow:

Nice job, RobA, although I'd hate to see human mapping disappear in favor of scripted mapping.

Nice looking tiles though, which means the script works great.

GP

Redrobes
08-19-2008, 06:57 PM
Lovely, ill add you to the thumbs tomorrow - gotta shoot right now...

Lord
08-19-2008, 10:01 PM
nice tiles, you can mix it up with though. Are scripts similar to photoshop actions?

crackerjake
08-19-2008, 10:02 PM
I'm sure it goes without saying, but, *drool*

NeonKnight
08-20-2008, 02:24 AM
Bastich!

Good job!

Have some rep

someguy
08-20-2008, 03:00 AM
What are the chances Us home gamers can get a copy of that script?

The Cartographist
08-20-2008, 05:55 AM
Waiting on the script...

Redstar
08-20-2008, 11:08 AM
Oh man, great tiles RobA!

Did someone say something about a script? :P

RobA
08-20-2008, 04:32 PM
What are the chances Us home gamers can get a copy of that script?


Waiting on the script...

After the challenge :P

I'm still cleaning up a few bugs. The biggest is the shadow in the edge doorways.... I have to clean it up.

BTW here is a screen grab of the inkscape drawing I am sourcing all these from (pre-script):

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These were drawn on a 1/4 inch grid. I just click on each and export it as a png at the desired export resolution then load it into GIMP and run the script.

-Rob A>

Ascension
08-20-2008, 09:18 PM
This sounds pretty ingenious...you could literally apply the script to just about anything black and white (not grayscale) and produce a dungeon out of it...even scanned in scribbles. One of us Photoshoppers is gonna have to write an action to match this. Great, guess I know what I'm gonna be experimenting with on my first day off in 3 months...boooo. ;)

RobA
08-20-2008, 10:04 PM
The script works the opposite way. Select the color of the hollow (not walls) area, set a threshold, and boom.

This would probably work well on hand drawn maps, as the not wall area would predominantly be the same colour...hmmmm might have to try one :)

-Rob A>

Ascension
08-20-2008, 10:31 PM
That's where I was heading with it...to be able to doodle something up, scan it in, and let the computer do all the work for me. I can doodle up a map with the best of them ;) It's the "making it look good" that's hard (for me at this scale) so if I can come up with an action to apply the doohickies and thingamajigs then I don't have to waste hours on a dungeon for a 1 night slashathon.

Torq
08-21-2008, 04:54 AM
Bastich!

Good job!

Have some rep

As if he needs it! No really I agree, great script and cool output. Well done.

Torq

RobA
08-21-2008, 05:30 PM
Fixed the door shadows... no other update.

-Rob A>

RobA
08-23-2008, 02:49 PM
I have decided on the 9 tiles to make a dungeon with:
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For a laugh, I re-oritented teh tiles, filled doors, and re-ran the filter on the full dungeon template. 27 minutes later, here it is. I had to save as a jpg as I couldn't get the png small enough, and my computer became so unmanageably slow I will have to resort back to the individual tiles:
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An extra early bonus is a whole blank floor
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-Rob A>

RobA
08-23-2008, 03:04 PM
And a few object tokens to fill in walls or make openings:

RobA
08-23-2008, 03:06 PM
And a couple more:

Midgardsormr
08-23-2008, 09:20 PM
Here's an interesting thought: combine the script with that random dungeon generator used for the Not Your Father's Dungeon challenge. A handy tool for when the PCs jump off your finely crafted rails.

RobA
08-23-2008, 09:41 PM
Room 1: The main entrance is through a pair of metal banded wooden doors. Coming in to the foyer, you see a large jade statue in the niches on either side of the entry door. The statues appear to be holding offering plates of some sort. Coming further into the room, you see a large fountain that has carved into the floor around it, strange, glowing runes which provide the only light in the room. A short set of steps leads off to solid wooden double doors both to the left and the right.

### Latest WIP ###
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Note, all art is either from the Dundjinni User Forum, or created by myself.

-Rob A>

RobA
08-23-2008, 11:47 PM
Room 2: A fairly empty room with hay scattered on the floor in places. There are double wooden doors to the south. To the west, a wooden wall has been erected, with a large locked wooden door in it. A corridor leads to to North.

Room 3: This L shaped room appears to be a living area. Various items are scattered throughout on the straw covered floor. In the short end of the L are four sleeping mats with wooden boxes behind them. Along the south wall are rough tables and a cast iron stove.

Room 4: Behind the locked wooden door, a number of barrels are stored. These appear to contain some type of ale...

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-Rob A>

RobA
08-24-2008, 12:34 AM
Room 5: A long dark corridor that makes several turns, dimly lit by torches.

Room 18: High Quarters. This appears to be the quarters for a highly ranked dude with good taste in floors.

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-Rob A>

Robbie
08-24-2008, 12:37 AM
Dude, yer a machine!

"Highly ranked dude"

"I'm the dude playin the dude disguised as another dude"

RobA
08-24-2008, 01:32 AM
Room 6: Weird pool. Perhaps they drown people? Or simply a community bath? Also - the back door nice and metal.

Room 7: I made this map too big.....Fireplace and, um, stuff...Lots of fightin' room

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-Rob A>

RobA
08-24-2008, 01:36 AM
(Getting punchy from lack of sleep...)

Room 16 (big jump, assuming I finish the rest of the map...) Couple of minor acolyte alters, braziers, and a big dragon engraving on the floor. Good spot to defend the inner temple.....

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-Rob A>

jfrazierjr
08-24-2008, 01:41 AM
Very NICE stuff Rob. Can't wait to see the rest of this and get the objects that go with it. I beat you with my Rep stick and I am sure plenty of others have. Hope you are not too bruised by now...

RobA
08-24-2008, 02:05 AM
Room 17: Stairs lead up to an altar (they were buy 2 get one free last week). The alter is surrounded by glowing blue runes and an eerie blue mist swirls about the room. Well made and obviously expensive doors exit to the west, and locked and braced steel doors lead to the east.

6156

-Rob A>

RobA
08-24-2008, 02:09 AM
Very NICE stuff Rob. Can't wait to see the rest of this and get the objects that go with it. I beat you with my Rep stick and I am sure plenty of others have. Hope you are not too bruised by now...

Well... most of the objects are straight from the Dundjinni forums. Not sure if it worth providing them separately....

Thanks for the the praise, though :)

-Rob A>

Ascension
08-24-2008, 09:55 AM
Very nice tiles indeed, well done.

RobA
08-24-2008, 11:52 AM
Room 8: A small room with several uncomfortable chairs
Room 9: A reception room, with two more offering statues and a large throne on a raised dais, in front of a tapestry. One of the doors to the north has been smashed.
Room 10: On one side, a deep well. On the other side, drain grates are set into the floor. A steel door leads North.

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RobA
08-24-2008, 12:40 PM
Room 11: Storeroom
Room 12: Prison 1
Room 19: Stairs down...

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-Rob A>

RobA
08-24-2008, 01:18 PM
Last Tile:

Room 13: An empty prison cell
Room 14: Furnace and coal storage. A heavy iron locked gate leads outside...
Room 15: An additional storeroom with multiple levels.

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-Rob A>

RobA
08-24-2008, 01:42 PM
The whole dungeon:

### Latest WIP ###
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-Rob A>

Steel General
08-24-2008, 04:44 PM
Love the dragon design 'carved' in the floor, nice touch.

Redrobes
08-24-2008, 05:27 PM
Thats pretty gorgeous, ill bet that script gets a lot of future use.

RobA
08-24-2008, 05:34 PM
Love the dragon design 'carved' in the floor, nice touch.

Came from here (http://www.dundjinni.com/forums/forum_posts.asp?TID=940)

-Rob A>

ravells
08-24-2008, 06:01 PM
U R teh 733t! Fantastic! Who could have thought that something generated by a script and a few objects from dunjinni could reek such atmosphere?