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View Full Version : Keep on the Shadowfell (2nd batch) battlemaps (6-8)



loydb
08-27-2008, 11:26 AM
Here's the next set of battlemats for Keep on the Shadowfell. The next set will be caves, and I'm sure it's going to take me a bit to figure out (I started these maps to learn DD3). The big versions are correctly sized to print at 120dpi.

First 5 Encounters: http://www.cartographersguild.com/showthread.php?p=30261#post30261

http://www.blankenship.com/maps/shadowfell/shadowfell_keep_bmat_1_6_lores.jpg
Full Size 120dpi version: http://www.blankenship.com/maps/shadowfell/shadowfell_keep_bmat_1_6.jpg

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http://www.blankenship.com/maps/shadowfell/shadowfell_keep_bmat_1_7_lores.jpg
Full Size 120dpi version: http://www.blankenship.com/maps/shadowfell/shadowfell_keep_bmat_1_7.jpg

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http://www.blankenship.com/maps/shadowfell/shadowfell_keep_bmat_1_8_lores.jpg
Full Size 120dpi version: http://www.blankenship.com/maps/shadowfell/shadowfell_keep_bmat_1_8.jpg

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NeonKnight
08-27-2008, 08:14 PM
Few comments.

First the top map, Area 1-6, should have technically 2 different battle maps, and you know the reason why ;)

Second, for 1-7, I think the Iron Maiden Symbol from the TRAPS Symbols for DD3 will better represent the Standing Sarcophogi of the area.

Midgardsormr
08-27-2008, 09:51 PM
Since these are battlemats, and thus meant to be seen by the players, you may want to leave the secret information off of them. I'm assuming, of course, that the "S" in the wall of that first map indicates a secret door.

loydb
08-27-2008, 10:38 PM
Few comments.

First the top map, Area 1-6, should have technically 2 different battle maps, and you know the reason why ;)

Second, for 1-7, I think the Iron Maiden Symbol from the TRAPS Symbols for DD3 will better represent the Standing Sarcophogi of the area.

1) I figured the DM would draw in the first room on the other mat, and only bust out this one if necessary...

2) I thought about using it, but I already used it in the torture chamber, and at the scale it would print at, the spikes would be clearly visible. I plan on doing a lot more custom symbol work on the next set of maps I do.

loyd

loydb
08-27-2008, 10:44 PM
Since these are battlemats, and thus meant to be seen by the players, you may want to leave the secret information off of them. I'm assuming, of course, that the "S" in the wall of that first map indicates a secret door.

They wouldn't see this mat until they'd discovered the secret door.

Midgardsormr
08-27-2008, 10:47 PM
I see. Well then nevermind!

Thanks for doing this; I don't know if I'm going to run that module yet or not, but if I do, your mats will definitely get a workout from me!

Nebulous
09-03-2008, 12:22 PM
It's a good module. Needs considerable fleshing out of NPCs and some plot twists, and i would recommend making the main villain a little more interesting than "I'm Evil, and will Kill You."

Other than that it's been great.

Gunner
03-02-2010, 02:19 AM
sounds good t me

recon35
01-16-2013, 12:43 PM
I know this is an old thread, but thank you for the maps. My friend lent me the module, but without the attendant maps, so this is a big help.