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nemojbatkastle
09-04-2008, 06:13 PM
Half of the world many millions of years in the future, part of my Book of the New Sun/Dune/Whatever else interests me at the time world building project.

My hope is to redo this is Bryce, or at least some program that can produce a more detailed and realistic map. I'm been messing with photoshop, but for what it's worth the bevel tool does not a good mountain make.

http://i282.photobucket.com/albums/kk266/nemobatkastle/halfofterra.png

Steel General
09-04-2008, 08:15 PM
If you put a bit of gaussian blur on the different layers it should help to 'soften' the lines between the various colors so they aren't so hard.

There are several tutorials on doing mountains in Photoshop & GIMP, you may want to check them out.

Sirith
09-05-2008, 07:51 AM
This has a very awesome cartoony feel to it. Great work :)

Redrobes
09-05-2008, 08:36 AM
I like the map. I took one instant look at it and thought... ohhh if you just make each of those colors into the right shade of gray then you could get a height map and run it into a 3D app. So if your going into Bryce then thats the way to go. Do you have a copy of this map without the text on it ?

landorl
09-05-2008, 10:24 AM
I like this map a lot. Having the contours really gives you a feel for the lay of the land.

delgondahntelius
09-05-2008, 10:52 PM
great looking map... I love the style and feel of it

nemojbatkastle
09-06-2008, 01:11 AM
I really appreciate that people are responding so well to my map, so I thought I might post the other half of it.

I like the map too, it was fun to make and taught me paint.net. You would be able to notice the pixely noise and jagged edges up close, so I'd like to make something better. But hey, why knock an accomplishment.

Right now all I have is the more up close maps, with all those little fiddly titles easier to read (every location name comes from a real thing, usually gods and myths). If anyone wants me to post the regional maps just say so.


http://i282.photobucket.com/albums/kk266/nemobatkastle/otherhalfofterra.png

delgondahntelius
09-06-2008, 03:15 AM
I thought Hyperborea and Acheron was from REH's Conan stories... maybe he ripped them off tho...

Ghostman
09-06-2008, 11:38 AM
Acheron is in Greek mythology one of the rivers that flow through the realm of Hades. Hyberborea is literally "land beyond Northern Wind" (the Northern Wind bearing the name Boreas). Since Boreas was believed to dwell in Thrace, Hyperborea to the Greeks would have meant all the land north of Thrace. The name Hyperborea has been used by REH but even more so by Clark Ashton Smith. The former's hyperborea was located in Russia, the latter's in Greenland.

Nice map, nemojbatkastle. It could use a legend to explain what the different colors mean. Also, I think the two shades of yellow are a bit too similar. Making them more distinct would make it easier to spot the border where areas bearing these colors touch.

nemojbatkastle
09-06-2008, 08:47 PM
Much of my setting takes from REH and CAS, with Hyperborea and Acheron being shameless references to the Hyborean world.

nemojbatkastle
09-26-2008, 02:34 AM
If anyone is so curious, here's what i've been doing. The mountains are kind of my own invented process, smothered in Karl Gauss's own blur paste like so much sauerkraut.

My next vexation is deserts and forests. has anyone found any particularly good methods for forests and deserts in PS?

http://i282.photobucket.com/albums/kk266/nemobatkastle/GreaterConcordiapng.png

nemojbatkastle
09-26-2008, 02:35 AM
http://i282.photobucket.com/albums/kk266/nemobatkastle/thewestpng.png

Torq
09-26-2008, 02:58 AM
These may not be the best methods but they are really quick. I did them in Gimp. Took about 10 minutes.

The forest is just a dark green splatter brush. Then I applied noise to it (spread) and embossed it. As an enhancement you can then duplicate the forest layer and apply a very small drop shadow to the top layer.

The deserts are just an adjustment in the colour levels of those areas and the application of a feint bump map. As I say, not hugely pretty bu quick.

Torq

Steel General
09-26-2008, 08:20 AM
I tend to use textures for my forests and deserts (and pretty much everything else), though that also depends on the scale of the map. Though Torq's use of GIMPs splatter brush (not sure what ,if any PS equivalent there is), does wield some great results.

You could also try a noise filter to give a little 'graininess' to the deserts, not sure how well it would work but it might be worth a try.

Great mountains by the way. :)