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Gandwarf
09-17-2008, 04:59 PM
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EDIT: I did a new version of this map:
http://www.cartographersguild.com/showthread.php?p=43309#post43309
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Hi all,

I have been lurking on this forum for some time now, admiring your beautiful creations :D

Now that City Designer 3 has been released I wanted to share a WIP on a city map I am creating. Mostly to show you what a great piece of software this is!

This is my first map created with City Designer and I am very content with the way it's shaping up. The map is not entirely finished: it needs more farms and fishing villages outside the walls and some labeling.

It's based on the city of Concetron, the capital of a fantasy world I have created (I'm trying to write some novels). The city and surrounding villages are supposed to hold 30.000+ people. In the south, where the canals are located, is the "Old town". The canals are hardly used anymore now that there is a sizable harbor. The palace is the walled enclave in the middle and the large square to the north lies in the middle of the new merchant district. In the southeast is a district called "Rats Quarter" and it is where most of the poor people live.

ravells
09-17-2008, 05:03 PM
Oh my bloody word! Have some rep for the sheer amount of effort you must have put into making that map! Oh and welcome to the Guild, and do post an introduction in the introductions forum and tell us a bit more about yourself

jezelf
09-17-2008, 05:29 PM
Wow thats great. Doing this stuff to support your writings is good idea. I'm following the same route. It's good research and helps keep continuity.

was this picture rendered in various pieces? There seems ato be a slight misalignment along the central building and off to the left and along the fortification walls of a few pixels.

anyhow - very nice - very immersive!

Gandwarf
09-17-2008, 06:07 PM
Yes, you are right. Creating this map has already given me some great ideas for story enhancement :idea:

My computer is a few years old and with this many houses City Designer just gets too slow. So I rendered a few pieces and then put them all together (and a bit shoddy I have to admit, I will correct that in a future version).

ravells
09-17-2008, 07:55 PM
Well I can't see the joins!

Patrakis
09-17-2008, 08:06 PM
I admire the work that must have gone into this map. Considering that CD3 is a week old,.. did you sleep much?

If your permit me a few critics i'd go like this:

1- If you placed you vegetation on a seperate sheet, i'd cut the length of the shadows a bit;
2- There is far too few trees and space and parks and special features and special buildings, etc. There must be a castle or fortress in there somewhere. I'd suggest not using the CD3 provided buildings for those and i would draw then in black fill.
3- For a very dense and fortified city like this one seems to be, i might have gone with a more dense development with buildings stuck together.

But that might not be the look you were going for so...it's all well.

Pat

Steel General
09-17-2008, 08:33 PM
Very nice, enough to reconsider picking up CD3, looking forward to seeing more.

NeonKnight
09-18-2008, 12:46 AM
Jeebus that is a sweet map. I am ashamed to say I have yet to really play with CD3 :(

Torq
09-18-2008, 01:52 AM
Holy Rings of Saturn Gandwarf! Great first post. Lovely (an immense) city map. I love city maps but because of the effort they take to make most people confine themselves to settlements that are smaller than they should be. CD3 looks very interesting. Congrats for doing a city in the scale it should be done.


Torq

Gandwarf
09-18-2008, 04:18 AM
I admire the work that must have gone into this map. Considering that CD3 is a week old,.. did you sleep much?

If your permit me a few critics i'd go like this:

1- If you placed you vegetation on a seperate sheet, i'd cut the length of the shadows a bit;
2- There is far too few trees and space and parks and special features and special buildings, etc. There must be a castle or fortress in there somewhere. I'd suggest not using the CD3 provided buildings for those and i would draw then in black fill.
3- For a very dense and fortified city like this one seems to be, i might have gone with a more dense development with buildings stuck together.

But that might not be the look you were going for so...it's all well.

Pat

Hi Pat,

Thanks for your comments.
1. I am adding vegetation outside the city right now, so I will "play" with the shadows a bit.
2. The city has almost no trees, that is correct. Most of the trees in this world have been cut down and there are small wars being fought over them. So trees and parks are luxuries even the rich cannot afford (or the poor would cut down for fuel and stuff). I admit there are too few special buildings, I will add some in the future. Also the city has seen a LOT of refugees in the last years because of fighting to the south, so spaces that were unused are now packed with buildings.
3. I am going to create a real fortress city after this map and I will keep your comment in mind. Concetron is not really a fortress city. It has city walls and some fortresses, but it's not really defendable (there is far too much wall for the few hundred soldiers the city maintains).

RobA
09-18-2008, 10:04 AM
mmmmmmmm canals...have some rep for a nice map, too.

-Rob A>

Gandwarf
09-18-2008, 05:09 PM
A new version of the map with some added farms, vegetation and villages. Unfortunately I think the hedges and bushes are not in the vegetation layer, but the houses layer. So the shadows of the vegetation are a bit messed up. I will have too look into that. Ah well, still learning...

ravells
09-18-2008, 05:13 PM
Utterly yummy. I'm still amazed at the work you must have put into this. How many hours did it take?

Gandwarf
09-18-2008, 05:50 PM
Probably about 15 hours. I have created each individual house, road, wall, etc myself, which is really time consuming. CD3 has some features I didn't use, like creating whole streets. Will experiment with that in the future.

15 hours sounds like a lot of time in hindsight... but this is my first ever city map, so there's a learning curve as well.

ravells
09-18-2008, 06:26 PM
For this map, 15 hours sounds like a very short time. The 'street tool' in CC2 (sorry I don't have CC3, but I assume it's the same) is very cool and tweakable too. I'm not sure if it will be any help, but have a look at this tut (http://www.cartographersguild.com/showthread.php?t=900), which may give you some ideas as to where to go from here if you choose to use it.

Gandwarf
09-18-2008, 07:04 PM
Hmm, that tutorial looks interesting. Gonna try that with my next map. It could save a lot of time and make things look more natural :)

I'm going to leave the map looking like this for today. I think I can fix the shadows on the vegetation.

I'm already itching to get started on the next city. A small fortress town which is located not far from this city (they share access to the same lake).

ravells
09-18-2008, 07:12 PM
I was so amazed by the effort that I hesitated to say it, but I'll say it now as we have built up a rapport :) , generally in large cities (Ok this is fantasy but nevertheless) you really don't have that many individual buildings pushed up against each other, particularly with the road system you have. It suggests that you should have at least some (if not a lot of) larger buildings in which a lot of people live. Generally speaking, in real life anyway, once the density of housing gets to the stage suggested by your city, people live in appartments.

Google cities like Parma to see what I mean - here is a wiki picture of parma:

cheers

Ravs

Gandwarf
09-18-2008, 07:31 PM
You are probably right :P

Although, medieval apartments? I don't want apartments in my fantasy world. That just doesn't sound right, somehow.

I guess I am picturing something more like this:
http://igitur-archive.library.uu.nl/dissertations/01754573/col1.jpg

Lots of small houses, even if it's a fortress town.

This is one of the examples coming with CD3. The house blocks look more natural.
http://www.profantasy.com/images/cd3/gallery/gallery12.jpg

Ah well, so much to learn :idea:

ice
09-19-2008, 01:10 AM
wowza amazing job on this. Kind of makes me wish i had this program :)

jezelf
09-19-2008, 08:06 AM
shaping up really well. Seeing the farming lands are helping balance it out for all the mouths that'll be needed to be fed.

I agree about the density. Would the more poorer population would be outside the city walls? (unable to afford the taxes that the city demands for protection? Or if they are all capable of paying, more squares - green area one in each quarter? OR would that be a more modern idea in town planning?

I love that reference photo you posted, Gandwarf.

landorl
09-19-2008, 10:44 AM
I love the look of your city so far. It is amazing that you could do such a large map with CD3 so fast! I have been tinkering with it some, but have not done anything like that so far. It is a great tool, and does even more than CD2 did. It is very useful for getting good looking towns done quickly.

I do have to agree about the buildings though. Most of the medieval cities were built with the houses touching - even sharing walls. I think what Ravells said has some merit, but the "apartments" that he mentioned would be more along the lines of a tenements. It would be more like a two story house that is subdivided into tow or three - one or two room homes (per floor). They would still be only a little larger than some of the more modest homes in a city.

I am looking forward to seeing more of your work.

Gandwarf
09-19-2008, 11:10 AM
Landorl,

You are absolutely right, like Ravells.
That's why I like that example I included on the previous page. The houses do share walls there. For my next city I am going to experiment with that.

Do keep in my though that I created this map to be included on a small page in a novel I am working on (and self-publishing). We are looking at this map really zoomed in and then you can clearly see the houses don't share walls. But on a small, printed page it looks different. It wasn't even actually my intent to create such a huge map :)
Although I must say I love it...

I am leaving this map as it is right now and am looking forward to start work on a new, smaller city this weekend.

ravells
09-19-2008, 02:38 PM
My apologies, appartments was probably the wrong word - perhaps dwellings housing more than one family, might be better, but yes...abutting walls is definitely the way to go. But I do underline that this is a fantasy city so if it looks cool then go with it. And your city does look cool.

ambessalion
02-26-2009, 09:31 AM
that's a beautiful map!

i'm not sure how many native cities i'll portray in my fan fic...basically, the story is about an antrhopoligical expedition to a far away region of the galaxy so i'd probably have to make towns, villages and major cities on dozens of alien worlds with unique styles for each world....i've designed one city already and am working on a second one so far...bu it's so far just the capital cities of 2 of my worlds...

Greason Wolfe
03-02-2009, 01:57 PM
I'm not even going to ask how long it took you to produce that. If it were me, we'd be talking months and months. :lol: I just have absolutely no patience for designing cities larger than a small town for the most part. In any event, most excellent work.

GW

Gandwarf
03-03-2009, 09:00 AM
Thanks!
This version took me about 20 hours I think. The new version took 30+ hours. They were both done in a couple of days ;)

overlordchuck
03-03-2009, 02:02 PM
Wow. Fancy map. Have some rep.