View Full Version : October Entry: Ground Zero

10-02-2008, 03:17 AM
No WIP yet, just spouting off ideas.

Since modern or Sci-Fi future is the general consensus looking at the outline view, though the not the only way, look at Sigurd's WIP...

Rather than struggling to create unique identity from other similar futuristic megapolis maps - I wanted to try something waaaaay out there. So here goes...

The date is September 11, 2201 in the city of New Manhatten, on Triam IV, the financial capital of the Terran Federation. Although the federation is generally a democratic and a rule of law nation, its gun-boat diplomacy has ostracized various alien, and early human colonial worlds giving rise to various vengeance seeking, subversive groups, called terrorists by the Federation Council.

On this day, a micro-singularity bomb was released over Freedom Park during the commemoration ceremony of a 90 foot bronze statue of former President Addan Conders whose economic policies brought wealth to the Federation Core at the expense of the Rimworld Colonies. A micro-singularity immediately formed then collapsed on itself as a perfect sphere centered just shy of 1000 feet off the ground with the entire statue and base on its outermost edge, on the ground directly below it.

However the surrounding skyscrapers of varying height also are affected by the micro-singularity's area of effect. With vast sections of those structures within the area of effect are gone, disintegrated away. The grounds surrounding these structures will have some debris, as failed structural integrity has allowed some collapse - though it's not the pile of debris from the original 911 event.

I'll need to show floor-by-floor damage following the contours of the spheroid damage area.

I didn't want to make the typical future urbanscape. I'm still developing ideas, but this is the direction I intend to go! Something completely different. It will probably be a combination Xara and 3D map.


PS: give me a couple days and I'll post an early WIP

10-02-2008, 10:52 AM
ummm dood...

10-02-2008, 11:48 AM
Is this map idea in bad taste, Arcana?

First I was looking at a modern/future city. But then I didn't want to create just another version of a city. So next I thought a post-apocalyptic city location, but then, that's a ruin, not so much a city anymore. So next I thought war torn urban landscape with damaged structures... that's when the idea of a terrorist attack in an urban area hit me - which of course reflected 911.

Don't terrorists prefer to date attacks, on precipitous dates - what better date for a major urban terrorist attack than 911. These terrorists aren't of any particular ethnic group, nor do their concerns have anything to do with current politics or our world today.

So a downtown scene with major destruction, smoke and debris, emergency vehicles, cordoned off area from regular traffic, aerial news hover choppers overhead. These is the ideas that are coming to me at the moment.


10-02-2008, 11:58 AM
oh no not at all...the "umm dood" was primarily a jaw drop effect...I'm quite impressed by the concept. No worries at all from me.

the word "dood" unfortunately can be used for SOOO many things...all it takes is a slight inflection in the voice to change the entire meaning. The above use of the dood is the incredulous dood...kinda like the Neo from the Matrix "whoah..."

10-02-2008, 06:25 PM
OK, starting to work on structures to match the shapes in the outline map. I've only made these buildings hollow in order to accomodate the interior floors, walls, elevators, and other structures, which I'll be working on next. I used Nendo to model all the buildings, then brought into Raydream to perform the Boolean function - placing a sphere that is removed from over the park area.

The first image is a screen capture from Nendo, showing the necessary structures that follow the ground layout in the outline map - before the terrorist attack.

The second image is also a 3/4 view, after the boolean function to create the micro-singularity hole...

The third image is a top down view of image 2.

Lots of work to do here, mostly exposed interior floors and the ground features. The slanted wall structures will show glass and metal, reflecting their surroundings. Plan to place commo towers, air conditioning units on rooftops. Also some news hover choppers in the air. Might place some smoke along with debris. No textures yet - this is very "plain jane" for now. Lots to do yet!


10-02-2008, 07:47 PM
Wow... I can imagine that this is going to be a phenomenal map when its over with .... Great Idea too .... another unique approach and idea ... Kudos!

10-03-2008, 12:40 AM
You are a machine

10-03-2008, 03:49 AM
This is a scary amount of work you are giving yourself, good job you work so faston this stuff

Steel General
10-03-2008, 07:08 AM
ummm... WOW!

10-03-2008, 10:10 AM
In the spirit of Arcana and Metalcolypse: This map is gonna be brutal!

10-03-2008, 03:47 PM
Yeah but is it metal enough? Nathan Explosion says yeah. Alrighty then. Lookin good so far my man.

10-05-2008, 12:10 PM
I've heard of "pushing the envelope" but I've laways felt people werent deserving of that description. When it comes to mapping GP, you push the envelope. Keep pushing, its great.


10-05-2008, 01:33 PM
I look forward to seeing your piece. Past evidence indicates it will be most worthy.

10-07-2008, 01:11 AM
Since only 7 or 8 buildings actually show damage, I won't need to create floors for every building. The large building on the left side of my initial posts is the building below - the Terran Federation Reserve Bank building. Although only the upper floors will retain damage, I plan to create a single floorplan for each damaged building, then simply duplicate them in a stack, so as to minimize modeling efforts. Once I place the damage, those exposed offices will have furniture and people placed. Notice the lack of doors, I'll put in door graphics once exposed areas are known.

Once I create all necessary floorplans for each damaged structure, I'll place A/C units, signal towers, satelite dishes on the tops.

Since I think both the top down and 3/4 view maps provide unique insight to levels of damage, my final map will include multiple views, before and after in a composite map. A wide angle view will show surrounding structures not in current map - but probably left untextured to emphasize on main map area.

I'll have several of the smaller structures floorplans tomorrow night. Hopefully just a couple nights to get this part done... 8)


10-07-2008, 09:33 AM
oh man... do you even have a day job? This is going to be sweet. I can wait to see the futuristic hairstyles of the people in the damaged offices.

10-07-2008, 11:27 AM
oh man... do you even have a day job? This is going to be sweet. I can wait to see the futuristic hairstyles of the people in the damaged offices.

I hope that's sarcasm, as the likelihood of seeing hairstyles on people at the scales I'll be presenting is rather unlikely! The people will be more like furniture to help fill the structures. I'll be using Poser figures as the people and since these are all business men/women, you're only going to see "suits". Not 23rd century fashion and hair design.

But my day job is a graphics shop, though I rarely map during my workday, having access to tools to workout ideas in between client jobs, then uploading here during the workday is entirely possible.


10-07-2008, 03:10 PM
this... looks... awesome!

10-13-2008, 10:49 PM
So far this is looking like the piece d'resistance! God, my French is so bad...

I will be rather interested in seeing how you deal with the internal building textures and the other flotsam and jetsam that will be textured in the area.

Are you intending to add the rescue vehicles and other stuff you mentioned earlier in the thread? Ambitious without the first responders

any more sneak peaks?

10-17-2008, 08:14 PM
Unfortunately, it looks like I won't have time to work on this challenge this month. I am actually earnestly working on the last touches on the Gamer Printshop Ecommerce site, then loading Anna's maps into the store and make ready for a grand reopening of the site.

I also am working on several commission maps, that have taken over my evening time, when I usually work on challenges.

If I have time before the end of the month, I'll try to do an update, but from the way things look, I'll be too busy. I'll make sure to finish it, even after the challenge is over.

It looks like I'm out - sorry guys! :(


10-17-2008, 11:15 PM
That really is too bad since it was shaping up rather nicely. I imagine had your idea been less ambitious, you would still finish something and submit, but you really set the bar high for yourself.

The entries will be weaker without yours.

10-18-2008, 08:23 AM
That is a shame - if another challenge comes up with a scenario that could take the sphere cut out of floors then it would be great to see how that pans out. It was a great idea.

10-19-2008, 04:21 PM
I really liked where you were going with this. I hope you're able to finish it at some point.