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meleeguy
10-06-2008, 01:28 AM
I'm working on a map for a game with my kids in CC3 using the SS1 symbols and thought I'd share.


Comments appreciated.

Gandwarf
10-06-2008, 04:06 AM
I like the background you have set up and the overall layout of the map.

Some points of criticism/questions:
- The river splitting doesn't look really natural (but you have to wonder does it have to be?).
- I don't think you should have put any trees on the hills. In between and around is ok, but right on top of them looks weird.
- What's that brown line? It looks line another river or maybe a border...
- Did you chose not to put any effects on the trees? Like them dropping a shadow?

Keep up the good work!

meleeguy
10-06-2008, 01:44 PM
Thank you, Gandwarf, Those are some good things for me to revisit.

The main river in the sw corner flows from nwto se and is joined by the smaller river running ne to sw. I'm not showing that well enough (the dreaded variable river width problem). The 'brown river' is meant to be a trail, as I'm not a fan of dotted lines but I guess I see the issue without them.

Great job on the CD3 maps by the way, that inspired me to pick up copy and I'll be playing more with it in this month's challenge after I get this one done enough to support my son's first game.

Gandwarf
10-06-2008, 03:23 PM
Thank you, Gandwarf, Those are some good things for me to revisit.

The main river in the sw corner flows from nwto se and is joined by the smaller river running ne to sw. I'm not showing that well enough (the dreaded variable river width problem). The 'brown river' is meant to be a trail, as I'm not a fan of dotted lines but I guess I see the issue without them.

Great job on the CD3 maps by the way, that inspired me to pick up copy and I'll be playing more with it in this month's challenge after I get this one done enough to support my son's first game.

I would personally use a dotted line for that trail. Now it looks like a heavily polluted river or border. I am interested to see any new versions you might be doing.

Thanks for the praise on the CD3 maps, good to hear I'm inspiring people to pick up copies of Campaign Cartographer:P

Ascension
10-06-2008, 09:18 PM
A lil texture might help that trail or some sort of pattern overlay but once I saw that one sharp bend on the side of a hill I had assumed it to be a trail so maybe that's just me. Otherwise it's a solid base and am looking forward to this proceed.

meleeguy
10-07-2008, 01:39 AM
This is quite a bit of fun to do, thank you for the great feedback. Here is tonight's version. I expect to finish the middle part (so we can play) tomorrow night and then it will slow down as I move to game prep for awhile.

The latest version is at the thread tip.

Steel General
10-07-2008, 09:27 AM
Not being a CC user, I was wondering if its possible to put textures (similar to a pattern overlay in photshop) on the various 'sheets' -is that the correct term?

I like the map, but I think the grass areas with a bit of texture would really make this 'pop'.

torstan
10-07-2008, 12:22 PM
I'm a little confused - the dark green and lighter green designate forest by your key, but you also show it in different areas with a symbol? That would be better if it were made consistent throughout.

Also - you have desert in the middle of a forest? That seems a little odd. Otherwise, good work so far.

meleeguy
10-09-2008, 02:30 AM
Tip updated.

The white band just looks good to me, but it does suggest desert. I'll have to find a light green that does makes the map pop like the white does for me.

Fiddling with trails and layers and trees. One of the things I like about CC3 is the feeling of building a miniature which I don't always get from PS etc.

It needs more fiddling, and yet the middle is ready for the game. I want to expose the map slowly as it is explored by the players. I'm looking forward to this, and I appreciate all the help I've received from the cartogensia.

This is a palantine barony, cut off from the mother kingdom by <insert calamity>. I'll need another run of villages and such.

Gandwarf
10-09-2008, 09:14 AM
I like your forest a lot now, the trails are also better (they don't look like polluted rivers anymore). Your map is definitely improving.

What I don't understand is that the symbols (for example the villages) look like they have been done in only 16 colors or something. It looks more like CC2 than CC3?

The Stoat
10-11-2008, 02:55 PM
This is a really playful style for the map. I can see a lot of fairy tale adventures happening there.
The trees looked a little odd to me, the seem to float above the map. I am not very familiar with CC2 but if the trees are on a separate layer you might try blurring them a little. I am not sure this would cure it but the eye tends to assume the sharper focused items are closer.
To my eye the color changes seem abrupt, especially the forest to the desert. I would have some green between between the forest and the desert and the lightly forested area around the mountains just a little more background green.
Even with no changes its a beautiful map.

meleeguy
10-20-2008, 11:41 PM
Thank you very much.

Here's where we are, still assimilating some comments.

meleeguy
10-28-2008, 02:25 AM
Dumped the hills in the forest to get blurring on the trees layer. Many thanks to the Profantasy person for verifying my understanding of CC3 sheets. I see more serious sessions on this map and taking it to completion, with labels.

Steel General
10-28-2008, 09:22 AM
I'm not quite sure that the blurring on the trees "works" (unless you have a specific reason for doing so in which case you can disregard that), I think I actually like the first version better, though the colors are a bit over saturated for my personal tastes.

meleeguy
01-02-2009, 05:38 PM
Greetings fellow mappers,

I'm back at this - I redid my troublesome tree band by adding 8 tree/hill sheets and using them successively. This works very nicely. I took a break because I do this for fun and it had become a chore.

However, I want to be in the 'practice' of finishing maps I start. This one is complete enough that I need to work on world details to drive further layout of the population.

I'm going to start a new map soon, related to my custom map driven gaming objectives.

Regards,
-meleeguy

Gandwarf
01-02-2009, 06:07 PM
Welcome back. The hills surrounded by the trees look good.
Other symbols, like your towns and cities, need a little effect I think. A drop shadow or glow or something like that.

Hoel
01-02-2009, 06:20 PM
Noo.. I liked the trees on the hills! Bring them back!
Seriusly thou, nice work. I like the cartoony style. How old are the players?

meleeguy
01-02-2009, 08:53 PM
Thank you both.

Hoel - Yes, I agree I'm adding tree hills back as a separate sheet for each hill layer. I think I may do some forest thinning as well. With sheets it is easy whereas before it was a mess to redo a section.

Gandwarf - I'll play around with that. Perhaps custom symbols because I'd really like some little castles in there.

-meleeguy

NymTevlyn
01-02-2009, 10:42 PM
Blurring things is usually a bad idea. Especially on symbols like the trees. It would be better to blend the terrain colors more effectively and run a few filters in GIMP or Photoshop to roughen it up.

meleeguy
03-18-2009, 10:04 PM
Back at it. :)