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Schley
10-10-2008, 10:23 PM
Here's a little town map I did a while ago for Dungeon. Let me know if you have any questions or suggestions.

Mike

delgondahntelius
10-10-2008, 10:56 PM
Very sweet. I'm guessing with a town this small you inked all teh houses by hand ? ... What about a map like Brindol in the adventure "Rescue at Rivenroar"? how long did that take and did you repeat some of the same houses in that map? ... Love the trees on this map... and the colors of course... I'm beginning to be able to tell your maps by sight of thumbnails :D

mmmmmpig
10-11-2008, 12:45 AM
Love the colors on this one as well! The water has a nice effect going on with it as well. I might have to lift some of your style and do some mapping a la Schley

Gandwarf
10-11-2008, 05:41 AM
Very nice. I especially like the smoke coming from the chimneys. I think I can also learn something from the way you did the relief lines on the hill.

11b is a graveyard or something?

The only thing I am missing is a couple of small boats. Although I never do them in my city maps, I think they would look good in this map.

Redrobes
10-11-2008, 09:43 AM
Utterly gorgeous too. I think this is an example of just how a fantasy map should look. Theres a lot of things I particularly like about this one as well as your last one. Theres an almost 3D quality to it from the nice shading on the rocks. With a lot of pen and ink maps you get houses with wobbly walls. I like the hand drawn nature of this but with the nice crisp straight walls that they ought to be. The forest texture is awesome too. I would like a seamless digital tile of that though I can see yours is hand drawn. This is where hand drawn can out do digital texturing.

stuamn
10-11-2008, 11:25 AM
Fantastic - Talk about timing, I'm DM-ing this adventure in an hour.

NeonKnight
10-11-2008, 03:09 PM
WOW!

I almost hate to say this, but I think I found an error on your map :(

The Large hillock in the northwest portion of the map. The Escapment lines (i think that is what they are), are traditionally drawn with the thick portion denoting the higher elevation and 'pointing' to the lower elevation.

As a result, the hillock is supposed to sit approximated 20-25 feet above the village proper, but the lines are done in such a way to represent in traditional topographic maps a depression.

Again, only a minor nit, and certainly nothing to kill me avid fan-ness of your map.

Otookee
10-25-2008, 11:50 AM
"Escarpment" lines, and yes, the thick end should be higher. But other than that, I'm very impressed by this map, and by your maps in general. Presumably Wizards was too, that's why they hired you.. :)

jezelf
10-25-2008, 12:38 PM
Very nice work. love the style. Good one!

Hawke
11-02-2008, 04:04 PM
I love the style! Would it be possible to get a version w/o the numbered buildings? I may snag it for an unrelated port town and it'd be useful to do the numbers of the important stuff myself.

jfrazierjr
11-02-2008, 04:14 PM
I love the style! Would it be possible to get a version w/o the numbered buildings? I may snag it for an unrelated port town and it'd be useful to do the numbers of the important stuff myself.

Since it's a commercial work, I doubt Mike can provide a modified copy, but that is up to him to decide of course.

Mathayus
07-20-2012, 05:05 PM
This is a great map of a port town. We used this in a Pathfinder game session and really brought it to life. While it may seem like a fairly small map it really has a lot to offer. Very nice job on the layout too!