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View Full Version : Dungeon Practice Map - Looking for advice



Larb
10-12-2008, 08:20 PM
Ok, having mastered the basics of photoshop and also after having played with a bunch of regional maps, I decided to take an old simple dungeon map from an old campaign and see what I could do with it.

Here's what I have so far:

http://www.imperialcross.co.uk/stuff/verosundergroundwip.jpg


Things I'm looking for besides general critique:

(1) Various methods of doing flagstones and stuff and having them merge into more natural looking areas.
(2) The walls. I want walls that look interesting and like actual walls, in a similar style to the map in this thread: http://www.cartographersguild.com/showthread.php?t=2522

It's also a style used in some of the newer adventure modules by Wizards, and I really like it.

Also, any other critique and advice with technique suggestions would be great, thankyou!

jfrazierjr
10-12-2008, 08:39 PM
Nice start. My first suggestion would be to select your inside, expand the selection about 10 px or so, and then invert the selection and make a channel. Create a new layer and fill it with noise and set the blend mode to overlay and add the channel to the layer as a mask. This will put some random clouds over your "rock" parts and give them much more variety in dark/light tones. Of course, this depends on where you are going with the whole thing.

As for the walls, if PS supports it(GIMP does), I would select the walls and create a path from this. Then, unselect and stroke the path with a suitable texture you like(on a separate transparent layer.) I would probably also do the same noise thing on the floors layer to get some variation on the floor color also.

Hmm... how come some of the floor has a slight bluish tint???

Ascension
10-12-2008, 11:35 PM
Much along what JFJ was saying...make a selection, enlarge it, fill with a pattern, then delete the middle by selecting the original shape/shapes, then go around the outside edges and erase rocks not fully formed.

delgondahntelius
10-13-2008, 01:39 AM
set a natural rock layer down... then a layer for the flagstone (I might even go with another natural layer abouve the flagstone ... then use masks to blend the areas you want to look more natural in with the flagstone floor.... play around with multiply and overlay as well till you get the effect you are going for...

bennyty
10-13-2008, 11:28 PM
Can you post a link to a tutorial on how to get to where you are now?
(with photoshop)

RobA
10-14-2008, 02:54 PM
But to get the beautiful bricky walls (as shown in the linked map) you have to bite the bullet and draw them by hand... Sorry :)

-Rob A>

jfrazierjr
10-14-2008, 03:09 PM
But to get the beautiful bricky walls (as shown in the linked map) you have to bite the bullet and draw them by hand... Sorry :)

-Rob A>

Hmm I thought the original poster had gotten those walls from a texture somewhere? Isn't that why there is some clipping on the original post image?

RobA
10-14-2008, 03:47 PM
Hmm I thought the original poster had gotten those walls from a texture somewhere? Isn't that why there is some clipping on the original post image?

IIR it was clipping due to bad masking of his original work...

-Rob A>

jfrazierjr
10-14-2008, 03:59 PM
IIR it was clipping due to bad masking of his original work...

-Rob A>


Ah.. bummer.. perhaps I can try to knock up a quick texture that comes close to that style when I get home... I know I could use that type of stone work....

bennyty
10-14-2008, 04:45 PM
I meant to get the grid the shadow and the grayish BG texture

RobA
10-14-2008, 05:16 PM
I meant to get the grid the shadow and the grayish BG texture

Using what software, bennyty?

-Rob A>

bennyty
10-15-2008, 11:51 PM
Photoshop or Gimp... Preferably Gimp…

I am leaving for China tomorrow and won’t be back until the 26th

So goodbye ppl’s :)

RobA
10-16-2008, 10:52 AM
@bennyty-

There is an active thread on masks that would serve well...

The basics would be:

-Create a layer with the desired grid/bg colour.
-Create a new layer and fill with the grey rock texture.
-Select the area for the grid to show through, and either erase it, or us a layer mask to remove it.
-Add an inner glow and an outer glow using dark colours to simulate a non-directional shadow.

-Rob A>

Larb
10-17-2008, 06:18 PM
Sorry about the late reply, thanks for all the kind words. As for the wall effect, currently I'm working trying it with a custom made pattern that is applied as a seperate layer (like with the forests in those zombienirvana map tutorials). It seems to be sorta working, just needs a little more refinement. I shall post any results I am happy with.

Bennty: To get where I am now (and I was a TOTAL photoshop n00b), I simply followed the zombienirvana tutorials on youtube, as well as just browse the internet for random, totally map unrelated tutorials just so I could get to grips with photoshop. I'll post the ones I started with:


http://www.youtube.com/watch?v=KO4XZfaSAoA <-- the first zombie nirvana one, follow the whole series, it's really useful.

http://www.lunacore.com/photoshop/tutorials/tut024.htm <-- I did this (though I used a picture of someone special). I also used a few other tutorials on this site just for practice.

http://www.youtube.com/watch?v=jSFRXuPcg9Y <-- this shows you how to build planets. It's not really a tutorial, but once you know all the photoshop basics, you can see what's going on and easily reproduce it, so well worth it.

Then I went around searching for various tutorials. And then I started following some on this site. It's all about trying totally new things I think. If the tutorials are done well enough, and usually even if they aren't, you'll still learn something new about the program.

Basically, just dive right in at the deep end. You'll always pick up something.