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Redstar
11-03-2008, 11:33 AM
Hey everyone,

This post is just a starter to toss out some of my ideas and begin brain storming on a map I'm going to be working on soon: A clocktower. This map in particular will be the end of a year + campaign, so I'm looking to make it pretty epic. Here is the idea so far:

The clocktower is a massive 10 floor, 150+ft structure of clockwork engineering (think the palace of westminster (http://upload.wikimedia.org/wikipedia/commons/b/b2/Clock_Tower_-_Palace_of_Westminster%2C_London_-_September_2006-2.jpg)), bent to the deranged plans of the Clockmaster (working name). When the players adventure inside to stop the Clockmaster from completing the machine, they discover the building operational but half constructed ( think deathstar two (http://thebadplus.typepad.com/photos/uncategorized/deathstar_2.jpg)). Inside the clocktower is a whirling death machine, or exploding steam pipes, massive crushing cogs and spring-loaded mechanics.

Any thoughts on conveying some of these ideas? I'm looking for ideas on what makes a clocktower an interesting place to adventure, and what can be dangerous about it (shifting floors, swinging pendulums, etc). Finally any ideas for artistic direction whould be great appreciated too (including textures, examples, etc). Thanks!

Redstar
11-14-2008, 09:56 AM
Here are a few of the floors. Comments? Suggestions? What works what doesn't?

ravells
11-14-2008, 09:59 AM
Have a look for a book called 'The Affinity Bridge' if you like steam-punk, it'll gve you a lot of ideas. I really like the cogs and the dark feel of the maps. More piping / ducting perhaps and brass guages to give it that steam punky goodness!

Redrobes
11-14-2008, 10:07 AM
In the last few weeks I took a tour up an old Abbey tower where you could sit behind the clock face and go into the belfry. If any pics of these would be interesting then I can post. They are not top down of course but might provide some extra flavor. Clanging bells going off at random might have some dangerous consequences.

The thing that always bothers me about steam punk, and I guess is the whole point of it, is that all the cogs never seem to have any function. I always thought that the idea is to use antiquated tech to do a modern job. All the steam punk I ever see is overly complex brass cogs stuck on things. It should be easier in art to do something better than the models of stuff that boing boing keeps showing.

Redstar
11-14-2008, 10:12 AM
In the last few weeks I took a tour up an old Abbey tower where you could sit behind the clock face and go into the belfry. If any pics of these would be interesting then I can post.

Yes please!


The thing that always bothers me about steam punk, and I guess is the whole point of it, is that all the cogs never seem to have any function. I always thought that the idea is to use antiquated tech to do a modern job. All the steam punk I ever see is overly complex brass cogs stuck on things. It should be easier in art to do something better than the models of stuff that boing boing keeps showing.

Hahah, brilliant! I enjoy the overly complex, brass cog ascetic. :)

@ravells - Thanks for the tip, I'll check it out!

Redrobes
11-14-2008, 10:39 AM
Some more... got a few more bells and the carillon but thats pretty much flushed me out of steam punk.

Redrobes
11-14-2008, 10:49 AM
Tell a lie, I had a 3D scene of gears too.

Oh yeah, and dont forget http://www.cgtextures.com/ too. Manmade -> meters, Metals -> brass and Manmade -> heavy machines all look like a treasure trove to me.

RobA
11-14-2008, 11:48 AM
Looks Nice!

-Rob A>

Steel General
11-14-2008, 12:25 PM
Very neat stuff RedStar...

Feel the power of my Cudgel of Repping! *bonk*

Redstar
11-14-2008, 04:04 PM
Updated (1 of 2)

*Rubs head* Thanks!

Redrobes: the picture with the silhouettes in front of the clock face inspired the last one :)

Redstar
11-14-2008, 04:06 PM
Updated (2 of 2)

Ascension
11-14-2008, 04:47 PM
I remember playing a game in the steampunk genre, (can't remember what it was called but I enjoyed it) and this has a bit of that flavor...not overly done. So to that I say good job. Everything looks pretty good and well done so that gets a "good job" as well, especially the blur to suggest height on the one image. The steam looks a bit weak but that could just be me. Also I think there should be some rust and grime...I love rust in a steampunk image. But then, I was always more into cyberpunk so maybe I'm just too influenced by Blade Runner. Oh, and how bout some burn marks and wear and tear on the flooring? These are all just minor things and they might be coming at some later point, if so, disregard everything that I've mentioned except the "good job" stuff :)

ravells
11-14-2008, 09:04 PM
they look great! My only minor crit is that the cogs look very brightly lit compared to everything else.

Redrobes
11-16-2008, 01:30 PM
Thought you might be interested in this...

http://features.cgsociety.org/challenge/steampunk/

Gandwarf
11-16-2008, 05:27 PM
I remember playing a game in the steampunk genre, (can't remember what it was called but I enjoyed it) and this has a bit of that flavor...not overly done.

A bit off-topic, but was it a computer game Ascension? If so, it probably was Arcanum. Great steampunk RPG.
http://www.mobygames.com/game/windows/arcanum-of-steamworks-magick-obscura/screenshots

This map reminds me of that game, which is a good thing!

Too bad Troika went under (the developer of this game).

Redrobes
03-08-2009, 03:57 PM
A post or two up was that the cgsociety was doing a steampunk challenge. The winners are in now. Wow, were all so off the pace on quality if this is whats needed to get into the film industry with 2D/3D skills. Anyway, strap your jaw up and head over here.

http://features.cgsociety.org/story_custom.php?story_id=4936&page=2

Hoel
03-08-2009, 09:24 PM
Oh so cool!
I love steampunk

Map Vandal
03-09-2009, 10:35 AM
A post or two up was that the cgsociety was doing a steampunk challenge. The winners are in now. Wow, were all so off the pace on quality if this is whats needed to get into the film industry with 2D/3D skills. Anyway, strap your jaw up and head over here.

http://features.cgsociety.org/story_custom.php?story_id=4936&page=2

Those are some absolutely awesome videos and photos. Thanks for the link.

Turgenev
03-11-2009, 08:30 PM
Looking pretty good, Redstar! Very nice!