View Full Version : Matte Map WIP
11-17-2008, 07:48 PM
This is a sort of perspective matte map I'm working on using Bryce and Photoshop. The idea is to use this template which I made tonight (Bryce starts looking pretty good when you use lots of diferent textures and mask them in photoshop using depth and altititude masks) and then start to draw stuff on top (eek!) with little arrows pointing to the various locations.
lol, we'll see how it goes, but that's the theory.
11-17-2008, 07:57 PM
Nice job, Ravs, I didn't kjnow you played 3D - great stuff. I tried to REP you, but I repped your Alien Evidence post, so I guess I have to wait awhile - I'll get you though.
11-17-2008, 08:09 PM
Thanks GP, I dabble in 3d stuff (mostly spaceships and the like) and have never been quite happy with Bryce, but I think I'm onto something here. A map of a larger area and some UV mapping (for control over where stuff should go) mixed with the procedurals might work.
11-17-2008, 08:23 PM
I'll rep you then on GPs behalf. Interesting to see where this one goes...
11-18-2008, 06:29 PM
Ta, Redrobes! I'm still stuck about what I should do with it, tho.
11-18-2008, 06:40 PM
Looks a bit "Return of the Jedi" to me. That clip on Endor where they have just finished playing with the teddy bears... oh I mean ewoks ;)
Google fu is not up to it today to give a link to piccy. Hangs head in shame... :oops:
11-18-2008, 08:41 PM
Yeah but looking at it the next day, it's so wrong...it looks more like a mess of textures than properly defined forests and plains the big cliff in the foreground is just rubbish....I think it's back to the drawing board.
11-18-2008, 08:44 PM
I remember the scene...on the right foreground there was a watch tower (very techy looking) with a dude standing in it with some sort of techy lance, helmet, the whole 9 yards. Then a ship flies in and descends below the treetops. So maybe put some floating things and shippy things in and maybe an At-At or walker of some sort.
11-19-2008, 11:45 AM
I think you are right about the texture on the foreground forest - it's a little obvious as a texture rather than trees. However the hills behind and in the distance look great. I'd definitely not ditch it here, just needs a little love given to the foreground.
11-19-2008, 12:07 PM
Thanks Torstan - I'll give it a shot. Redrobes / Ascension - I wasn't thinking of an SF idea but that sounds pretty cool. I could use a foreground object like a spaceship and completely hide the horrid foreground. Problem solved!
11-19-2008, 02:28 PM
Just crashland a spaceship into the middle of this and you can "burn" a lot of the forest textures if youre not happy with them ... ;)
11-23-2008, 05:21 PM
I reworked it with some more textures in the foreground and the forests are looking more defined now. And it looked like a perfect location for.....the Keep on the Borderlands!
So without further ado (apologies for the cheap and nasty frame):
11-23-2008, 07:01 PM
Whoa, that gives me (and I'm sure others as well) some wickedly cool ideas. Rep for the inspiration, I'll let the border slide ;) Thanks!
11-23-2008, 07:17 PM
Better waterfall and more settlements in this one. I think I've finally worked out how to make Bryce shine....only took 5 years!
11-23-2008, 08:21 PM
Oh wow. :o
11-23-2008, 09:17 PM
Very nice Ravs!
I dub thee newly repped *bonk*
11-24-2008, 05:00 AM
I'm glad those holiday snaps of French fortified towns came in handy!
11-25-2008, 03:00 AM
Nice work. That rugged bit in the foreground looks significantly different than my memory of the Borderlands, but pretty.
In Bryce, you could also hide the somewhat dicey foreground portion of your forested hills texture behind actual trees. Can't see the forest for all the trees...
You know, of course, you need to put up a tutorial. These are the perils of brilliance.
11-25-2008, 08:23 AM
Thanks Su Liam, I'm a bit pressed for time at the moment, but will try and do a tutorial if there is interest. This was a learning process and I'm not going to carry on with it, but I'll do another one using what I've learned from this one, but this time with the perspective in sympathy with the various reference pics I have of medieval cites.
The great thing for anyone wanting to make a picture like this is that all you need is Bryce (I use version 6, but you can do i with 5.5 which I believe is a free or very cheap download), GIMP (another free download) an a bunch of textures over and above the ones which come with Bryce (also free or make your own), and some reference pictures, which you can filch off the internet unless you need good resolution.
02-17-2009, 06:28 PM
That is shockingly cool! And very inspirational.
Now...to find the time to learn Bryce (along with the 75 other apps I want to learn).
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