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RPMiller
11-18-2008, 02:54 PM
I'm working on a number of textures and objects that I can use for mapping Monster Island (http://firefly-games.com/catalog/index.php?cPath=21) maps. I'm putting these together as fast as I can, but I could use some community help in finding relevant stuff that could work or get me close to what I'm looking for. Here is the list of items that I need. Some of these I've already created, but I'm open to looking at other examples and such in case there is anything better to choose from. First though are the "requirements". These are more suggestions than requirements except for the last one.



Needed relatively soon.
Something relatively photo realistic.
The scale is going to be a bit whacky. Everything should look as if it is being viewed from 100 feet above (the size of your Kaiju), but understanding that a lot of detail would be lost that is not a hard requirement. Some of the items such as the personnel, vehicles, etc are actually going to be made into tokens (preferably top down) so that would not be subject to the 100' feet above.
300 dpi as big a tile as can be reasonably dealt with; eg. 2000x2000 px
It should fall under the Creative Commons license.

Here are the items. I prefer them to be top down, but I'll take what I can get and can likely use it as a reference to make a top down version. Also, some of them are not going to be obvious from the name so feel free to ask if something isn't obvious.

Textures:


Geysers
Molten Lava
Ocean
Quicksand
Swamps
Cement (buildings, parks, schools, etc. The buildings do not actually have to be drawn in as the scale is crazy.)
Lake
River
Asteroids
Snow
Ice

Objects:
Buildings:


Bridges
City Hall
Nuclear Power Plant
Oil Refinery or Chemical Plant
Stadium
Science Research Center
Skyscraper
Space Center
Train Station
Towers
HQ


People:


Crowd
Idol
Police
Firefighters
Infantry
Special Forces
Jetpack Troopers
Scientist
Zero-G Troopers
Alien Landing Party
Battle Robot
Delok Saboteur


Vehicles:


Armored Personnel Carrier
Attack Helicopter
Infantry Fighting Vehicle
Main Battle Tank
Medium Tank
Mobile Artillery
Patrol Boat
Towed Artillery
Transport Helicopter
Truck
Flying Tank
Laser Cannon
Fighter Jet
Mobile SAM Launcher
Assault Shuttle
Attack Saucer
Scout Saucer
Mothership
Anti-Missile Satellites
Space Station


Effect:


Bombing Raid (lot's of small explosions)
Missile Strike (single big explosion)


Scenery (also referred to as stuff you can throw and hit with):


Boulders
Palm Trees (Top down and profile)
Building debris
I Beam
Power pole (Top down and profile)

ravells
11-18-2008, 03:50 PM
Would you like us to post our contributions here?

RPMiller
11-18-2008, 04:04 PM
That is entirely up to you. Obviously it would benefit everyone if you post it here, but you can certainly send it to me if you prefer.

RobA
11-18-2008, 04:32 PM
So what is the scale in pixels per feet/meter?

And for the tall objects, is any sort of perspective required, or is it a parallel projection you are looking for?

-Rob A>

ravells
11-18-2008, 04:33 PM
hang on then...I've got a few which might fit the bill. Any copyrighty type stuff like 'this is going to be used for commercial purposes' we should be aware of?

RPMiller
11-18-2008, 04:44 PM
So what is the scale in pixels per feet/meter?

And for the tall objects, is any sort of perspective required, or is it a parallel projection you are looking for?

-Rob A>

Don't worry about scale just give me nice big images that I can reduce if needed. If it is something that needs a scale, just throw a scale bar on there and I'll adjust. The nice thing about Monster Island is it isn't all picky about scale and such. All movement is measured in actual inches, but I will be using these in MapTool eventually so I'll pick a scale that will work.


hang on then...I've got a few which might fit the bill. Any copyrighty type stuff like 'this is going to be used for commercial purposes' we should be aware of?

Great! Currently there are no plans to do anything commercial with this stuff, but I would appreciate a note if you do use copyrighted work. I prefer CC if possible, but like I said, I'll take whatever I can get.

If this does turn into a commercial product I'll contact each contributor privately and talk about compensation. Again to be clear, there is no current commercial plans for this stuff.

RPMiller
11-22-2008, 08:16 PM
Interestingly enough I'm getting quite a few contributions from the RPTools forums. Not so much from here though. :( If anyone is interested in what is being posted you can find them in this thread:

http://forums.rptools.net/viewtopic.php?t=6026&highlight=&sid=ee978f4fef7ce38f5814823137b683a2

RPMiller
11-23-2008, 12:43 AM
A few textures that I'm considering:

Downloaded from filter forge (Lava):

8016

Created by me (Lava):

8015

Concrete texture donated by dorpond:

8017