View Full Version : Another encounter map
11-19-2008, 10:21 AM
A new try for the contest.
I just wanted to draw a path at the side of the mountain. But then a cave entrance appeard to my mind. After that a hole burried itself, as if an ankheg was protecting the entrance...
Then it thought that the road was no more used and that a warning was installed... Nevertheless our (foolish) adventurers will brave this dangers!
Do you have any comments?
11-19-2008, 11:39 AM
You seem to have a drop shadow around your hole, which is a little bizarre. I'd get rid of that if you can. I'd also make the centre darker - almost to black. The shadows on the map are already quite dark, and that hole should be the darkest of all. Otherwise, I'm liking it a lot - especially the bones!
11-19-2008, 11:49 AM
Looking very cool.
Torstan - I had to look hard to see that drop shadow around the hole - my eyes must be getting as bad a I'm always joking they are.
11-19-2008, 11:51 AM
Very evocative! I agree about the drop shadow. If anything it should go in the hole. You would probably get a good result just painting in an adjustment layer of contrast and use a gradient.
11-20-2008, 04:12 AM
Thank you for your advices.
I tried to make a better looking hole :
11-20-2008, 07:13 AM
Salut Simon, I have this token if you want it. Hope this helps...
11-20-2008, 07:51 AM
I think the hole looks much better now.
11-20-2008, 09:33 AM
Thank you very much RedRobes!
11-20-2008, 11:36 AM
I'd suggest darkening the entire hole image more. The edges of the hole are much brighter than the grass texture so it makes it look higher than the grass. Definitely getting better though.
11-20-2008, 12:08 PM
One thing to consider about that hole that occurred to me just now. If you look at most burrowed holes there actually is a berm of earth surrounding it as it is kicked up and deposited as the burrower digs down. So I actually think that simonutp was on the right path initially with the drop shadow as that would indicate a berm there. Unless of course the hole was dug from the bottom up in which case there wouldn't be a berm.
11-20-2008, 12:45 PM
Agreed, but that wouldn't be shown with a drop shadow. Rather it should be shown with a highlight on the earth within the radius of the dirt of the hole. Here, I've cropped out the hole and done a quick light and shade modification. Simon, I really hope you don't mind, but it's easier to show than to describe.
Here's the modified hole with an overlay layer:
And here's the overlay I used to create it:
Here you can see the berm and the edges still blend into the texture and tone of the grass around. So the hole looks more integrated into the map.
11-20-2008, 01:18 PM
No argument here. That's why I said he was on the right path. :) I love your modification. That is darn near perfect as an example. Simonutp will probably want to do that in his more photo realistic style so that it blends better, but an excellent example nonetheless.
11-20-2008, 01:28 PM
Why thank you :) I'm pretty glad with the way it worked out too. It can be made a little more photo realistic by taking a little more care over the light/shade overlay and using a harder brush to give sharper shadows and highlights. The texture is already photo-like dirt, so as long as the highlights and shadows look authentic, you should keep that level of realism in the final.
11-20-2008, 04:30 PM
Not exactly a monster monster but this might look appropriate to your tunnels.
I just cleaned it up and made it a little more hairy. :)
Powered by vBulletin® Version 4.2.3 Copyright © 2015 vBulletin Solutions, Inc. All rights reserved.