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Steel General
11-24-2008, 12:22 PM
OK, here's another temple I started working on while trying to work out exactly what I want to do with my Tomival Temple.

Here we have a temple to Barrakis - God of Serpent-kind, murder, violence etc. and so forth. This temple is dedicated to his aspect of Lord over all serpents, etc.

I may or may not enter this in the ICE contest, if nothing else it can be used somewhere in the CWBP.

As always C&C is welcomed.

jfrazierjr
11-24-2008, 12:51 PM
VERY nice. Where did you get the statues? They are pretty cool.

Gamerprinter
11-24-2008, 01:21 PM
I think this is a decent temple, SG, but I think your Moon Temple has more potential, but that's just me. I like your main cobra statue!

Don't feel you have to rush getting an entry into the I.C.E. Map Contest - the deadline isn't until January 31, 2009 - that's over 2 months away!

Just because I work inhumanly fast and have an entry already, doesn't mean you should feel you got to rush a temple in.

Create the perfect temple and beat the pants off me!

Good luck in whichever way you decide to go!

GP

Steel General
11-24-2008, 03:00 PM
@JFJr - Thanks...

@GP - Oh I'll finish the moon temple and enter it - I really like the idea, this is just something to do at work when it's slow (or the boss is on vacation :D). I work on the Moon temple at home in the evenings/weekends.

Actually, before I started on the Moon temple I was going back and forth between doing that and something for this diety. Heck, we have that entire pantheon in the CWBP and nary (sp?) a temple for any of the members.


The snake statues are from Dundjinni - love that place for this kind of stuff. I even downloaded a 2-headed cobra that if I'm not mistaken RobA did.

I'm pretty happy with this so far though the steps leading up to the main statue need a bit of work, they are a bit tricky as I created them from the attached image and am having trouble getting the shadowing to work correctly.

Ascension
11-24-2008, 04:30 PM
Pretty cool G. Might want to put a blur on the outside terrain so that the eye focuses more on the interior, but heck, I can't do anything like this so ... you know ... disregard if ya want :)

Steel General
11-24-2008, 04:46 PM
Pretty cool G. Might want to put a blur on the outside terrain so that the eye focuses more on the interior, but heck, I can't do anything like this so ... you know ... disregard if ya want :)

Thanks...I'm not even sure I'll keep that terrain on the outside, it's just there to make it easier on my eyes to work.

Gamerprinter
11-24-2008, 05:08 PM
I fiddled around with your snake skin steps - how's this for shadowing?

Another idea - get rid of those flagstones on your temple floor. Go find a splayed snake skin. Use the scales as cobblestones, insure mortaring exists between everystone (like a floor, unlike the snakeskin) and use appropriately colored stones and have a snake skin design in the stone floor itself.

Just an idea!

GP

Redrobes
11-24-2008, 05:44 PM
Got a few pics which might help - maybe.

RobA
11-24-2008, 06:08 PM
The snake statues are from Dundjinni - love that place for this kind of stuff. I even downloaded a 2-headed cobra that if I'm not mistaken RobA did.

Yeah-

That was mine.

So too is the golden mod:
8075

-Rob A>

Redrobes
11-24-2008, 06:39 PM
Awesome - bonk !

CGTextures snake collection is growing too.
http://www.cgtextures.com/textures.php?t=browse&q=1819

Steel General
11-24-2008, 07:03 PM
@RR - Thanks...

@RobA - Forgot about that one, though I did consider using it at one point.

GP - I'll try those steps tomorrow if I get a chance. I had given the whole snake-skin floor some thought, but I thought it might be to busy. Always worth a try though. :)

Haven't had a whole lot of luck with the snake skin textures, at least not ones I thought could be used as a floor tile. I did use some for the blankets & pillows in the priests quarters. Looks like more Googling for me tomorrow.

Korash
11-24-2008, 07:55 PM
I know this is coming from a "noob" but I must say that I like the temple.

One critique though, and I am sure it would have been caught before the final touch, but if the stairs leading to the dais are going up the shadows seem to be the wrong way. They give the impression that they go down.

Like Ascension said, a damn site better than I have ever done :) Ignore comment if desired

Steel General
11-24-2008, 09:38 PM
@Korash - Thanks for the comments - the shadows are a bit goofy, gonna try and get them fixed soon. Gamerprinter was kind enough to play around with the image I used to make the stairs, I'll try his version and post it up against the first one and see how it goes.

Steel General
11-25-2008, 09:03 AM
OK, so here's an update...

1) Replaced the original 'snake neck' stairs with GP's modified one and adjusted the colors, etc. some. I think it looks much better.

2) Fixed the floor so that the tiles lined up. I did try some 'snake scale' textures but felt that they were to 'busy'

3) Other minor tweaks, adjustments, etc.

Ascension
11-25-2008, 04:23 PM
Interesting effect on the sand.

Steel General
11-25-2008, 04:31 PM
That's actually a Genetica texture. I needed something for a background that was somewhat 'muted', and that seemed to work well.