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View Full Version : District of Milhet | by novaTOPO



Ruedy
11-28-2008, 08:08 PM
(I hope that it is okay to post my map in this forum.)

This is the map of the district of Milhet, part of the Republic of Dionysos (Virtual Nation).
Itīs made by Inkscape, the shaded-relief is an pixel-based inlay made by PS.
Hope you like it.

Link (http://saufeder.be/karten/milhet-relief_end.png)

Jegol
11-28-2008, 09:12 PM
That is an amazing map, I really like it a lot. It's very nicely done, seems very realistic.

Ruedy
11-28-2008, 09:22 PM
Thank you.
The most of the Virtual Nations simulate modern-time states, so my focus is on creating realistic-styled maps.

I like the fantasy-style very much, but perhaps my realistic-style could be part of this community of great map-artists. :)

Ascension
11-28-2008, 09:59 PM
Outstanding! Very nice indeed.

Steel General
11-28-2008, 11:09 PM
Very nice indeed...

Redrobes
11-29-2008, 09:05 AM
Wow thats some really fine artwork there. A really great map. Theres a few strange bits with the rivers but pretty minor.

I have a strange compulsion to book up a holiday, fly to Klauth and go diving in the nearby lake too ;)

We have a few members who do Atlas style mapping. HandsomeRobs are particularly nice too.
http://www.cartographersguild.com/showthread.php?t=1347
he did a walk through of his technique here
http://www.cartographersguild.com/showthread.php?t=1577

Gandwarf
11-29-2008, 12:08 PM
I have a strange compulsion to book up a holiday, fly to Klauth and go diving in the nearby lake too ;)

That would be lake Klitoris? An interesting name.

It's a cool map, very realistic style.

cereth
11-29-2008, 04:07 PM
That is one beautiful map. Fantastic job. Very crisp and clean.

I really like how you achieved the relief features. Very cool

RobA
11-30-2008, 05:21 PM
Another great example of Inkscape work! I should add this as an example in the "big list 'o software"!

-Rob A>

ravells
12-01-2008, 04:13 PM
Clean, crisp and very beautiful. A really professional product - super work, Ruedy. Tell me, how do you decide where to put the shadows on the mountains? I expect that the shadows are independent shapes?

Ruedy
12-01-2008, 05:27 PM
Clean, crisp and very beautiful. A really professional product - super work, Ruedy. Tell me, how do you decide where to put the shadows on the mountains? I expect that the shadows are independent shapes?

Oh, at first I create the relief with photoshop. Then I put it into a layer in Inkscape and construct the colored hight-lines in form of the relief.
The shadows are not vector-shapes. You could transform them into vector schapes, but even Inscape is current not powerfull enough, to do that with good quality.

Midgardsormr
12-02-2008, 01:59 PM
As beautiful as the map is, you've hit one of my pet peeves: foreign characters used as though they were Roman characters. I don't know much Greek, but I know you're using sigmas where you should be using epsilons. All of your 'E's say 'S' to me, and there's no pi in Dionysus (though I understand that he does like pie), to say nothing of the psi right next to it.

Ahem... As I said, a pet peeve. I really like what you've done with the left-side border, and the bull in the upper right is also a nice touch.

Ruedy
12-02-2008, 02:23 PM
Oh yes, I know what you mean.
But there is no greek speech and typography in Dionysos. Itīs a german-speeched micronation with parts of greek culture.
The interaction is in german und nobody would be have the desire to write and comunicate in greek print characters. :D

ravells
12-02-2008, 08:44 PM
Oh, at first I create the relief with photoshop. Then I put it into a layer in Inkscape and construct the colored hight-lines in form of the relief.
The shadows are not vector-shapes. You could transform them into vector schapes, but even Inscape is current not powerfull enough, to do that with good quality.

Interesting! How do you create the relief in photoshop?

Bohunk
12-03-2008, 09:27 AM
Very inspiring, wonderfully original! Wow!

Ruedy
12-03-2008, 03:20 PM
Interesting! How do you create the relief in photoshop?

Ohje, i will try describe it.

Create ten or fourteen altitude stages in inkscape(b / w, with the lowest black, white represents the highest point), Gaussian Blur, on Alpha channel expose, which already has one shadow. Shadow-level color level set, mode: Multiply, opacity adjust. Some things, such as rivers, but you have to manually refine.
At last I do the fine parts in a new layer with sharp tool in black contrasts, then negative-multiplication (Screen) an set Layer Style to Bevel and Emboss.

ravells
12-05-2008, 03:44 PM
I can see what you are saying, but I can't see where in the process the contour altitudes turn into mountain shadows which do not follow the contours, particularly if you don't use the render / light filter. Is there any chance you could post a sample .ps file of a simple mountain range - I'd really like to see how this is done as I rely on Fractal Terrains if I want that sort of mountain shadow and I'd love to do it all within PS.

Ruedy
12-05-2008, 05:42 PM
I can see what you are saying, but I can't see where in the process the contour altitudes turn into mountain shadows which do not follow the contours, particularly if you don't use the render / light filter. Is there any chance you could post a sample .ps file of a simple mountain range - I'd really like to see how this is done as I rely on Fractal Terrains if I want that sort of mountain shadow and I'd love to do it all within PS.

Sure, in the next days I will create an example and send it per PM.
Perhaps there is a mistake in my Desciption.

ravells
12-06-2008, 08:16 AM
That would be very kind of you Ruedy - thanks!