PDA

View Full Version : December Entry: The Siege of Dreeston



torstan
12-04-2008, 12:10 PM
Well, it's time to do a map for my campaign. My players don't know it yet, but Dreeston is not long for the world. A horde will descend upon it and they will have to hold back the forces for long enough for the city to evacuate. That seems to fit the bill for this months challenge of a stronghold under siege from far superior forces. Here's the initial sketch:

### Latest WIP ###
8175

THis is the basic layout of the defences before the horde arrives. Needless to say, not all of this will be standing by the time I am done.

bryguy
12-04-2008, 01:23 PM
looks like this will be an entry to keep an eye on, i like the sketch :)



just wondering, but whats with the lines that converge on a strange looking object, reminds me of a hill.....

torstan
12-04-2008, 01:28 PM
The webbed lines that are darker are roads. They converge on a square that is a hub of trade and transport. There's a couple in the different districts of this large town/small city.

bryguy
12-04-2008, 01:30 PM
cool :) should look great when its done :D




looking at it again it seems like it might be like a city on a cliff.... which would look great :)



but thats only if im looking at the sketch right.... oh well, it looks completely different when your head is turned sideways to :lol:

torstan
12-04-2008, 01:34 PM
Absolutely. There is a cliff to the south that drops to the sea with a waterfall. There are mountains to the NE and NW. The city guards two passes, one to the east and one to the north. The northern pass leads to the ominously named giant's staircase.

The regional map for this area is here (http://www.cartographersguild.com/showpost.php?p=24596&postcount=1)

The defences at the eastern extreme of the city limits are here (http://www.cartographersguild.com/showpost.php?p=34089&postcount=17).

Yep, those walls are pretty run down. Certainly no match for the army that comes marching out of the mountains.

NeonKnight
12-04-2008, 02:54 PM
Yessir, Looks pretty cool.

RPMiller
12-04-2008, 03:06 PM
Ohhh... this should be fun to watch unfold...8)

Darken
12-04-2008, 03:17 PM
Ohhh... this should be fun to watch unfold...8)

I said the same thing to my love life :oops:

torstan
12-04-2008, 03:30 PM
I certainly hope it will be a fun map to watch unfold. I'm still pinning down the town layout now - suggestions and ideas more than welcome of course. I've decided to keep the inner town on the west bank of the river. I'm not sure how this would work with water supplies but I think it is safer to have water supplies from wells rather than have a river that can be polluted by invaders.

I'm also wondering how best to protect against people assaulting the town from over the NW mountain. Currently I'm working on the basis that it is too steep to do, but that seems a little flimsy. Answers on a postcard greatly appreciated.

RPMiller
12-04-2008, 03:42 PM
I think it is actually easier to poison a well than pollute a river. Especially a fast moving river. I believe there are plenty of historical stories of a castle's well getting poisoned by tossing infected meat/rodents/etc. into it. I guess if the invaders down have access to the wells or water table those would be safe.

You can add fell-beasts or other monsters that inhabit the mountain, environmental conditions, or just the logistics of dragging an invasion force over it. If whatever passes are there, are easily defended (a la the movie 300) that would discourage a large invasion as well.

torstan
12-04-2008, 03:55 PM
I can see the problem with bringing over a full army. I'm more concerned about a few good climbers coming over and opening the gates from inside. I guess a loosely manned fortification along the crest of one of the cliffs would discourage any scouts coming from that side, along with some spikes dug into the rock.

As for wells and water supply, the thought was that an invading force has easy access to the river - the water runs from the north - but that wells are within the walls, or in the case of the keep, in the basement. That makes it very hard for an invasion to poison or tamper with the wells but easier to do with a river. Also, rivers cause natural weak points in walls, so the river stays outside the earlier fortifications, but gets incorporated into the later ones.

bryguy
12-04-2008, 03:56 PM
I think it is actually easier to poison a well than pollute a river. Especially a fast moving river. I believe there are plenty of historical stories of a castle's well getting poisoned by tossing infected meat/rodents/etc. into it. I guess if the invaders down have access to the wells or water table those would be safe.

yea, i read a book recently, it included how some enemies would poison the water supply by tossing infected things in it, dung, etc. And also, as you said, it is easier to poison a well, as a river would just take the poison to its outlet, killing people/fish/animals somewhere else.


You can add fell-beasts or other monsters that inhabit the mountain, environmental conditions, or just the logistics of dragging an invasion force over it. If whatever passes are there, are easily defended (a la the movie 300) that would discourage a large invasion as well.

that would be cool :)


bring de mayhem!!!

RPMiller
12-04-2008, 04:06 PM
One other thing to consider regarding poisoning a well is that it can be done by one person. How much easier is it to sneak one person into a village or city than to try to invade it with a large force, especially if you are planning ahead and have it poisoned before you invade?

That might even sound familiar.

A small group having an easier time killing hundreds = recent attack in Mumbai proves that theory. History has hundreds of examples of these sorts of attacks and yet governments seem to refuse to listen to the historic lessons.
Planning ahead and poisoning the water supply before you invade = recent invasion of Georgia. The Russians actually launched cyber attacks against the Georgian infrastructure and took down their servers that controlled communication and infrastructure just before they invaded. Again, hundreds of times this has happened in history.

torstan
12-04-2008, 04:17 PM
Indeed. This is why many castles have a fortified well with a locked cover on it in the basement store rooms. They make it hard to poison because it is an obvious weak point. If a besieged castle has no drinkable water it is game over.

Actually that would make for an excellent war time adventure for an adventuring group. Get into the besieged castle and poison the water supply. It would be a nice variant of the slip in and open the gates adventure theme and could be done by low level characters.

RPMiller
12-04-2008, 04:19 PM
I think that may be where the game "capture the 'flag'" came from. ;) LOL

torstan
12-04-2008, 04:25 PM
:) You might be right there.

Midgardsormr
12-06-2008, 03:00 PM
I can see the problem with bringing over a full army. I'm more concerned about a few good climbers coming over and opening the gates from inside. I guess a loosely manned fortification along the crest of one of the cliffs would discourage any scouts coming from that side, along with some spikes dug into the rock.


Why not let that be one of the things the PCs have to solve? They learn that the mountain approach is a weak point of the defenses, and they have only hours to implement a solution.

torstan
12-06-2008, 03:45 PM
Actually that's an excellent idea. I think I'll do that.

There's also an ominous cave just behind the keep. I think that will be a last refuge - a little like the caves at Helm's Deep, but that might be a bit too derivative. Hmmm, I'll have to think about those.

Another thought was that the attacking force had a plan to bring down the mountainside on the keep by getting into old tunnels and setting alchemical explosives.

So many options.... really need to make up my mind.