View Full Version : December Entry: The Siege of Hilrod Keep
12-05-2008, 11:04 PM
OKay I thought I would get my entry out there, since I finally got the upper part of my city that is being sieged done....
Basically Hilrod is a city on a hill (with a keep at the very top) that is being attacked/sieged. Sorry that the backstory is short, but Im tired and have to get off in a minute
So far i have the upper part of the city done, but i scaled down the unused space as to save file space for later. Still have to add:
Lower city area
Surrounding city area
edit: oops, forgot drop shadows for some buildings.... oh well, thats a simple fix
So yea hope you like it so far :D
### Latest WIP ###
12-06-2008, 01:50 PM
12-06-2008, 02:05 PM
thanks paulo :)
added the lower city area now, need to get the city surroundings and the enemy armies/mahem :D
### Latest WIP ###
12-06-2008, 04:46 PM
Looking good so far.
12-07-2008, 08:33 AM
I love your hill and the walls.
One suggestion: put the houses closes together. Have them share walls and stuff. Walls are expensive...
12-07-2008, 11:32 AM
Personally I would suggest shrinking down the area your city covers, and really packing things in there. Commons in walled cities were usually rather jammed up together, as if a city was in a location that made a wall useful, then people are going to want to live inside fortified walls. If you look at old sections of walled cities in the UK, then you see many buildings that while not sharing always walls, they rarely have more small alley ways between them, something one person could walk down, sometimes two abreast. Often not much in the way of a back yard, more of a larger alley way between opposing street fronts, and sometimes you see larger buildings going between two streets.
The walls are well done, but what is inside them looks too random and disordered for a normal city. Now, if you wanted to go for something that had the buildings actually built over each other as needed, and the 'streets' were more of hallways through buildings, and connections were highly random, designed to confused any attackers and to keep the rain off citizen's heads while they went about their daily business, then get making with the randomness!
12-07-2008, 11:50 AM
sure, ill do that, ill probably shrink the amount of space inside the walls by bringing the walls in
sure ill do that.
And it does look random, doesnt it? thats because it is lol. I just kept adding buildings here and there cause i had to finish it up quick, but i tried to keep the market like buildings in the marketplaces. Oh well, i might try and make it more orderly or whatever :)
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