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View Full Version : [Region 1][Map 29][Town 01] - Port Kahardi



ravells
12-14-2008, 11:54 AM
Right time to make a start! The placeholder was easy!!

Need to do some research about the area now.

industrygothica
12-14-2008, 01:01 PM
Eagerly awaiting...

Gandwarf
12-19-2008, 05:38 PM
Yeah, show us your progress :P

ravells
12-21-2008, 12:00 PM
Sorry....zero so far...I'm currently too absorbed in my photography. But here's a picture of swan I took yesterday, and one of a couple of horses standing in front of my house (lol! I wish).

ravells
12-21-2008, 02:10 PM
OK, you guys guilted me into making a start. I've drawn up a splatter diagram of how I see the city (it's going to be a huge job). I'm thinking about how I can break it down into discrete bits so it doesn't get too overwhelming. The interesting thing about doing the splatter diagram (which is how I generally approach city mapping (http://www.cartographersguild.com/showthread.php?t=2844)). Is that it gives you an idea about what is important to show about the city before you begin to map it, which affects the style. It's almost like doing your own design brief.

Not sure I can work swans and horses into it though...maybe as undead creatures? Undead swans...now there's a thought. That one up there was giving my dog some seriously (un) deadly looks and went into aggression mode (the semi-furled wings), which was what gave me the shot <g>.

I'll spend a few days thinking of more ideas about the city and having mental walks through it, which will hopefully help me fill it out a bit more in my mind.

p.s. What do we know about the plague? I know that Torq kind of generally defined it, but do we know what it actually does to people and whether it affects only people or animals too?

Midgardsormr
12-21-2008, 06:13 PM
I recall somewhere that someone said the plague does affect some wildlife. Wolves, I think, so probably all canids. Since it's spread relatively slowly and hasn't popped up in multiple places, it probably doesn't affect any migratory animals, like birds, or hitchhikers such as rats or other vermin.

We know from Torq that an infected person develops a gray pallor. Other symptoms include physical weakness, perhaps a reduced constitution.

We also know that the aboriginal people of southeast Ansium seem to have some degree of immunity, which raises the possibility of a vaccine of some kind if whatever protection they possess can be isolated and reproduced. The epicenter at the moment seems to be somewhere in the vicinity of Lake Medre in the Tawaren Basin.

Torq's description of the Grey Watch also implies that there is some kind of dark presence manifesting in Tawaren, turning previously loyal Groamen against their countrymen. The plague does not produce significant quantities of undead, though the significance of the Grey Watch's change of allegiance has not yet been explored that I am aware of.

ravells
12-21-2008, 07:31 PM
Thanks Mid, that's really helpful. I think plague victims might just constitute 'food' in this city rather than any political force. It's an interesting situation....large city starts dying of the plague and politically implodes, the undead/flesh-eaters move in as there are not enough humans to protect it anymore and then the flesh-eaters themselves start getting the plague, which means more food for the flesh-eaters ... when they get hungry enough, which makes them prey themselves when they get the plague.

Anyway, I'm having a go at mapping the city proper and trying to find a lazy way of doing lots of streets / negative space quickly (I think I've found it - it's called the eraser). Here's what I have so far. The large buildings on the hills represent large palaces (not sure who is in them). The large building in the middle is the necropolis (undead central). the road network to the NE are my efforts at making a quick but believable road system with squares, nodes etc. The resolution is huge so my puter is chugging with it - this is a small render.

Steel General
12-21-2008, 08:53 PM
That's an interesting and cool start Ravs.

industrygothica
12-21-2008, 11:02 PM
I hadn't seen that tutorial before. I'll definitely be taking a look.

Oh, and glad to see you've gotten started on the map. Can't wait!


-IG

ravells
12-25-2008, 07:19 PM
Bit more time to work on the city today. I'm trying to get convincing positive & negative space and building distribution. I started by just using the eraser tool to carve out roads from the main piece, but it still didn't look right. So to give the negative space some definition (rather than it just being squares, circles and roads) I merge some random rectangles and circles together as a seperate shape and then subtract it from the main blocks from which I've already carved the roads. I think the results are begining to look quite good but I need to look at some reference material to check. The larger buildings are just place-holders for now. I'm also thinking of ways in which I can give the city some individual character.

It's interesting that to the right of the image the dark positive space is dominant and to the left the light negative space is how the shapes are defined.

Gandwarf
12-27-2008, 09:54 AM
Looking good so far and cannot wait to see where you are taking this :)

ravells
02-22-2009, 05:38 AM
I took this into the City WIP forum (http://www.cartographersguild.com/showthread.php?p=50825#post50825) so I could get some guidance. It's now finished...not as spooky in atmosphere as I'd hoped but here it is anyway ready for Wikidom!

industrygothica
02-22-2009, 09:11 AM
I took this into the City WIP forum (http://www.cartographersguild.com/showthread.php?p=50825#post50825) so I could get some guidance. It's now finished...not as spooky in atmosphere as I'd hoped but here it is anyway ready for Wikidom!

Excellent quality, as usual. Is there any history to go with it?

I'll get it up on the wiki asap.


-IG

Torq
02-22-2009, 09:12 AM
Fantastic Ravs. I like the changes you have made making it very informative and evocative. I must say, I aslo liked the creepy "City of the Dead" version you toyed with earlier.

Torq

ravells
02-22-2009, 10:04 AM
Thanks Guys, IG please feel free to invent any history which is appropriate and which blends in.

ravells
02-24-2009, 12:33 PM
And the creepy version...

Steel General
02-24-2009, 02:52 PM
neat stuff Ravs... just an idea here, but maybe change the shields to better reflect the denizens of each area?

ravells
02-24-2009, 02:59 PM
That's a great idea! Will do.

Ascension
02-24-2009, 04:53 PM
That forest of maneating grapefruit sounds delicious :) I'd lose the necklace but otherwise a pretty interesting idea. I'd also lose the hatching on the buildings because I think it's making everything blend together too much. In thumbnail it looks cool but at full scale it all blends too much...could just be me though.

ravells
02-24-2009, 05:54 PM
Cheers, Ascension! (late here and we're fighting a local planning application) more later.

Torq
02-25-2009, 10:06 AM
Looks cool again Ravs. I agree about more creepy shields. Man, I wouldn't want to be one of the Ratmen. Talk about out of their depth with those neighbours!

Still, it would be a cool idea for a novel. follow the life and times of one of the Ratmen, trying to get by in that city.

Torq

industrygothica
02-25-2009, 12:00 PM
Beautiful work! It almost tells a story, the city going from the splendor of the first map to the thing that it is in the second.

Excellent quality.


-IG