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jaerdaph
12-23-2008, 11:42 AM
Here's a project I've been working on in Dungeon Designer 3.

This is a map of a vampire's castle loosely based on the castle map found in WotC's Heroes of Horror. I created the floor from an image I found at Will's Hand Made Dungeon Floorplans (http://freespace.virgin.net/william.meddis/floorplans/lrgrm.htm). I really like the way the muddy, trampled grass turned out around the castle - I did a lot of experimenting (which I'm chalking up as time well spent) with the various sheet effects in combination to get it to look right. I'm not sure I'm done with this map yet - it still needs something - thus I'm posting it in the WIP forum. I'd also like to swap out the tree symbols with some more realistic pine trees. I plan on eventually using this for a True20 Hammer Horror style campaign.

http://www.chillingtales.com/images/VCON.jpg

Here's what the image looks like with CC3's powerful sheet effects turned off:

http://www.chillingtales.com/images/VCOFF.jpg

As always, thoughts and criticisms are most appreciated.

NeonKnight
12-23-2008, 11:55 AM
Looks good. What are the Effects applied to the Muddied grass for us Inquiring types ;)

jaerdaph
12-23-2008, 12:08 PM
Looks good. What are the Effects applied to the Muddied grass for us Inquiring types ;)

Thanks! Let's see, if memory serves (and I'll verify this when I get home), there is an Edge Fade, an Edge Fade (Inner), and finally a Transparency.

Gamerprinter
12-23-2008, 12:24 PM
Hey Jaerdaph, nice map, always like ones with vampires on it!

Here's a bare tree created in 3D that I use for lots of my maps. Its a 100 ppi transparent PNG at about 400 x 400 pixels. I can resize if you need it larger!

I actually use it as a base to paint leaves on for various other tree needs I have. I hope it works for your needs...

GP

Edit: I uploaded a non-transparent version, so I replaced it with the correct one! :(

jaerdaph
12-23-2008, 04:33 PM
Very cool - thanks Gamerprinter! :)

Ilwan
12-24-2008, 10:34 AM
Great map. I really like the floor tiles and applied effects.

jaerdaph
12-24-2008, 04:34 PM
Thanks, Ilwan! :)


Let's see, if memory serves (and I'll verify this when I get home), there is an Edge Fade, an Edge Fade (Inner), and finally a Transparency.

There's also a Blur. I learned something interesting in the CC3 user's manual about Edge Fade - unlike Edge Fade (Inner), it only works on solid color objects, not bitmaps, so technically it isn't doing anything in my map. If I turn it off, however, it makes the muddy area look different (and not as nice). Weird, but I assume it has something to do with the opacity setting.

Larb
12-27-2008, 10:30 AM
That looks really nice. I particularly like the indoor floor tiles, they really add to the atmosphere.

I'm also quite fond of this map from Heroes of Horror and I recently discovered it originally appeared in an old issue of Dungeon magazine.

ravells
12-27-2008, 03:18 PM
Welcome back, Ilwan! Long time no see!

jaerdaph
12-30-2008, 12:13 PM
That looks really nice. I particularly like the indoor floor tiles, they really add to the atmosphere.

I'm also quite fond of this map from Heroes of Horror and I recently discovered it originally appeared in an old issue of Dungeon magazine.

Thanks Larb! :)

Do you know which issue of Dungeon - I'd love to go through my collection and compare the earlier version.

jaerdaph
12-30-2008, 12:19 PM
Okay, here's the latest version. I've added some pine trees from the CSUAC (http://gmsapprentice.com) symbol collection for CC3.

http://chillingtales.com/images/vc001.jpg

Gandwarf
01-01-2009, 11:21 AM
Looking very good, Jaerdaph. I noticed you placed some coffins. Are you going to add more interior stuff? I hope so :)