PDA

View Full Version : The North Lands or the Waste



Gamerprinter
01-02-2009, 02:31 AM
I almost posted this in my Craefort thread in the Buildings/Structures WIP forum, but I thought it better to post it where it belongs. I kind of want to keep the thread together, since it all belongs in the same campaign setting.

So here's a link to that thread... http://www.cartographersguild.com/showthread.php?t=3752

I just couldn't stick with using Celanta, I needed specific terrain features, especially that glacial field and glaciers coming out of the northern mountains, things specific to my setting.

The North Lands - home to Pict and the Winter Hag

The only reason this in WIP, rather than finished, is I plan to place a few more locations at the campaign ideas develope - like the Hall of the Frost Giant King in the upper valley from the Crae lands, and Donal Barrow north of the Broch Tower. More stuff like that as I think of it.

Almost finished though - about 2+ hours to created using Xara Xtreme, I had to do it twice, I messed up saving it once. So it more work than I planned.

GP

Morkhdull
01-02-2009, 05:46 AM
Nice map... I like your police characters wich gives the "Norse atmosphere".
I also like your glacier wich seems to have the unatural and creepy shape of a cauldron hag.

May I suggest you to enlarge your "ice sea" ?
I wonder what the look it shoul have if it overwhelms the Conal-Kensi Gulf (till the smal island).

Perhaps you also could the permafrost limits by adding a white shade filter layer on the sea.

And for tremendous perils of journey, a volcano and a geyser's field (ouch, I'm telling all my "Grand Nord Fantasmes" :P)

As in this example (sorry to modify your map... Just to show you, not to correct)

What do you think about ?

Gandwarf
01-02-2009, 07:24 AM
Another great map Gamerprinter. I love the way you do mountains in Xara. They look very realistic with their snowy peaks. I don't care too much for your realistic forest textures, like you used in your map in Celanta. But in this map those realistic vegetation images are barely noticeable. So I like this map better than Celanta.

I do like the ice that Morkhdull added in that bay. That might be something you want to add yourself. The transparent white sheet doesn't do it for me.

Steel General
01-02-2009, 08:40 AM
Cool stuff as always GP!

I'm not a big fan of the font you used for the title, but that's a preference thing and not really a criticism. :)

MarkusTay
01-02-2009, 10:29 AM
I do like the ice that Morkhdull added in that bay. That might be something you want to add yourself. The transparent white sheet doesn't do it for me.Ditto.

I'm not a big fan of realistic-style maps, but this looks very good.

Gamerprinter
01-02-2009, 11:26 AM
Another great map Gamerprinter. I love the way you do mountains in Xara. They look very realistic with their snowy peaks. I don't care too much for your realistic forest textures, like you used in your map in Celanta. But in this map those realistic vegetation images are barely noticeable. So I like this map better than Celanta.

I do like the ice that Morkhdull added in that bay. That might be something you want to add yourself. The transparent white sheet doesn't do it for me.

That's strange, because I didn't place a transparent white sheet on this map, see the broken ice in the bay - I placed those, the water around is supposed to be dark blue like the bottom.

Even after export I brought this into PS to increase the JPG compression and this "white transparent sheet" was not there. So I don't know what happened, I will fix and upload again.

There is supposed to be a lightened shallow area near the coast, that's not transparent ice, theres also a white halo for surf - there is no intended frozen sea in this image.

GP

Gandwarf
01-02-2009, 11:44 AM
That's strange, because I didn't place a transparent white sheet on this map, see the broken ice in the bay - I placed those, the water around is supposed to be dark blue like the bottom.

Even after export I brought this into PS to increase the JPG compression and this "white transparent sheet" was not there. So I don't know what happened, I will fix and upload again.

There is supposed to be a lightened shallow area near the coast, that's not transparent ice, theres also a white halo for surf - there is no intended frozen sea in this image.

GP

Eh, you are losing me here. The transparent white sheet I was talking about is in Morkhdull's version of your map. Are we talking about the same thing? :P

Also, I only just now noticed you have placed broken ice as well. Cool. It's just so small I didn't notice it at first. I think the large pieces of broken ice in Morkhdulls version look a bit better. That can be just taste of course.

Gamerprinter
01-02-2009, 12:07 PM
Sorry, I now see that Morkdhull made the transparent ice sheet, I thought that was something my file did - I was confused.

Regarding the "Ice Age" north - it is the land that is locked in the last vestiges of an ice age, not the planet. The Winter Hag is the goddess that maintains the Ice Age, she had been the power in force when the Ice Age was active and did cap the northern hemisphere.

So I don't want the sea to be frozen here. Should the Winter Hag get her way, then the whole northern hemisphere would again be covered in ice, but as of this map, this has not come to pass.

For the north, think of Alaska, then make it colder longer with heavier winters and you've got the Pictish Northlands.

GP

PS: the forest texture I used was just a bumpy green texture, from I don't know where - had it in my tile collection forever. Its not a photo of forest, rather just a bumpy green texture.

PPS: I didn't want to cover that entire bay with ice. If you notice a glacier is ending from that valley and the ice I placed is being shorn off the glacier, that whole bay shouldn't be frozen. But I might do it just the same, those larger ice pieces do look good.

Gamerprinter
01-02-2009, 03:41 PM
OK, I made some changes to the map. I added the larger ice chunks in the bay beneath the glacier's mouth. I does look better, I think. I added a couple more rivers on the north and eastern coast from the mountains in the far north.

And just for SG, I changed the font in the title graphics, though it might be just as overly complex as the previous, however I am trying to denote the culture in the font. This one is more Celtic whereas the previous one is rather too Anglo Saxon in style.

GP

Gandwarf
01-02-2009, 04:20 PM
Well, this map has my blessing :D

Steel General
01-02-2009, 05:13 PM
And just for SG, I changed the font in the title graphics, though it might be just as overly complex as the previous, however I am trying to denote the culture in the font. This one is more Celtic whereas the previous one is rather too Anglo Saxon in style.

GP

Awww GP, you shouldn't have... ;)

I do like this font better though :D

Morkhdull
01-02-2009, 05:37 PM
beeg you pardon for all this confusion, Gamerprinter...

All is my fault...

I apologyse

Gamerprinter
01-02-2009, 05:41 PM
No problem, I should read my own thread, I just saw the image with the transparent ice sheet layer, and thought, hey, something went wrong! Silly me, you were just showing me what you'd do with my map - I hadn't read it until after I posted my confusion!

No apologizing necessary.

@SG, glad you like the new font! ;)

GP

PS: I'm still thinking of doing a hand-drawn version of this map, but no decision on that yet...

Hoel
01-02-2009, 06:14 PM
I like the feel of the map, but up close I noticed some small things.
-The islands of the coast have a much sharper bevel than the coast.
-I think the rivers is the wrong color and there's some parts where they're shetchy (the delta right beside "stuart"), i assume that's a WIP.
-The coast inner glow, or what that is seem to lie over the forests instead of the other way around. I think it's because the rounding at the corners are the wrong way round.

I really like the ice-flows concept, I'm poaching that for my map of Altheim in my campaign. The mountain texture works nice
The change of font for the title was good. If you want to go celtic or norse or aglosaxson you have a wide variety of fonts to use, I've collected a few and if you'd like i could look through my files and see if I find something that fits, but I'd need some more 'keywords'...

/Hoel -Wannabe nit-picker.

Gamerprinter
01-02-2009, 07:03 PM
Hoel, its definitely a work-in-progress. The rivers are more placeholders for the time being, the delta a poorly constructed experiment (I don't need a delta), I'll check that bevel thing on the forests. Sometimes after I do a bevel effect and a shadow, I convert it to an editable shape (which then loses its editable bevel/shadow properties) so I can cut it off clean. That sometimes causes anomalous problems - like the one you're describing. I'll have to check.

The islands suck, it quick afterthought. I do need islands, I just need to spend some more time on them. I had the line smoothing set way too high when I traced those islands - and beveled too much!

Regarding the river colors, I have no current decision on that yet. Usually, I create my first river, then start changing the colors to see what makes it best stand-out from the background and still have a "river" color. What would you suggest?

I always need a source for great fonts - beyond Anglo Saxon, Norse, Celtic - Viking, Teutonic, Old English, any medieval font or script. I will use unreadable text for fun and color, but most has to be readable in English anyway. I have some gaelic fonts that are half unreadable because weird textual uses or different letters altogether. Fun, but useless mostly.

GP

Hoel
01-02-2009, 07:53 PM
I got some big font packs, and have picked out a couple of thousand I use, the rest is just wasting space. Here is what i found in a quick search

Uncial -Standard anglo, many variations
Aniron -More modern, a bit hand scripted
Benighted -Hand drawn old english, for smaller text
Carolingia -Wide Anglo
Celtasmigoria -Illuminated/patterned Celtic
RuneEnglish -Latinized runes
Ruinic -Latinized runes, han drawn, many variations

And some others that's good for map labeling


Aquiline
Black Castle
Blackwood Castle
Rapscallion
Treasuremap

/Hoel -Just realized he has 1700 fonts

Gamerprinter
01-03-2009, 01:17 AM
I think for the subregional maps, I am going hand-drawn - I'll probably redo the main regional map in this style eventually. This is an encounter island containing the Barrow of the Cursed Pictish King (whose name remains unspoken, lest the curse comes to you...)

One of the lost great Pictish artifacts lie within the cursed King's tomb.

This is the larger of the two isles of the eastern shore of the clan territories, off the shore from Cleod and Crae lands.

I plan to create several more subregionals - the Crae lands, the Donal lands, the High Vale of the Frost Giant King, and the Caillech Glacier, probably a few more I decide on more encounter areas for the campaign. A couple in the Southlands too, as the remainder of the lost artifacts lie there.

Isle of Eerie...

GP

EDIT: oh that scale is going to change, I'm now thinking the 10 miles might become 5 mile and the 50 miles from Crae shore become, 25 miles... decisions to make.

Gandwarf
01-03-2009, 07:16 AM
You're on a roll Gamerprinter. Trying to get to 200 rep? :)
Totally different style, but very pretty!

Redrobes
01-03-2009, 10:13 AM
I tried to rep but I have to whore it some more... sorry.

Like the island. Its very torstanesque :D You can tell that its not had a lot of time devoted to it, but like those old impressionist paintings that gives it an extra glaze of style instead of taking it away like it would if I had done that.

Gamerprinter
01-03-2009, 12:24 PM
Well that's not good. Used to be I could do five minutes worth of work and I'd get "Wow, what great work!"

Now I do five minutes worth of work and I get "Wow, that's a great five minutes worth of work..."

Just not as satisfying - I guess I'll have to improve what I do in five minutes or spend ten minutes in my work! :P

GP

Gandwarf
01-03-2009, 01:59 PM
We are raising the bar here :)
And I see you got your 200 rep.

Gamerprinter
01-03-2009, 02:11 PM
We are raising the bar here :)
And I see you got your 200 rep.

Woot!

Yes, I have to thank SG for that! Now I can bonk someone with my +6 Repping stick! I look forward for the first person I can hit with it. Unfortunately "the D" had to settle for my +5 Stick from yesterday - so I need to Rep a few others before I can hit him again...

Just give me a reason and I'll dent your head with my shiny new weapon!

GP

Ascension
01-03-2009, 02:24 PM
I have to say that I like this new, hand-drawn style a lot. Hope you stay with it because I know you can turn it into something even fresher when combined with your usual style.

Gamerprinter
01-03-2009, 06:56 PM
Aye, the lands of Crae are grand like its people!

OK, here's the hand-drawn version of the Lands of Crae, the homeland of player characters clan of Picts.

Enjoy!

GP

Gandwarf
01-03-2009, 09:51 PM
I like it. One thing I noticed is the icon for Craefort. It stands out and I don't think in a good way. Otherwise a very simple, but effective style with a nice fantasy look.

landorl
01-03-2009, 10:54 PM
I agree with Gandwarf. The fort icon doesn't quite fit with the rest of the map. However, this is an incredible map!

Nomadic
01-03-2009, 11:00 PM
Thirded, the fort looks a bit weird. I think perhaps if you replaced it with a more hand drawn and representational (as opposed to the 3d-ish birds eye view) icon it would look better.

Gamerprinter
01-04-2009, 01:45 AM
Just giving it try, though I still might duplicate the shape for the hand-drawn version, anyway. Thanks for the tips.

GP

Gamerprinter
01-04-2009, 07:42 AM
Late night (early morning) gaming, spent an extra half hour to fix this before I went to bed. I replaced the Craefort and Grandy Crannog icons with hand-drawn frontal views of each location. I do listen you know! :D

Added some more labels. I plan to place a broken Broch tower at the top of one of the nearby hilltops from the Craefort. (Might even use that photo of Broch Tower sample in my Craefort thread for reference.) I also plan to place a "Giant Watch" tower on the furthest northern hill in the Crae lands to watch for trouble from the north and bonfire warning to the rest of Crae. Maybe a village or two will be added as well, and some farm hamlets.

What do you think? :?:

GP

Hoel
01-04-2009, 07:58 AM
I like how you made the cliffs/slopes by the sea. Couldn't that method be used for the hills too? Now they look a bit too sketchy.
And symbols are much higher res then the rest of the map and that makes them stand out and look like.. ehm.. symbols...
/Hoel -integrating the symbols in to the fabric of unreality

Gamerprinter
01-04-2009, 08:06 AM
Good point, the cliffs on the coast do have nice look. OK, tomorrow after a night/half day's sleep, I'll give it a shot. Good night!

GP

Redrobes
01-04-2009, 12:07 PM
Another good one - you do chug them out don't you. I prefer the new icon too and I like the overall style again. Also the main map title font is good. Does Xara make that font into 3D or does it come in 3D and you flatten it for the rest of the map or did you have to put some elbow grease into it to make it.

Hoel
01-04-2009, 01:24 PM
I'd say the title is PS bevel

Gamerprinter
01-04-2009, 04:28 PM
That's a Xara beveled font - there is no photoshop in this map.

GP

Gamerprinter
01-04-2009, 07:06 PM
I used Hoel's suggestion on the hills and they do look more finished than sketchy as before. I added a couple more sites including the Fallen Broch - using the Carloway broch photo for reference. I placed a wooden tower to watch for "Giant Sign" from the north.

Next update - C&C welcome!

GP

PS: I think I'll call this complete and begin to map the Donal Lands, next.

Hoel
01-04-2009, 07:46 PM
That did it.
Love your maps

Gandwarf
01-04-2009, 08:06 PM
Amazing Gamerprinter, you just keep getting at it and your stuff turns out great :)

Steel General
01-04-2009, 09:32 PM
Reminds me of some of the older Forgotten Realms maps, good stuff GP.