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View Full Version : The Teyrnai Empire and it's surroundings



Teyrnas
01-04-2009, 12:24 PM
This is part of a world I've been working on for quite some time (the world, not the map; I started with that this afternoon). I'm currently writing a full history from the forming of the first empires and forward, in the form of a historians scribblings, and as that history progresses, so will this map. I could've explained it in a little more detail, but I won't :P. Well, here comes the map. It's not overly realistic in style, as you can see, it's intended to be more of a political map, with different colors for each country, and a warm, colorful style. Hope you like it.

Asharad
01-04-2009, 06:54 PM
Looks good. Keep going.

Hoel
01-04-2009, 06:58 PM
Nice start.
-You got some artifacts on the edges of the parchment
-The grass texture combined with a symbolic map doesn't work for me, I'd use faded borders of different colors instead.

Teyrnas
01-04-2009, 07:34 PM
It's not really meant to be a grass texture, it's just supposed to be a green color. Maybe that'll become clearer when I add some more colors, otherwise I will have to change it. What do you mean with faded borders? I do it all in one color and just have colored borders?

Thanks for the encouragement, I'll add some more tomorrow, hopefully, possibly combined with the short story behind the areas.

Hoel
01-04-2009, 07:44 PM
Look at the second map here (http://www.cartographersguild.com/showthread.php?p=39176#post39176), that's what i meant by faded borders.
I think it seems more appropriate for a symbolic map

Gandwarf
01-04-2009, 08:05 PM
Teyrnas, looking good so far. I like what I can see of the map and the green background doesn't really bother me. Interested to see your progress!

Bedwyr
01-04-2009, 09:49 PM
Disagree with Hoel. I see the green as a mixed colored pencil background rather than a texture. It seems to fit quite well.

Teyrnas
01-06-2009, 03:54 PM
Update. I've done three different versions. One in the same style as before, one based on Hoels suggestion, and one with lower opacity on the land layer. I'm having a few problems as of now. I don't really like the look of the rivers and the lake, and the same goes for the city-symbols. They're ok, but they could definitely be better.

EDIT: I understand now what you meant by artifacts at the edges, Hoel. They don't appear when in photoshop format, so I don't really know why they show when i save as gif.

Steel General
01-06-2009, 04:53 PM
I like the second and third much more than the first one.

The second one would allow you more freedom to color the various terrain types, etc, if you chose to go that route.

The more muted shades of the third one appeal to me more than the saturated ones in the first.

Ascension
01-06-2009, 04:59 PM
I'm in for the second one, but lighten up on the stroke (outline)...ie: lower the opacity a bit so it's not so bright.

Hoel
01-06-2009, 07:26 PM
I'd say the second, if you loose the drop shadow otherwise the third.
Keep it up!

Gandwarf
01-06-2009, 07:48 PM
I'd say the second, if you loose the drop shadow otherwise the third.
Keep it up!

I am totally with Hoel here. I like the second best, but the drop shadow make the borders look raised and that's weird :)
Without the drop shadow it will look better I think.

Nomadic
01-06-2009, 07:56 PM
I'm going to be the odd man out and say that I don't like the second one as the style clashes with the parchment. My favorite is the third one but the first one is also not bad.

Treslo Kresha
01-11-2009, 04:24 AM
I understand now what you meant by artifacts at the edges, Hoel. They don't appear when in photoshop format, so I don't really know why they show when i save as gif.

Check your settings on the export - could be that you are placing a matte around the image (white) and its picking that up. Often times if you go for transparency with .gif's they're finicky. I would suggest to you the .png format.

Steel General
01-11-2009, 10:02 AM
I agree, definitely save as .PNG rather than .GIF