View Full Version : Lilium, Halfling village final

01-05-2009, 07:49 AM
Ok. This is the final version of Lilium. Minor changes from the last WIP in this (http://www.cartographersguild.com/showthread.php?t=3852) thread.
The town is the capital of the sub-region where the halflings of Moenia lives. Their cheif Cato Primus Folius lives here and the town is the center for tax gathering in the area. The surrounding villages pays taxes in the form of cattle, sheep, grain, veggies, wool and such and it's all stored in Lilium. The big fields are for the cattle and sheep who them gets transported off to Burgenos.
The points of interest are:
1. The Heroeneous church, Moenia has state religion.
2. The Cloister house is the home of the priest and a couple of monks. It's also a guest house for travellers
3. The Folius clan is the ruling halfling family and htey have a huge underground estate
4. The warehouse is where they store all the gathered taxes
5. The elder house is a combined corthouse, retirement home and town hall.
6. The new bridge house is the headquarters for the tax gatherers
7. The cock & bull is the local tavern
8. The slaughterhouse is for transforming some of the cattle and sheep into meat before carting it off to burgenos.


Steel General
01-05-2009, 07:59 AM
Very nice!

I dub thee newly repped *bonk*

01-05-2009, 09:36 AM
Wow, great map!

01-05-2009, 11:31 AM
Hello, Hoel.

No sooner do I make a decision as to the direction I wish to take on creating a map than I see another mapping style I want to make!

Lilium is simply put -- BEAUTIFUL! You use of trees in and around the river is just stunning! I very much like your small cluster of "humanity" in the clearing.

Very well done.



01-05-2009, 12:13 PM
I like it a lot, especially the little details like the well done hedge rows, the shading on the dirt paths do the look worn into the ground, and the raised burrows. All in all a nice map.


01-05-2009, 04:54 PM
This is pretty cool...did you use a tree brush? Ugh, I'd hate to try this without one. Looks like a nice cozy lil place. Tried to Rep ya but it appears I gotta spread some around.

01-05-2009, 05:35 PM
Real nice and repped :)

01-05-2009, 06:44 PM
I need to make some new tree brushes.
It's quite easy, just a cloudy blob, PS ships with one that is passable. It's supposed to be a crayon on coal or something. I've got few others but at this scale it doesn't matter much.

01-05-2009, 09:44 PM
This is a really well done map and quite pleasing to the eye. But if i had to make a criticism, i would point to the fact that the placement of the river in relation to the shadow of your bassin seems wrong somehow. The river follows the flank of the slope and doesnt seem to go downhill.

Other than that, very nice work.


01-06-2009, 07:04 AM
Downhill in this case is north. I think it works. Anyone else?

01-06-2009, 12:47 PM
Is the stream running through a basin at the bottom of the hill? It does look like it should slide down southward. The light is coming from the northwest, so the shadows north of the river indicate that there is a slope down to the stream there. But south of the stream, the terrain is still in shadow, which makes it look as though that area is still lower than the stream. What I think you intend, though, is that darker areas are simply lower, in which case the stream is right where it belongs.

You might touch your rooftops with a little bit of grunge. Right now, they look a little "cartoony" against the more photoreal textured ground. Just a little bit of dirtying up should make them look like houses in this scene instead of objects painted on top.

01-06-2009, 01:17 PM
The stream is pretty level all the way, at least that's how I sketched it up. I'll see what i can do with a grunge brush, but It'll be for the next map

01-06-2009, 02:03 PM
Very nice. I like the way the terrain looks...almost makes it look like an aerial photo. The shading works well for me, but the "lighter" areas almost seem a little "shiny". Maybe the brightness of those areas should be toned down a little or something. The buildings look good to me...I think they fit well enough with the overall style of the map. I really dig all of the hedgerows.

And of course, that is a great name for what I presume is a tavern/inn...the "cock and bull". ;)

01-06-2009, 02:13 PM
Very nice map indeed. Good work.

01-13-2009, 11:49 AM
Great map!

My one and only suggestion would be to lighten up the grassy parts - the forest is great, but you're losing the structures abit against the dark background.

I had to do a halfling village for a Netbook I was involved with - it was someone else's adventure-arc - and I wish it came-out as good as this did.

01-15-2009, 06:06 PM
Amazingly well done. One of the best maps I've seen, and very inspirational!