View Full Version : A simple chapel

01-05-2009, 12:37 PM
Just something I tossed together in AutoCAD for an online game I'm running. Forgive the lack of detail.


Steel General
01-05-2009, 01:53 PM
Nothing wrong with simple - sometimes it's all you need.

Easy enough to bring into graphic editor of your choice and pretty up with a bit of effort if you chose to.

01-10-2009, 01:00 PM
I like the layout of the chapel. Personally, I often favour the simple maps over the over-detailed maps (which are fine in their own way - don't get me wrong). A simple map tends to spark my imagination much more than one with every little detail spelled out, but I'm funny that way. ;) Do you plan on rendering this map with Google Sketchup?

01-13-2009, 01:54 PM
Thanks Turgenev!

If I can find time I'll see what I can do, my Sketchup skills are sadly rather weak compared to what I can do in CAD, though I could do 3D CAD... hmmm

01-16-2009, 12:54 AM
Tried to see how the same kind of map would look like with the tools I used before, but I used a metric template and a have an 1m grid instead of the 5' one. Sorry, it is my mistake :)

Sorry for just copying your content (and adjusting where it was important) and not coming up with something original, but I thought this way I could show some of the differences between tools and also I could offer some feedback about your maps.


As you see this image is more like a simple handout, no grid or anything like that. As you can see I done some very quick draft sp the stairs aren't that nice. But tried to answer something.

When I seen your draft, I asked: People who go "upstaris", how they leave stairs? One of the sofas seems to be in the way, and the other one would be in the way of the people who try to use it. Right now, you see how I would try to fix it. of course, if you would make the 2nd part of stairs 1 square wide, it would be easier to make enough space for everything.

I think I should have made my stairs even longer (and a bit more narrow).

But the real difference is visible on the 2nd map.


It is easier to see the difference between grid lines and the walls! I think most CAD programs could do something like this :)

I have used Microsoft Visio to make these maps, but I am sure the same thing is possible with both Campaing Cartographer (Symbol set 3?) if you want more artistic apperance, and any kind of CAD program that can be used to design floorplans.

I think both Microsoft Visio and Campaign Cartographer can be easy to use if you are used to CAD software (and the rest of the office suite if we speak about Visio). And Visio seems to be affordable (and part of the office family).

Steel General
01-16-2009, 08:07 AM
Hmmm...never even considered Visio for this - great idea!

01-16-2009, 09:17 AM
For modern day gaming it is very good. Why?

If a company in real world would use Visio for some floorplans, site plans, etc. why wouldn't a company in a "modern day earth" setting (Like World of Darkness, etc) use something else? And if they would use Visio for floorplans, how could you represent a Visio drawing with a handout?

By using a Visio drawing.

If you don't add a background or grid, but make it look like "real" floor plan, and print it on a few sheets (luckily I have a printer that can handle up to A3+ in size), that can be a perfect handout.

Add a few buttons on it, a background, etc? It can look like they found the floorplan on a web site.

And you can have many options, and it is easy to copy / paste, to offer different sheets / drawings for different kinds of handout.

If you play online (virtual tabletop, etc), and want to show the handout as "part of a program" or something interactive: Save as Web Site is a valuable tool you will love.

01-16-2009, 09:49 AM
Wow... that's quite impressive. Mine is just a 'stick drawing' (all lines) but you have definitely developed it quite nicely.

As for the upstairs you're quite right I should shorten 'long' pew and shift both down 1 square. But as the place is an abandoned chapel its not overly important as my would be heroes are going to move things about a bit.

Only place I'd change yours is the steps leading to the pulpit, as the pulpit (to me) should be centered towards bottom right corner and generally square up the pulpit area. It actually has a secret stair case leading down (shhh don't tell my players!) to an area which was previously where the church kept important records and such.

01-16-2009, 02:32 PM
Pulpit can be placed elsewhere.
If you see it on my version of map, I didn't have to make any pew short, I just moved them a bit.

As you can guess: in this floorplan stairs are one source of problems. If we can keep the 1 m grid, I would redesign the place a bit. I will post an updated version :)

01-16-2009, 02:46 PM
Here it is:

01-20-2009, 08:24 AM
TheElf you're making me look bad man... that's all there is to it. Dang!

01-20-2009, 10:23 AM
Should I post a "tutorial" article about how it can be designed? Either here, or on my blog? Maybe it would help a bit :)

Well, and if it is useful, maybe it can attract people to the blog ;)

01-21-2009, 01:34 AM
I was thinking of buying SmartDraw to make these kind of maps. I especially like the legal edition (it contains lots of symbols for blood stains, weapons etc.). But that'd be an USD-300 investment... Thanks for showing us a new alternative for creating modern-day maps i.e. floorplans (Visio) and helping Strickland5. I think you deserve some rep.

01-21-2009, 04:16 AM
Thank you :)

I am working on some Visio Tutorial (http://forum.enerla.net/blogs/cartographer/106-how-design-small-building-microsoft-visio.html).

I am not sure it is allowed to post the intro to it with a "read more" link...

01-22-2009, 08:08 PM
anyone who posts a tut deserves some rep!

Have some 8)

01-22-2009, 09:14 PM
Thank you :)

01-23-2009, 08:19 AM
TheElf - Very slick tutorial I must say.

01-23-2009, 09:04 AM
:) I think there are some good tools we haven't covered yet with tutorials. When I have seen your new dungeon the first thing I thought: if you choose free tools, somehow the Inkscape is missing from your list. But then I thought: if we don't have a tutorial, most people don't know about their choices, it is a natural thing.

This is why I think some tutorials for the missing tools are important. With Visio I had an easy time, I used that tool many times before, and it is easy to use, but if I would want to list differnet tools, and work on missing tutorials: I would have much harder time with some :)

01-23-2009, 10:17 AM
I'm definitely still learning what to use for digital maps, I'm rather use to the old school hand drawn maps.

01-23-2009, 11:05 AM
Will work on some more tutorials then, but I still don't know if the "intro text" + read more link is good, or I need to work on separate versions for here, etc.

(If I work on my page, invest money in it, I would want to have my tutorials on them, without any penalty in page rank without duplicate content that is in pages with better pagerank, this is the reason against copying thing there or writing only there. With two versions, it is double work => less tutorials. With read more link => not sure if it is good or illegal advertisement. Hard to find a choice that is good and fair for all)

01-23-2009, 11:18 AM
I don't have an issue with the ethics of hosting your tutorials off-site. My only concern is that sometimes you run across an old thread in a forum where the author has closed down their own site or restructured it, and the links get broken.

01-23-2009, 12:41 PM
I don't plan to break the links anytime soon, but I am not sure how vBulletin 4 will change things :) (Bought a licence of vBSEO, and I hope it will allow me to keep old URLs even after vBulletin 4)