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Hoel
01-05-2009, 06:59 PM
Here we go again.
The goblins up in the mountains have found an old dragon cave. The dragon is long dead but they find two intact dragon eggs. With a big fire they hatch the two red dragons and plan to tame them (yes, gobbos are stupid) and rule the world. They have a small encapment for their clan below the cliff face.
I made one map, but i experimented with a night map but made a day version for clarity (it's just three layers to hide)
I've stolen a few elements from the dundjinni forum, so it's not all mine. In hindsight i might just as well made the tents myself, they're pretty simple.
I didn't do the dragon skeleton, the map was cluttered enough as it is. I might put the skeleton in the Elder House in Lilium instead, foreshadowing for the players.

Steel General
01-05-2009, 07:39 PM
Lookin' good Hoel! Love the rock texture.

Redrobes
01-05-2009, 07:44 PM
I can hear the convo already... party enters town and inn...

GM - "The pub is warm and welcoming, several people turn their heads and eye you up but strangers are common in these parts and the hubbub quickly rises again and people get back to their discussion. The barmen looks cheerful.

Oh yeah, almost forgot. Theres a ruddy great dragon head nailed to the wall."

Party - "Riiiiiight, so go up to bar. Hey barman, how ya doin ? So where did that head come from ?"

GM - "Oh that came from the caves to the East."

Party - "OK then that settles that then. A couple of beers please, were going West."

Hoel
01-05-2009, 07:53 PM
I could imagine that.. But my players are nice to mee and doesn't try to derail the story as long as it has some promise of loot somewhere.
When they were under St. Espene they took the time to loot 4 ancient elven sarcophagi (sp?) while the ghoul they were fighting escaped up through a crack into the great cathedral of St. Espene.
If they get a hint of dragons they convo will probably go along the lines of
PC1 "Oooh! Dragon..."
PC2 "How many carts do we own? Can we get Catos dad to provide us with more?"
GM "Probably, but the halflings are not cut out for dragon hunting"
PC1 "No, but they make great bait. I have charm person and hold person readied"
GM "Sigh"

Redrobes
01-05-2009, 08:09 PM
Hah hah, yes - a slightly different mentality to my old lot then :D

Asharad
01-05-2009, 08:14 PM
That waterfall looks pretty good.

Nomadic
01-05-2009, 08:58 PM
I love the lighting effects with the fire for the night shot (heck I love that you did a night shot). The waterfall coming down the cliffs, as well as the cliffs themselves also really adds to the whole thing. Is the red light coming out of the cave related to the dragons?

Ascension
01-06-2009, 12:53 AM
Love the night version, very sweet.

Hoel
01-06-2009, 07:06 AM
The cave kinda dissapered in the dark, and since it's an important feature I decided to put a little scary red light in there. I suppose it's the dragon tamer training them to flame or something. Might make it more fiery orange..

Gandwarf
01-06-2009, 10:45 AM
Very well done Hoel, you are making some classy fantasy maps! So how much time did this map take to create?

Hoel
01-06-2009, 11:08 AM
Updated a bit. Made the cave bigger, since it once was home to an ancient red dragon. I added some wood bridges over the stream and ladders to the cave. It didn't really work with a path straight up the cliffside.
It took 3-4 hours with an additional 30mins to make the update.
Most of the time was used to get the cliffside right. I haven't got any skills in this kind of 3d painting, so it was a lot of trial and error.

landorl
01-06-2009, 03:33 PM
This is a great looking map. I wish that the cliffs had a little bit better impression of depth, but that is hard. It looks like the waterfall is falling almost straight down, but I am not quite sure if that is the impression that you are trying to give.

Redrobes
01-06-2009, 05:32 PM
I posted some cliff textures a while back...

http://www.cartographersguild.com/showpost.php?p=27724&postcount=19

they might be of use.

Theres some more good ones over at cgtextures.com too.

I like the map so far. Its true that the cliffs lack a bit of definition but cliffs are hard to get right so they look tall.

Edit -- My best shot. I know its hard to get something that looks good for cliffs. Tried many times myself.

Hoel
01-06-2009, 06:18 PM
I think the waterfall is the clue here. I like the effect if I say so myself

Gandwarf
01-06-2009, 06:22 PM
Yep, the waterfall is very well done. Still I agree with Landorl, it's hard to get a real impression of depth. Not that it bothers me! Not at all.

landorl
01-06-2009, 11:24 PM
I agree about the waterfall. It is one of the best that I have seen!

dragonwolf
01-07-2009, 09:35 PM
This is a nice looking map, but I agree as well that the cliff isn't quite selling itself.

There are many cliffs images over at the Dundjinni forums that might help you out.

http://www.dunjinni.com/forums/forum_posts.asp?TID=5190&KW=cliff

http://www.dunjinni.com/forums/forum_posts.asp?TID=8207&KW=cliff&TPN=1

http://www.dunjinni.com/forums/forum_posts.asp?TID=10052&KW=cliff

http://www.dunjinni.com/forums/forum_posts.asp?TID=9861&KW=cliff

http://www.dunjinni.com/forums/forum_posts.asp?TID=9611&KW=cliff

Here's also a way to do it DJ, but this method can be done in any graphics app.

http://www.dundjinni.com/forums/forum_posts.asp?TID=7729&TPN=1