View Full Version : January Entry: Lorac, the World of Marble

01-07-2009, 01:04 PM
Hi all !

At least I can post the map I've been working on for the last two months... I would have wanted to ask your advice sooner but I wanted to keep it for this challenge... So this is it : the map of my own fantasy world, Lorac.

Here are a two questions that need answers :
1. Grid or no grid ?
2. State borders of no state borders ?

Note that, as the map is intented to be used in my campaign, it is written in french (except for a few city and country names for which I used mostly real languages - welsh, gaelic, german,...). Don't be afraid to ask if you see anything that needs translation.

The aim of the map design was to be clean and clear, no useless (even though nice) elements.

Most of the mapping elements are home-made. The only things I used that I didn't do myself are fonts (used Dukeplus, Chantelli Antiqua and Deutsche Zierschrift).

I'm ready to take good note of your comments ! Hope you like it !

NB : There seems to be a problem with the Guild's database, so I posted the image HERE (http://nsm01.casimages.com/img/2009/01/07/090107070411458332967095.jpg). Note that it is a progressive image so it could take some time to show good quality. Also note that this is a "small" version (5400*3600), the full version is 10800*7200...

01-07-2009, 01:11 PM
Yes there is a problem with the images for the vBulletin forum software. They have some arbitrary 5K max size so if you got a 4K one then it would work. I'll have a look now.

Very nice. Very clean lines - inkscape ? I could read most of the french but then it went into latin and I lost it. Lots of Welsh sounding names on there too. My only crit is with the sand on the dunes which has some horizontal lines on the texture. You can usually fix that by taking your dune texture and putting it down about 3 times at different and mismatched scales. Like 1:1, 1:1.7 and 1:2.3 or something like that - prime numbers are best. Anyway, that breaks up any pattern in them.

Steel General
01-07-2009, 01:35 PM
All I got when I followed that link was a broken image marker :(

01-07-2009, 01:53 PM
@Redrobes : Thanks for the crit, I'll try to see what I can do about it... About the image, it's 3.19 Mo, so should work, but all I got is a white screen after like 2 or 3 minutes uploading...

@Steel General : re-tested it, seems to work for me...

The only important latin sentence is the one in the bottom left, which is the Haerym University motto and means "I am Knowledge, and nothing that is human is unknown to me".

About the lines, it's a trick I found : I detoured my map and then used a "border" Layer Style in PS. Looks like vectors but it is a lot easier to do ^^

01-07-2009, 02:02 PM
I'm also getting the 'cannot display image as it contains errors' message.

01-07-2009, 02:10 PM
Ok try this:


and maybe you can post little updates based on this instead of the full thing. If the link above is not working after a few weeks it means I have been spring cleaning.

01-07-2009, 02:14 PM
Ok, try THIS LINK (http://www.enystemple.net/gn/gnazette/images/wip_small_1.jpg), then... hope it works...

01-07-2009, 02:15 PM
Together ^^

01-07-2009, 03:47 PM
Redrobes' link works, the other gives the same error as before.

Looks good - lots of detail in there. I'd skip the grid, but keep the borders. A few of the texture fills are confusing. For example, what's the purple hashed section down at the bottom?

01-07-2009, 04:00 PM
Redrobes' link works, the other gives the same error as before.

Looks good - lots of detail in there. I'd skip the grid, but keep the borders. A few of the texture fills are confusing. For example, what's the purple hashed section down at the bottom?

Heh.. thats what the legend is for (thought I agree I don't like the color choice. Marias seems to be a French word for Marsh, which is what I thought it might be. Seems rather odd though to have the one marsh so darn close to the desert area though....

Steel General
01-07-2009, 04:51 PM
I was able to view your original link this time.

Interesting, look forward to see where you take this.

01-07-2009, 05:17 PM
To me, the red road lines overpower the country borders (black dotted lines). I'd switch them or lower the opacity of the red so that it's more pink or change it to a tan. If you're going to keep the grid, make the lines thinner and then the grid can serve a dual function...latitude and longitude as well as grid (you'd have to put in some numbers though).

01-07-2009, 08:25 PM
Don't forget to put the national border in the legend.

01-08-2009, 09:02 PM
I'm assuming the dotted lines are borders? They don't seem to be listed in the map key with the rest.

Very nice, BTW... I can already tell there is going to be some stiff competition. :)

I also had to use Redrobes link - the others didn't work for me either.

01-09-2009, 08:08 AM
Thanks all for your comments, try to work this really soon...

01-09-2009, 09:06 AM
Here we go !

I fixed the problem of borders not being in the key.

I reduced the opacity of roads, deserts and marshes.

The only thing I haven't done is fixing the desert texture problem. I'm still working on it.

Oh, and I hid the grid in order to test the map without it...

Tell me what you think of it...

Greason Wolfe
01-09-2009, 10:46 AM
There is something to be said for simplicity, which is not to say that your map is simple. I rather like the straight forward presentation and particularly like both the font and land mass borders you are using. The symbols are clear and easily understood even without the Legend. Took me a while to load (slow connection here) but was well worth the wait.


Steel General
01-09-2009, 10:51 AM
They won't load for me for some reason, but they do look nice from what I can see in the thumbnails.

Greason Wolfe
01-09-2009, 11:07 AM
They won't load for me for some reason, but they do look nice from what I can see in the thumbnails.

I had to use RedRobes Link from the first page, and I've noticed, at least in the last couple of days, that the "lightbox" has been taking an unusually long time to load, but clicking through to the actual image (so that it is displayed in the browser) seems to be okay, though depending on the size, it could take some time to finish loading.

01-09-2009, 02:54 PM
All the links seem to be working for me. I click the mouse wheel to circumvent the lightbox though so that may have something to do with it.

This is coming along very nicely.

Steel General
01-09-2009, 05:55 PM
Must've been something with the firewall at work, I'm at home now and can pull them up fine. *shrugs* At least I got to see them finally and they are coming along nicely.

01-10-2009, 12:40 AM
I right click every single link and "open in new window"....without fail, for everything (I get lots of open windows) and they load up a bit slow but otherwise fine. About all I can really say is maybe add a light wash of green for land and blue for water...very pale...just to get rid of all that white. Could just be me tho.

01-10-2009, 05:41 AM
Thanks all for your comments, really encourages me to go on with it, even though it's a lot of work (even though the main part of the job has been done before the challenge even starts - I can see the work wasn't useless, now ^^).

About what ascension said, the idea could be fine but I really like the "clean & clear" look of it, mainly when printed (i did a few printing tests in A3 at work to test the colors when I discovered that different screens and softwares displayed the map different ways). But if other people tell me the same, I could consider trying this option...

Tell me what you think of it - I'm currently trying to test different options for the deserts.

01-10-2009, 06:02 AM
I do agree with ascension. It looks a bit too bland and some color would spruce it up nicely.

Steel General
01-10-2009, 11:46 AM
Count me in too...not to much color though, like Ascension said just enough to differentiate the landmass(es) from the water.

01-25-2009, 10:33 PM
Well Korrigan, you finally completed a challenge. We really wish you could have waited until the start of the challenge to start your challenge, ahem, but you haven't been disqualified for it.

I agree with the others that more color would make this map pop more.

Good luck in the upcoming voting!


01-26-2009, 05:37 AM
Hi there. Thanks for your comments and support ! I tried the map with color on it, it doesn't look bad, but I think that, on this particular map, it affects the readability, which was my main objective since it is intended as a playhelper.

So I think this one is gonna go through the voting process as it is now.

NB: By the way, thanks for not disqualifying me...