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Rahva
01-19-2009, 07:09 PM
Yup. For a while these will be mostly direct ripoffs of Grandwarf's awesome CC3 tutorials. When I got that down I might start adding some stuff of my own concoction.

First off, this is Matri, a small village from a story I am writing. It's insignificant both in the world and in the story, so I figured it was a safe place to start.
It's pretty much a cow-farming town.
My main gripe with this is that I used the grassy background instead of some sort of dusty one (which would fit the story... it's more dirt with patches of grass there, not grass with patches of dirt.)

Gandwarf
01-19-2009, 07:31 PM
Nice to see you started your own thread. I hope to see lots of cities here :D
Although you are using the tutorial style, I can see you are trying out other stuff, so that's great.

- You can probably still fix the background by creating a new sheet just below the BACKGROUND sheet and then drawing a dust underground on that sheet. It will be drawn over the green background, but under all the other stuff, like the lake and buildings.
- Best tip I can give you at the moment is exporting the map at very large dimensions and then greatly resizing it in some graphics software. It's too zoomed in right now and the quality suffers. CC3 can't do any anti-aliasing. I am not sure if you know how to export your map in larger dimensions, so:

1. Click "File"
2. Click "Save as"
3. Choose "Rectangular section JPEG"
4. Don't save yet, but click "Options"
5. You can now set the resolution in pixels. Set it to 2500x2500 for example.
6. Click "Ok"
7. Click "Save" (or probably "Opslaan" for you).

City Designer 3 will now render your map at 2500x2500 pixels. This can take a few minutes, be patient. Open the JPG in software like Adobe Photoshop, Paint Shop, The Gimp or whatever and resize it to something like 500x500 (keep the aspect ratio though, this is just an example). Maybe sharpen the map after that.

I think some of the roads are too small in this map. They look too wispy. I am talking about the top two ones and the bottom one.

Rahva
01-20-2009, 07:01 AM
Thanks for the tips - I was looking for something like the rendering thing. :D
Here is the new version, which I finally managed to save after a zillion random crashes.

Gandwarf
01-20-2009, 07:24 AM
Looking a lot better Rahva!

The random crashes during saving are really irritating. Luckily there's a workaround by creating a PDF and then saving as JPG. This way I can save huge maps without crashing. See:
http://forum.profantasy.com/comments.php?DiscussionID=607&page=1#Item_0

Ascension
01-20-2009, 08:34 AM
I like that Rahva, looks pretty nice and different...hope to see more.

Hoel
01-20-2009, 08:52 AM
Is there any way to break up the smooth rounded edges of the terrain textures?
Good job Rahva, if it's this easy to pick up and use, I'll be forced to by it!

NeonKnight
01-20-2009, 09:54 AM
Good Job!

@Hoel, a Blur/Edge Fade Inner along with FRACTALIZING the polygons would eliminate what I think you are refering to.

Steel General
01-20-2009, 10:18 AM
More CC3 stuff - cool! Nice work Rahva...

Gandwarf
02-02-2009, 06:34 PM
So, where's your next town, Rahva? :D

Rahva
02-04-2009, 04:39 AM
It is lurking somewhere in the 1-2 hours I have to myself each day. The rest of my time is spent a) school/homework, b) helping highschoolers with their homework and/or teaching English, c) listening to city council meetings. Yay 2 jobs :?
Regardless, in the weekend I will be working on something map-like I think. I paid enough for the software, I'm not just gonna sit here and not use it.
Thanks for the interest btw :)

Also, the stupid program kept crashing when I wanted to do the rest of your tutorial. Every time I'd touch a symbol it would quit to desktop. That seems to be fixed now though. *fingers crossed*