View Full Version : Dungeon (AutoREALM) WIP

01-21-2009, 10:07 AM
Alright, as my online game continues. Our heroes have discovered a lever and pulled it (oh how I love heroes). Behind the chapel's pulpit a hidden stair appears, descending into darkness.

Welcome to the start of my simple dungeon created in AutoREALM and "exported" via a print screen... this is ~15 minutes of work as I was consulting my simple Chapel (http://www.cartographersguild.com/showthread.php?p=43120)to figure out how big to make the staircase.


I'll be expanding on this over my lunch hour today :lol:

01-21-2009, 03:19 PM
Work has been busier than expected (which is overall a good thing) so only have added a few more rooms and text


01-21-2009, 04:48 PM
Alright finished the line drawing... need to add detail but its a start at least. The area is where the priests of the temple/chaple above actually lived.


01-22-2009, 03:07 PM
Alright, so I got to working with GIMP again and figured I'd give this map a go with it. I used Ghalev's tutorial (http://www.cartographersguild.com/showthread.php?t=2461&page=3) to guide me.


01-22-2009, 04:33 PM
Very old school ;)

-Rob A>

01-22-2009, 04:53 PM
Thanks, there's no school like the old school!

I'll have to see about getting some good brushes for Gimp and flesh this map out this weekend.

01-23-2009, 12:31 PM
A little more work done, using GIMP, added some tables and a hole to the next level.


01-23-2009, 03:01 PM
Alright last update for today, added some more breakables and a mysterious circle.

Oh and here's the "player handout" for the circle. This was made from some Arcane Circle brushes I found on Deviant Art.

01-23-2009, 04:34 PM
Hmmm: I liked the minimalistic / old school versions more.

01-23-2009, 04:51 PM
I'm not digging the fills on the various piece of furniture and such... was messing around trying to see if I could differentiate between them or not.


And the tomb/crypt that is below this level...

Alright, so here's my Q to the masses, does anyone have a good brush/pattern/etc for rubble? I'm pondering doing the northern side of my crypt as a natural cave.

01-23-2009, 05:23 PM
I think the key isn't only about fills... It is a question of Harmony.

01-23-2009, 05:34 PM
I think the key isn't only about fills... It is a question of Harmony.I'm not quite sure what you mean by that, care to expound?

01-23-2009, 05:51 PM
Hmmm. The only problem with explanation is: I don't use GIMP, so I can't help you with exact details. But look at the tables(?) you drawn. With the wood texture they are aim for one style. With the blue lines you aim for another style.

Some new map that needs "photo quality printing" rich in textures, no contour lines. The other part shows some countour lines, and it is strong and harsh.

The two options don't mix well.

If you would have thick walls, give them a stone texture, do some bevel, some shadows, etc. you would have some other stone texture for background, you would show the items without strong contour lines, but would use fills and maybe some shading, etc. as well. you would get one kind of maps.

If it is only blue on a white sheet, and old school, you get some other kind of map.

But you shouldn't mix the two option.

01-23-2009, 06:01 PM
I thought that's what you meant but I wasn't sure. Hopefully my last map was more harmonious.

01-23-2009, 07:34 PM
Yes, but if you want to use textures, we could find some good way to make it possible with your tools :) But I can't help with GIMP now :(

01-26-2009, 12:43 PM
Alright, so here's my Q to the masses, does anyone have a good brush/pattern/etc for rubble? I'm pondering doing the northern side of my crypt as a natural cave.

Try following my random coast tutorial to get a random cave selection (http://www.cartographersguild.com/showthread.php?t=875), or just draw with a jitter brush then convert it to a path and stroke the path with the same sized brush....

Here is an example on top of your map:

-Rob A>

01-26-2009, 02:05 PM
Thanks Rob

01-26-2009, 02:40 PM
And during my lunch hour I added my cavern area to the tomb.