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Strickland5
01-21-2009, 10:07 AM
Alright, as my online game continues. Our heroes have discovered a lever and pulled it (oh how I love heroes). Behind the chapel's pulpit a hidden stair appears, descending into darkness.

Welcome to the start of my simple dungeon created in AutoREALM and "exported" via a print screen... this is ~15 minutes of work as I was consulting my simple Chapel (http://www.cartographersguild.com/showthread.php?p=43120)to figure out how big to make the staircase.

http://img.photobucket.com/albums/v426/strickland/Gaming/DF/Dungeon_1.gif

I'll be expanding on this over my lunch hour today :lol:

Strickland5
01-21-2009, 03:19 PM
Work has been busier than expected (which is overall a good thing) so only have added a few more rooms and text

http://img.photobucket.com/albums/v426/strickland/Gaming/DF/Dungeon_2.gif

Strickland5
01-21-2009, 04:48 PM
Alright finished the line drawing... need to add detail but its a start at least. The area is where the priests of the temple/chaple above actually lived.

http://img.photobucket.com/albums/v426/strickland/Gaming/DF/Dungeon_3.gif

Strickland5
01-22-2009, 03:07 PM
Alright, so I got to working with GIMP again and figured I'd give this map a go with it. I used Ghalev's tutorial (http://www.cartographersguild.com/showthread.php?t=2461&page=3) to guide me.

http://img.photobucket.com/albums/v426/strickland/Gaming/DF/Dungeon.jpg

RobA
01-22-2009, 04:33 PM
Very old school ;)

-Rob A>

Strickland5
01-22-2009, 04:53 PM
Thanks, there's no school like the old school!

I'll have to see about getting some good brushes for Gimp and flesh this map out this weekend.

Strickland5
01-23-2009, 12:31 PM
A little more work done, using GIMP, added some tables and a hole to the next level.

http://img.photobucket.com/albums/v426/strickland/Gaming/DF/Dungeon3.jpg

Strickland5
01-23-2009, 03:01 PM
Alright last update for today, added some more breakables and a mysterious circle.
http://img.photobucket.com/albums/v426/strickland/Gaming/DF/Dungeon4.jpg

Oh and here's the "player handout" for the circle. This was made from some Arcane Circle brushes I found on Deviant Art.
http://img.photobucket.com/albums/v426/strickland/Gaming/DF/circle.jpg

TheElf
01-23-2009, 04:34 PM
Hmmm: I liked the minimalistic / old school versions more.

Strickland5
01-23-2009, 04:51 PM
I'm not digging the fills on the various piece of furniture and such... was messing around trying to see if I could differentiate between them or not.

http://img.photobucket.com/albums/v426/strickland/Gaming/DF/Dungeon5.jpg

And the tomb/crypt that is below this level...
http://img.photobucket.com/albums/v426/strickland/Gaming/DF/Tomb1.jpg

Alright, so here's my Q to the masses, does anyone have a good brush/pattern/etc for rubble? I'm pondering doing the northern side of my crypt as a natural cave.

TheElf
01-23-2009, 05:23 PM
I think the key isn't only about fills... It is a question of Harmony.

Strickland5
01-23-2009, 05:34 PM
I think the key isn't only about fills... It is a question of Harmony.I'm not quite sure what you mean by that, care to expound?

TheElf
01-23-2009, 05:51 PM
Hmmm. The only problem with explanation is: I don't use GIMP, so I can't help you with exact details. But look at the tables(?) you drawn. With the wood texture they are aim for one style. With the blue lines you aim for another style.

Some new map that needs "photo quality printing" rich in textures, no contour lines. The other part shows some countour lines, and it is strong and harsh.

The two options don't mix well.

If you would have thick walls, give them a stone texture, do some bevel, some shadows, etc. you would have some other stone texture for background, you would show the items without strong contour lines, but would use fills and maybe some shading, etc. as well. you would get one kind of maps.

If it is only blue on a white sheet, and old school, you get some other kind of map.

But you shouldn't mix the two option.

Strickland5
01-23-2009, 06:01 PM
I thought that's what you meant but I wasn't sure. Hopefully my last map was more harmonious.

TheElf
01-23-2009, 07:34 PM
Yes, but if you want to use textures, we could find some good way to make it possible with your tools :) But I can't help with GIMP now :(

RobA
01-26-2009, 12:43 PM
Alright, so here's my Q to the masses, does anyone have a good brush/pattern/etc for rubble? I'm pondering doing the northern side of my crypt as a natural cave.

Try following my random coast tutorial to get a random cave selection (http://www.cartographersguild.com/showthread.php?t=875), or just draw with a jitter brush then convert it to a path and stroke the path with the same sized brush....

Here is an example on top of your map:
9636

-Rob A>

Strickland5
01-26-2009, 02:05 PM
Thanks Rob

Strickland5
01-26-2009, 02:40 PM
And during my lunch hour I added my cavern area to the tomb.

http://img.photobucket.com/albums/v426/strickland/Gaming/DF/Tomb2.jpg