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View Full Version : [Region 1][Map 25][Location 5] - Qwinyon Shai



industrygothica
01-22-2009, 04:21 PM
I'm quite happy with the style I used in my map of Port Magalie, and wanted to play with it a bit more.

Qwinyon Shai is a desolate region nestled in a secluded valley in the Bloodspires, in the northern region of the Witchlight Strand. The city is in ruins and is nearly uninhabitable to all but the growing tribe of orcs currently residing in the crumbling buildings.

Control of Qwinyon Shai is a key element in the Savage War, a centuries long struggle between the orcs of the Bloodspires and the hordes of goblinoid in the southern Blackblade Forest. Control of the city has shifted between the two factions numerous times throughout the decades, but the orcs have it now firmly in their grasp and show no sign of loosening their grip.

As the orcs seek to further secure their control of Qwinyon Shai, pushing the goblins back into the Blackblades and out of the Bloodspires, it is only a matter of time before the epic Savage War comes to an end and both sides turn their attention elsewhere.

Steel General
01-22-2009, 05:32 PM
I think you've found yourself a really cool 'style' here - looks great!

industrygothica
01-22-2009, 06:54 PM
Thanks! Here's an update

I lowered the opacity on the roads to fade them out almost completely. They'd be wicked overgrown right now.

I played with the docks and added some erosion and a little detail to the wood. I think it turned out pretty good.

I also changed the color of the water; the other was just too much.

I think that's all I did this time. Oh yeah, I also fiddled with the buildings to make them a little less blobby and a little more buildingy. Still have some work there I think, though I don't want them perfect.


-IG

Hoel
01-22-2009, 08:22 PM
I have one or two ideas for you, totally free of course.
-Make two or three layers for the buildings, so they overlap in some places. That way each building gets its own bevel and doesn't clump up that much. Try experimenting with some different layers on the wall rubble too to make the stones separate more.
-Since it's been in a siege, why not adding some burned patches to the buildings and the terrain.
-I think some foliage, trees and brushes and some high res grass textures would make it pop.
-The drop shadow on the houses are too far away, they seem to be floating a bit.
Nice work. Cheers

industrygothica
01-22-2009, 08:33 PM
I have one or two ideas for you, totally free of course.
-Make two or three layers for the buildings, so they overlap in some places. That way each building gets its own bevel and doesn't clump up that much. Try experimenting with some different layers on the wall rubble too to make the stones separate more.
-Since it's been in a siege, why not adding some burned patches to the buildings and the terrain.
-I think some foliage, trees and brushes and some high res grass textures would make it pop.
-The drop shadow on the houses are too far away, they seem to be floating a bit.
Nice work. Cheers

Those are good ideas. I'll try them in a bit.

Thanks,

-IG

RobA
01-23-2009, 10:16 AM
IG-

I really like the look of that rubble wall!

-Rob A>

Midgardsormr
01-23-2009, 12:14 PM
Rather than drop shadows, why don't you try that motion blur shadow technique that Ascension has been using: http://www.cartographersguild.com/showpost.php?p=22914&postcount=18

Hoel
01-23-2009, 01:39 PM
There's also the extrude method for 3d shadows. Find an extrude filter somewhere (there's a lot, about 1 in every commercial filter pack and alot of free ones) and copy layer->extrude->blur->multiply layer->opacity 75%.

industrygothica
01-23-2009, 05:22 PM
Thanks for the comments!

Here's another update. I played with the shadows a bit, and added some dimension to the walls.

Hoel
01-23-2009, 07:27 PM
Coming along nicely. Very good!
The walls look alot better... I think the stones look a bit too smooth, try adding some noise to the color.
If you got a wood or stone floor texture hidden away somewhere, it should look nice on the top of the towers..
Looks like you went with the motion blur shadow variant.. looks good, but if i can nit pick a bit you could move the shadow 1-2px up and to the left. I think you got a couple of pixels outside the center of the blur.

industrygothica
01-24-2009, 01:31 AM
Hoel, I'm repping you for all your help and ideas. I thought the map was good before, but you've helped me make it even better. Thanks for that.


-IG

Ascension
01-24-2009, 03:09 AM
Looks purty. Keep em comin :)

Hoel
01-24-2009, 08:06 AM
Thanks IG. You make a nice map. I might even steal it for my campaign when i need a sacked city.
Cheers

Steel General
01-24-2009, 09:15 AM
Another nice one!

industrygothica
01-24-2009, 10:03 AM
Thanks guys. Of course you're welcome to use the map, just let me know how it turns out. ;)

I invite you all to help give the area a little history by visiting the wiki (http://cwbp.cartographersguild.com/index.php?title=Qwinyon_Shai) page. While you're there, browse through the rest of the CWBP and see if you find something that you'd like to contribute to.

Thanks again,

-IG

Steel General
01-24-2009, 12:57 PM
I have an area in the CWBP, #23 (Thargellian Highlands), just haven't done much with it in a while. Need to get back to it -haven't come up with any good ideas for it lately.

industrygothica
01-24-2009, 01:10 PM
I have an area in the CWBP, #23 (Thargellian Highlands), just haven't done much with it in a while. Need to get back to it -haven't come up with any good ideas for it lately.

Yeah, I just uploaded your map to the wiki the other day. I'll be happy to be a sounding board, if you just need to bounce some ideas. Probably should do it in that thread, though.

-IG

Torq
01-28-2009, 03:28 AM
Looks great IG. The only thing that I felt jarred a bit was the colour of the docks. I think a more natural duller brown would blend better with the rest of the map and also enhance the ruined feel. Another option might be to tuck the docks under the edge of the river bank, if your layering allows you to do that.

Torq

industrygothica
01-28-2009, 09:27 PM
Looks great IG. The only thing that I felt jarred a bit was the colour of the docks. I think a more natural duller brown would blend better with the rest of the map and also enhance the ruined feel. Another option might be to tuck the docks under the edge of the river bank, if your layering allows you to do that.

Torq

Really? Interesting, the docks are my favorite part of the whole map! ;)

I'll tinker with them a bit and see what happens. Thanks for the input.