View Full Version : WIP: Hnaar (Tehaina I Gamma)/2533 Yahehwe - A969641-B M In Ri M9 vi

01-30-2009, 05:01 PM
Traveller stats: Hnaar (Tehaina I Gamma)/2533 Yahehwe - A969641-B M In Ri M9 vi


Constructed via Fractal Terrains, exported as an FT-shape (GURPS Traveller-compatible) Icosahedron, then chopped up and reassembled in Paint Shop Pro to reshape it to a MegaTraveller-compatible Icosahedron, then linked into the Traveller map template in CC2, and exported as a 700 px-wide JPEG.

Next stages:
Repeat process for all the other map styles (Temperature, climate, rainfall, & altitude).
Then take Gaia-level map in CC and paste appropriate Cosmographer Pro terrain symbols over the top and export to Jpeg.

First questions...

Does the hexmap of Hnaar as it currently stands look OK to you?

If not, what could be improved?


I cannot embed the base bitmap image, it's too large. ProFantasy have yet to state what the embedded file size limitation is, but chances are it's ridiculously small.

If you want to play with the Fractal Terrains FCW file, let me know and I'll post it here. I rather like the current shape of the continents and overall terrain, but improvements in the detail of the terrain, or descriptions on how I can do this myself, are more than welcome :)

Any other constructive critique is very very welcome, of course :)

EDIT: and yes, I've only just noticed the island on the right edge has it's edge chopped off, dammit! I'll fix that and report the image tomorrow. I gotta hit the sack now, I'm on early shift in the morning!

01-30-2009, 05:08 PM
Really nice, Roger! It wouldn't be a traveller map without the hexes, although i might be tempted to make the line width a little thinner.

01-30-2009, 11:40 PM
Thanks :D

Hmm... I'm not at all sure I CAN adjust the line thickness of those lines...

First off, I'm fairly new to Campaign Cartographer, and "Windows Intuitive" it most definitely is not!

Secondly, it took me a while just to figure out how to change the text! Imagine how long it'll take to figure out how to do those lines - in addition, I think they're already at 1px thickness already - any thinner and they may well be invisibubble ;)

Third - While I'm assuming you mean the hex thickness, you forgot to say which lines - the hexes, tropics (red lines), map borders, etc?

01-31-2009, 12:56 AM
OK, versions two and three... granted it's a tad early for feedback from the last post, but hey, I was on a roll before naffing off to work this morning, and I wanted to fix that darn chopped off island, anyhow ;)

Gaia map version two...


and Traveller map version one...


This version of the map was constructed over the Gaia map, using the Cosmographer planetary (Traveller) symbols, then exported to JPEG and the background edited in Paint Shop Pro, for use on the planetary website that's currently under construction.

Comments suggestions constructive critique all readily welcomed and accepted :)

Steel General
01-31-2009, 08:17 AM
I really like the first map, though the white hexes kind of overpower everything else, maybe lower the opacity or change the color to something more 'muted'. *shrugs*

...just a thought

01-31-2009, 08:26 AM
Second SG there. The hexlines are too much

01-31-2009, 10:12 AM
OK, thanks guys. That's gonna be an interesting learning curve to do that task ;)

Here's why...

The maps of Hnaar will use the same hex grid, with each map visible as a different layer, thus keeping file management as simple as possible.

Unlike, for example, Fireworks, where layer management is a dead easy task to maintain with floating dialogue boxes in plain view, using CC to manage layers is a task and a half, as you have to open a dialogue box every time you want to manage the layers.

In addition, being new to CC, I have to figure out what the heck I'm doing each time I do something, just in case I mess it up!


This might take a little while to sort out... be patient please :)

02-01-2009, 08:46 PM
OK, figured it out :)

Gaia map version three...


and Traveller map version two...


Note that the hex grid colour has. indeed, been changed, as suggested. I went for a mid-blue colour: Enough to partially hide it against the oceans, but enough to keep it reasonably revealed on land and icecaps in both the Gaia and symbol versions of the map.


Steel General
02-02-2009, 07:01 AM
Very nice, the land masses are now the center of attention rather than the hexgrid.

02-02-2009, 08:44 AM
gaia map ones are frankly a tad dark for my taste, but there y'go, compromises and all that stuff *shrug*

Steel General
02-02-2009, 12:45 PM
Easy enough to lighten up (depending on the program you are using), not sure how to do it in CC.

02-02-2009, 10:24 PM
SG - this is how I did it... note that this definitely works on CC2 Pro, dunno about CC3.

OK, there are a shedload of layers in a CC2 map. The important one for the grid point of view is "HEX/SQUARE GRID". Make this your active layer, and freeze and hide all other layers. You should now only see the hex grid.

Click the "Change Colour" icon (left hand icon bar), then select the entire hex grid in the drawing area (I find clicking outside the grid, andthen dragging the clicked mouse over the grid most effective). Then click the colour you want in the left hand colour bar.


New hex grid colour.

Repeat as required until satisfied.

Steel General
02-03-2009, 06:36 AM
Thanks for posting your solution - I'm not a CC user but I'm sure others will find this useful.

02-03-2009, 03:37 PM
I'm not a CC user...

Some day Steel General. Some day. You will turn.

02-04-2009, 01:31 AM
http://icanhascheezburger.files.wordpress.com/2008/07/funny-pictures-come-to-the-dark-side-says-bald-cat.jpg (http://icanhascheezburger.com/2008/07/28/funny-pictures-we-has-cheezburgerz/)

Steel General
02-04-2009, 07:40 AM
Thaose hairless cats just creep me out... *shivers* :)

02-04-2009, 08:39 AM
The version 3 map is looking very good.
Can't wait for the big bad-tempered Ewoks to come out and play :D

SG - this is how I did it... note that this definitely works on CC2 Pro, dunno about CC3.
In CC3, you've also got the option of adding in transparency of the sheet being used for the hex grid.

02-04-2009, 08:52 AM
Valarian -

Oooo :) Transparency :) I likes transparency...

I hugs it and pets it and squeezes it till its' eyes pops out at supersonic velocity and calls it R'Kdhrhejwelizfgt'khertfgi http://www.practicalairsoft.co.uk/forums/devil.gif

Oh, if you can pronounce that, you get to construct the H'Hnaarouhwn language!

02-04-2009, 11:08 AM
Hmm ... Rah-Ker-Der-Hedge-Well-Iz-Fer-Ger-Teh-Ker-Turf-Gee
How's the pronunciation?

The sheet effects in CC3 allow you to do some really nice things.
e.g. Raised cliff edges on coastline and blurring to soften the image (http://www.cartographersguild.com/attachment.php?attachmentid=9424&d=1232324147). The roads and contour colouring in the image have transparency applied

02-04-2009, 11:13 AM
Hmm ... Rah-Ker-Der-Hedge-Well-Iz-Fer-Ger-Teh-Ker-Turf-Gee
How's the pronunciation?

Close. Unfortunately, you just asked for ham, paper, and extra-strong mustard. You did not, regrettably, call it a Hyperdyne Spanner http://www.practicalairsoft.co.uk/forums/devil.gif

Hope you gargled plenty of TCP after trying to say that, by the way - Hnaarn has a habit of shredding Human Vocal chords ;)

The sheet effects in CC3 allow you to do some really nice things.
e.g. Raised cliff edges on coastline and blurring to soften the image (http://www.cartographersguild.com/attachment.php?attachmentid=9381&d=1232232204). The roads and contour colouring in the image have transparency applied

Nice map, yeah, I can see how certain effects might now be possible with CC3 - cheers :)